TADS2 bin v2.2.0Mon Sep 01 01:48:06 2003 XSI:?@OBJMO drN|N\NN   !} closed. N!NNMOlocactorvobjN  D  N N~D yN ! NN%You% can't reach   from  . N*NNllMO listOcnttotiobjjN9N:N=@N>NF+O scNJ6NK8NM@NN1NONPNSNUNVNWNXNYxxMOobj1obj2N"66 E E%E E  N&MO cntNeNf onetwothreefourfivesixseveneightnineteneleventwelve thirteen fourteen fifteen sixteen seventeen eighteen nineteentwenty@NkNl88MO objN\N] LLMOobjdepthNqUUNr MO objOlistitotNNNN9N@NNN ddMO parmNN>N>> N MOlOtotic totweightNNNNN@NN N  N N wN N MO listO$itottotbulkremcurN N!N"N#dN%@N&N'N(N)N*N+TTMO amountN8>N9>> N:XXMN:You stumble around in the dark, and don't get anywhere. NMN{In a total of >N|' turns, you have achieved a score of N}> points out of a possible N~>.\nN00MN\bExit complete.\nNNhhMN7***\bYou wake up some time later, feeling refreshed. NN\\MOoNP" NQ! NS(NTqNU(NV8NW%NXNY"!NZ/N\ N]# &N^ŕ#!N_MO objOretilstlenNk Nn"D"E |~NqNrNsNt!Nu@NvNxNy00MO parmN"{NMOret html_modeN@" E @N&NNNN NNHHMOxNNh h hdC79gX]X^MOobjflagsindent O<icounttotlistcurdisptot prefix_countN"KN"N"N"T oO"contvisN"D"E |D NNNN"ZN"N"N"5N"N"N" N"N"N"N"@N"@N" N"N"+O"before after j scN6 N   zN @PN 'NN4NN NN N N NNN"T VO"jNG\nNGNG\tNGN"  pN" N" , =N"  N" and N", and N"N"N" N",N"1N"! N""N"#N"&N"' (being worn)N"(E  N") (providing light)N",N"3T E N"9T dN";+N"< (upon which %you% see%s% N"> (which contains N"?N"BN"ET N"F)N"GN"HN"IN"J  WMN <|MN <|MN <  <}N<|-N open. N)N@N closed. NX"N)NN|jMO actorN !<|>N # <  !<} already open! N $N %MO actorN}(<>N}* Opening <  reveals . N}+N}- Opened. N}."|N}/mMO actorN2<|@N4 <  !<} already closed! N5N6AMO actorN9 Closed. N:!|N;eMO actorN><|8N@ <  !<} closed. NANB_MO actorN9F<|E X"&N9G\^!< closed. N9H+&MO actorNI<MO objN{ N}gNGN Sitting on   is N. NNNE N N  seemN:sN to contain NN. NNNE NNMO objOlistitotthisobjNNNNqN@NE E NNNNsN @@MOpointsturnsN!N!HHMOpointsturnsN/N"#$MOobjactorOretilstlenN N! NN"D"E |D NNNNDN@ N@$NNC EC  NC$NNN%,,MO objN[Nls&MO fnameNKNN>> N Restored.\bN"C N"NN/The saved position file could not be opened. N!NN4This file does not contain a saved game position. N!NNbThis file was saved by another version of TADS that is not compatible with the current version. N!NNwThis file was saved by a different game, or a different version of this game, and cannot be restored with this game. N!NNAn error occurred reading the saved position file; the file might be corrupted. The game might have been partially restored, which could make it impossible to continue playing; if the game does not seem to be working properly, you should quit the game and start over. N!NN!NNRestore failed. N!N7eQ\N'00MO newPlayerN C N NC! E C ! NCC N! E  ! N N meCC1N!myselfCC1N$BN'meC0N(myselfC0N)(<<<</ MOnN>MN?["MO avNW@0MOavnO objNE! NF<NG<NH!NIZNJNK#%NLNMMOnNDN"#MOavipNhQ<! ^NhS?%You%'ll have to be more specific about which one %you% mean.NhT*NhUNhV"7MOavdpNW<#)*  ) in out ofBMNu< Nv< Nw!NxCMN{!< , !< !< N|aMO verbosityN<N<N<N< NYMO objN)< ! D<N))N)< N)MO#actorvdobjprepioN! E<E + NN! E<E , E - NNGNYMO otherRoomNf%You% can't reach that from !< . Nf+`  inspectBMOactorobjseqnoN(N(.0,` askb8MOactorobjseqnoN, !.b0-4` tellb8MOactorobjseqnoN- ! iMOactorprepNqb Nq !Nq Nq.b0.  2EMO actorN9d %You% can't have < . N9e 4MOactorioNh <Ni EMO actorNl %You% can't drop < . Nm 4MOactorioN p <N q RMOactorioNCt %You% can't put <  anywhere. NCu RMOactorioNx %You% can't put <  anywhere. Ny EMO actorN| %You% can't move < . N}  QMOactoriobjN> %You% can't throw !< .N> /5MN<>NOn <  %you% see%s% . N4NThere's nothing on < . NNMO actorNj:MOactordobjNN+MO actorN3MO actorN@< >N@On !<  %you% see%s% !. 0N@There's nothing on !< . N@010 bed on out offMO actorNHOkay, %you're% now lying on !< .NHNH20... MO actorNu~Nw3%You% throw your knife and it sticks squarely in < NxK. You retrieve your blade after examining the impressive mark you made. NyNz :MOactordobjN} N~4 1 1 E  2QMOvNU9 < NU: < NU< "NU= oMOvdpiN@ \^!<  !<n't appear interested. NA *NB ~'MO objN!C M6MNF \^!<, is here. NG MO itemNJ \^!<  !<} carrying !  and won't let %youm% have !. NL lKMO actorNO But !<  is right here! NP &NMO objNkS <mNkT < <m&NkU )&NkV p6MNX < he< sheitq8MNY < his< heritsr<MNZ < he's< she's it'ss7MN[ < him< heritt<MN\ < he's< she's it'su sv esw hasx doesy iszMNb < n'MOwordlstNJc !%MOactoriobjNwd PMOactoriobjOlstitotNi /Nj Nk  E,@ itthemhimher ! D  @Nn "Could you be more specific?"No Np Ns 8Nu @<nNv Nw Nz <oN{ o !!"I don't know much about that."dMO actorN !If you want something given to !< , just say so.N p]MO actorN  0N $That wouldn't accomplish anything!N qSMOactordobjN \^!<  rejects the offer.N `MO roomO(Eold_loc_visiblenew_loc_visibleNT ! E rNT sNT ! NT NT < ! E< CNT CNT C ! EC EENT <tNT <&NT C ! EC EENT <uNT tOMN < IN \^!<  leaves the area.N uOMN < IN \^!<  enters the area.N *v Zw [x \y ]z `{ a| b} c~ d e ^ _5,***26$$$$5,MO actorO %waslitN5n  N5q "-N5r "N5s %You% switch%es% on !< N5v  EHN5x , lighting the area.\bN5y  N5z N5| .N5} 75+}MO actorN F%You%'ll have to be more specific about how %you% want%s% to search !<. N .MOactorlistOfounddestitotN </:N N N )N N !N N  N @N N N <0N  N %You% find%s% N N N N @,N N , nN  E  N  and 9N  E  N , and N @&N N N <0(N , which %you% take%s%. N ! N ! E N !N N /087MO actorN! 1MO actorNE <  6NE There's nothing under !< . fNE <! ;NE There's nothing else under !< . NE <<.NE 97MO actorN! 2MO actorNE <  7NE! There's nothing behind !< . gNE" <! <NE# There's nothing else behind !< . NE% <<.NE& :7+MO actorN!8 3MO actorNE; <  3NE< There's nothing in !< . cNE= <! 8NE> There's nothing else in !< . NE@ <<.NEA GMO actorND <  D<! NE )NF 4cMO actorN\I <  D<! N\J )4N\L <<.N\M ;5MO actorN 5,MO actorN= <N= MN <N <5/MO actorN <N 6hMO actorNN That was delicious! NN >7<87NN !<&NN 8MN >9=    .:; <MN  < N + can be turned to settings numbered from !<: to !<;. \^!< currently set to !<<. N MO actorN =*MO actorN -?N #MOactorioN7 >MOactorioN`  +N` ><:D ><; 3N` There's no such setting! N` N` ><< gN` ><N` Okay, !< now turned to N` <<. N` MN` \^!< already set to N` <<! N` N` KN` I don't know how to turn < N`  to that. N` N` ?`    to@.?MO actorN @MO actorN= <--N= Okay, <  !<} now switched N= <-N= onN= offN= . N= MO actorN  E ~"N It's pitch black.AN <-1N \^!< already turned on! N ,\MO actorN "-N Okay, !< now turned on. N _MO actorN <-2N \^!< already turned off! N A]MO actorNV !-NV Okay, !< now turned off. NV ALIII)MOremcurtotiN <fN "N >gN N N cN @N E N "N N N !N MO#actorvdobjprepioN" <E h=N" %You% can't see a thing. N" *N" N" )N" HMN <N )N In the dark.N _MO verbosityN <N ) N It's pitch black. N TMN <N )&N N !N N yMOvN <D hN "7N It's pitch black.\nN !N N C 1# ground It lies beneath %youm%. ,  the ground on off of NMN C  N <iN C N yMO actorN  Okay, %you're% now sitting on < . N  iN &N E5MOmeActorNL  iNL /MO actorN <N j9MOactordobjN N k9MOactordobjN N  QMOactordobjN:  Thrown. N:  &N: D.4EWFHH H HDMN<NMN <  !<} no longer here. N,MOvdpiN<*MMNlMO actorN 7MO actorN < N#MOavipNCG UNC\^!<  !<} no longer here.NC*NCNC"pMOavdpN\^!<  !<} no longer here.N*NG|;;;` follow.l0HMN;N#You appear to be an Aquatic Elf. NONGN/You couldn't be more prepared for Adventure. NN)NWe got issues. NNIN1You are dressed in the official summer attire. NcN 0NYou look like a grit. N"N You naked. NNFIDDDD.:MN\^!< !< important.#MOavipNY+ HNY\^!<  !< important.NY*NYNY"cMOavdpN\^!<  !< important.N*NJ.#MOavipN, E - E + >N\^!< too far away.N*NN"7MOavdpN<#K<:::.MO actorNL45bMN<CN(Taking off <  first)\nN!NN8MO actorN<N)N=MOactorioN<N)N=MOactorioN <N!)N"=MOactorioNE%<NE&)NE' =MOactorioN*<N+) N,=MOactorioN/<N0)N18MO actorN4<N5)N6&7MO objNL>!NL?)&NL@pMO actorNC<E <:NE%You're% already wearing < ! NFNGMO actorNQ<  zNT(First taking !< )\nNUMI  NV*N\<   N]*N^NaOkay, %you're% now wearing < . Nb"NcnMO actorNf<D <6Nh%You're% not wearing < . NiNjMO actorNcn < oNcp%You% could drop !< +, but %your% hands are too full to carry !<. NcrQNcv#Okay, %you're% no longer wearing < . Ncw!NcxNcyNMO actorNg|<Ng}<Ng)NgNMO actorN<N<N)NM0` take ^MOactorprepio O9%retremcurrem2cur2totitot2 jNA= NADp D o D n D i D k E! NAHNAINAJNAKcNAM@NANE<NAONAPNAQNARNASNAZ NA[NA\NA]NA_@NA` NAbE |D E NAeNAfNAg NAh tNAj @NAkE NAmNAnNAo  NApNAqNAr3NAsNAuNAvNAxNAywNAzNA{.ao0pDkLTn`i`>2NrO   .NsMN<|N<N<E<RN"<N (Opening !< )\nN<N^N%You%'ll have to open !<  first. NN!NNMO actorN <|/N \^!< already open. 6N <&N \^!< locked. N gMOsettingN|N<! E<| N<NgMOsettingN"N"<! E< N"<N"AMO actorN Opened. N"<N[MO actorN<|.N\^!< already closed. NAMO actorN7 Closed. N7!<N7MO actorN~<1N~\^!< already locked! N~<2N~\^!< can't be locked. JN~<|:N~%You%'ll have to close !< first. N~kMO actorNj<! 1Nj Locked. Nj"<NjNj-PNjWMO actorN<*N\^!< not locked! NmMO actorN8 <! 3N8  Unlocked. N8!<N8N8-PN8?MOactorioN<1N\^!< already locked. N<2N\^!< can't be locked. N<! DN&%You% %do%n't need anything to lock !<. JN<|:N%You%'ll have to close !< first. NMOactorioN < 1N" Locked. N#"<N$?N&\^! !<n't fit the lock. N'MOactorioN*<-N+\^!< not locked! UN,<! CN-(%You% %do%n't need anything to unlock !<. N.MOactorioNQ1< 3NQ3 Unlocked. NQ4!<NQ5?NQ7\^! !<n't fit the lock. NQ8MN;<|'N<\^!< open. qN?<4N@\^!< closed and locked. &NB\^!< closed. NCNDMO actorN E5MO actorN FThere is no answer. MO actorN G3MO actorN: J<sN: KPd""" withQ$"""ORHG G G5*MNe &MO actorN=f<&MO actorNig<MO actorNj  GNl%You're% already !< !< ! NmUNn~ANp%You%'ll have to drop !<  first!NqNrkMO actorNfuOkay, %you're% now !< !< . Nfv&NfwuMNz1%You're% not going anywhere until %you% get%s% !< !< . N|!N}YMN< MO actorNmGNm%You%'ll have to get !< !<  first.Nm)Nm#MOavipNE + E S E T XN%You%'ll have to get !< !<  first. N*NN"MOavdpNE U XN%You%'ll have to get !< !<  first. N*NNS `  get out ofMO actorN+, tMOactorprepioNP E   NP  NP NP.0T go out-MO actorN'h<1MO actorNZj (U` putn MMOactorprepioN,->M N,..!nk0ijDV/W  5 |MN<E< >NIn <  %you% see%s% . N4NThere's nothing in < . NNMO actorNkMOactordobjN< < HN%You% can't fit ! in < . N NNNMO actorN4/MO actorN<3N+MO actorN3MO actorN&<E< >N&In !<  %you% see%s% !. 0N&There's nothing in !< . N&X  5MN"MN<E< >NIn <  %you% see%s% . N4NThere's nothing in < . NNmMO objN<E<|;N%You% will have to open !<  first. NAMO actorNM"|NM Opened. NMMO actorN4&MO actorN<3+MO actorN3MO actorN<E< >N In !<  %you% see%s% !. 0N There's nothing in !< . N YPPPPjMO actorNb<2Nd\^!< locked. NeNg)NhcMO actorNk<7Nm\^!< already locked! NnNoMO actorNr<|ANt%You%'ll have to close <  first. Nu.Nx Locked. Ny"NzN{WMO actorN~<*N\^!< not locked! NCMO actorN Unlocked. N!N_MOactorioN7<.N7\^!< already locked. N7MOactorioN<-N\^!< not locked! TN<! BN(%You% %do%n't need anything to unlock !<.NZ8555Y*MO actorN-PN*MO actorNO-PNOMOactorioN<|QN%You% can't lock !<  when !< open. NN< 1N Locked. N"NBN\^! !n't fit the lock. NMOactorioN< 3N Unlocked. N!NBN\^! !n't fit the lock. N[5MO actorN:MOactordobjN=N=MO actorN}:MOactordobjNN\dccc5MO actorN#MO actorN=<]D; ; ;MN!<,  a number (MN the number !<MOactorio>MOactorioN"Tap, tap, tap, tap..." MO actorN1MOactordobjN>^"MN+"!<","MN,"!<" "MN-"!<"MOactorio>MOactorioN."Tap, tap, tap, tap..." MO actorN+0MO actorNO3<4NO5Save failed. NO6!NO7+NO: Saved. NO;"NO<NO=9MO actorN@<NA+NBMO actorN!C2MO actorNEF<&NEG9MO actorN}J<N}K+N}LMO actorNMQMO actorNP<NQWriting script file. NR9MO actorN7U<N7V+N7WMO actorNvX?MO actorN[ Okay, "<".N\`8555BMOactorobjseqnoNN MOactorprepiobjO_retlocN} N} N} N}$$>N}N}BMOactorobjseqnoNN!9OactorprepdobjMN^<  IMOactorprepioN N DMOactorprepN Na`hbd### aboutcCCC` dig inP.P0dggg` jump(MO actorN%8 Wheeee!.A0e|999` push.0fCCC` attach?.?0g|999` wear.0h`a drop =MOactorprepioN'N'.!ij0Di`    onjMMM`  take off.!0kDkd""" froml|999` open.0m|:::` close.0n`    inod!!! offpd!!! outqAAA` plugn.n0r|<<<`  look in.40sJJJ` screw.!P0DtLLL`  unscrew.!P0DuYYY` turn.1?>0PD=LTv|;;;` switch.?@0w|999` flip.0x>>>`a  turn on.,0y===`  turn off.A0z\\\` look4MO actorN%" N%{|;;;` sit on.0||;;;` lie on.0}|;;;` get on.0~d###a againbbba wait:MO actorN%Time passes...\nN%p&&&  inventoryMO actorN0]N0`<=N0c%You% have:\nN0d N0eBN0i%You% %have% . N0j N0kN0l)N0n%You% %are% empty-handed.\nN0oooo`  inventoryBMO actorN*!N*>N*ooo`  inventoryBMO actorN* "N* >N* AAA` look through.0|:::` break. !0CCC` attackP.P0|:::` climb.0x888` eat.60|:::` drink.0` give? =MOactorprepioN-3N-4.?pq0|999` pull. 0|999` read.50RRR` throw.!    0?D`    at===`  stand on.0p---` standMO actorN0R ! D  ! ,N0S%You're% already standing! N0Z"(N0[ N0\<(&N0b N0c#N0g N0hN0iN0jttt` helloKMO actorN&q#Nice weather we've been having.\nN&r` show? =MOactorprepioN-{N-|.?0JJJ` clean.!P0Dx888` say.0sss` yellKMO actorN%#%Your% throat is a bit sore now. N%YYY` move.1P0?DLT|;;;` fasten.0===`  unfasten.0KKK` unplug.!k0D???`  look under.10@@@`  look behind.20AAA` typei.i0QQQ` lockP.!P0DSSS` unlockP.!P0DSSS`k detach.!k0D<aMO actorNkN\%You% %are% much too anxious worrying about %your% continued survival to fall asleep now. 9N>>%N%You're% not tired. N D  NqI don't know about you, but I can never sleep standing up. %You% should find a nice comfortable bed somewhere. SN0%You% quickly drift%s% off into dreamland...\bNNN sleep|999` poke.0|:::` touch.0???`  move north.#0???`  move south.$0>>>`  move east.%0>>>`  move west.&0CCC` move northeast.'0CCC` move northwest.(0CCC` move southeast.)0CCC` move southwest.*0|;;;` center.0|;;;` search.+30|:::` knock.0 `a-MO actorN-<  go east1MO actorN[0 x(-MO actorN3<  go south1MO actorN\6 w(-MO actorN9<  go north1MO actorN\< v(-MO actorN?<  go west1MO actorN[B y(-MO actorNE< go northeast1MO actorN`H z(-MO actorNK< go northwest1MO actorN`N {(-MO actorNQ< go southeast1MO actorN`T |(-MO actorNW< go southwest1MO actorN`Z }(-MO actorN]< enter1MO actorNYa ~(.A0iDn  LTP  `-MO actorNm<  go down1MO actorN[p (-MO actorNs< go up1MO actorNYv (???`  go through.0 `a OOO quitMO actorO %yesnoN5N5.\bDo you really want to quit? (YES or NO) > N5N5\bN5 *N5N5N5N5Okay. N5N59MO actorN<N+N  verbosenMO actorN(Okay, now in VERBOSE mode.\nN("CN("C N(9MO actorN<N+N terseUMO actorN&Okay, now in TERSE mode.\nN&!CN&9MO actorN<N+N score,MO actorN&N&9MO actorNX<NX+NXd$$$ saveMO actorO%savefileN5File to save game inN5@KN5N5@_N5:An error occurred saving the game position to the file. N5!N5+N5 Saved. N5"N5N5N5 Canceled. N5!N5N5N5 Failed. N5!N5N59MO actorN<N+N.0  restore%MO actorO(savefileN8File to restore game fromN8@KN8N8@&N8N8  Canceled. N8 !N8 N8 N8 Failed. N8!N8uN89MO actorNS<NS+NS.0X scriptMO actorO' scriptfileN7!File to write transcript toN7%@KN7'N7(@N7*dAll text will now be saved to the script file. Type UNSCRIPT at any time to discontinue scripting.N7+{N7-N7. Canceled. N7/PN71N72 Failed. N73'N74N759MO actorN8<N9+N:.0  unscriptIMO actorN)A!N)BScript closed.\nN)C9MO actorNxF<NxG+NxH  restart=MO actorO (yesnoN8P"N8R5Are you sure you want to start over? (YES or NO) > N8SN8T WN8V\nN8W N8X>##N8YYN8ZAN8[ ,N8] \nOkay.\nN8^N8_N8`N8a9MO actorNkd<Nke+Nkf  version/MO actorN(mN(n9MO actorN]q<N]r+N]sd""" Delvyn© 2003 v1.0 A TADS Adventure \n Written and Produced by Tillí Productions, Santoonie Corporation,\n \n Developed with TADS, the Text Adventure Development System.\n\b Please type Legal in the cursor location and read Delvyn disclaimer before playing:

Credits Legal About debugoMO actorN&z$CN&{7You can't think this game has any bugs left in it... N&|9MO actorN<N+Np/// undoMO actorN%%E%bN%(Undoing one command)\bN%"C N%>> N%5N%)No more undo information is available. N%9MO actorN<N+N`    ofh%%%  betweend""" overd$$$ aroundh%%%  throughd### northd### underd$$$ behindTttMN;\b*** You have died ***\bN<N>R\bYou may restore a saved game, start over, quit, or undo the current command.\nN?"O respNC3\nPlease enter RESTORE, RESTART, QUIT, or UNDO: >ND NE RESTORE NGFile to restoreNI! !NJRestore failed. xNK!NLRestore failed. FNO"C NP>> NQ+NRNSfNT RESTART 4NV NW#NXNYQUIT 4N[N\N]+N^N_UNDO Na%lNc(Undoing one command)\bNd"C Ne>> Nf+Ng7Ni+Sorry, no undo information is available. NjNk7NlMNN>N!# N!#N!#NC N">N"BN N00MNI beg your pardon? N\\MO parmO asN >N >N >N D  D ^NO\bYou're feeling a bit drowsy; you should find a comfortable place to sleep. aN D pNa\bYou really should find someplace to sleep soon, or you'll probably pass out from exhaustion. N#NNC DC NL\bYou find yourself unable to stay awake any longer. Fortunately, you are !C  !C ,m, so you gently slip off into unconsciousness. \b* * * * * \bYou awake some time later, feeling refreshed. N uOitemRemthisItemN)\bYou find yourself unable to stay awake any longer. You pass out, falling to the ground. \b* * * * * \bYou awaken, feeling somewhat the worse for wear. You get up and dust yourself off. N*CN+cN-N.N/C &N0N1N2N3N4MO parmO elNA>77NB>9NC>7NE D D  kNG\\bYou're feeling a bit peckish. Perhaps it would be a good time to find something to eat. NH D D {NJl\bYou're feeling really hungry. You should find some food soon or you'll pass out from lack of nutrition. NK D# :NL+\bYou can't go much longer without food. NM(zNPW\bYou simply can't go on any longer without food. You perish from lack of nutrition. NQNRNSTTMNm\H+NoNq9\t

Preface
\bNvCongratulations! Prepare to embark on a journey as elvyn the Grey Elf in Santoonie Corporation's first IFComp entry. From the creators of Amissville and Isis comes the next great installment of text adventure from Santoonie Corporation .\b Nx:\t
Prologue
\bNCitizens of Newberry, South Carolina, will never forget the day, May 5, 1979. A day in which thousands of curious souls, onlookers, news agencies and world reporters flocked to the small hommlet of Newberry, a town merely a dot on the map. But now, all that has changed ever since the Elf came to town. Who could forget that day, when an orphan Elf with autism emerged from beneath the ground, lost and stranded, stumbling upon a farm house owned by a widower named Lucille. Speaking only Elvish gibberish of Glzzzts and Vzattts, the young Elf would grow into a law abiding citizen, educated and raised by Lucille. The local shop owner recalls, "Every Tuesday, he comes on in, and says in a mighty smile, 'Yall got some more Big Chew?'" .\b N>\t
Introduction
\bNYears of stardom has finally passed, school is out for the summer, and there awaits an abondoned house recently discovered, waiting to be explored, but first there's breakfast to be had. Lucille never lets you go adventuring without a full stomach .\b N!# N!#N!#N N-llMO fnameNN#\b[Restoring saved position...]\bN&NJJJ)aMN>BN>N" iiii.jpgN BedroomN6MO actorNN)NMN>BaNU
Summer Day 1
\b "Delvynnnnnnnnnnn!"\b ¥ou awake to the familiar sound of Lucille. It is time to get up, and this being Lucille's fifth call, you have timed it perfectly. A lovely aroma graces your presence now, pancakes. NPMOoN gN N! ONN>ggN!NNNXH\3\3\3\3 onMO objNCFMO objNeG,$MNJa <NK=MNN<NO<:NPsNQ &MNTthe <NUBMN\<:N]theyN_itN`BMNg<:NhthemNjitNkGMNo<:Np they'reNrit'sNsBMNw<:NxdoNzdoesN{}AMN<:NareNisNGMN<:Naren'tNisn'tNLMN<:N themselvesNitselfNEMN<:NthoseNthatN-MN<MN<:IN\^!< look like ordinary !< to %me%.JN\^!< looks like an ordinary !< to %me%.N/MN%You% can't read <,. [MOvdpiN}!%You% %have% lost %your% mind. N}*N}MN"MN"MO objO mylocN"< N"TN" N""N"N"N"N"!N"&MO objO locN< N4NN NN< N< < N NNNMO actorN[Please specify the name of the game to save in double quotes, for example, SAVE "GAME1". NMO actorN.aPlease specify the name of the game to restore in double quotes, for example, RESTORE "GAME1". N.MO actorNgYou should type the name of a file to write the transcript to in quotes, for example, SCRIPT "LOG1". NxMO actorNRPYou should put what you want said in double quotes; for example, SAY "HELLO". NRUMO actorN Pushing !<  doesn't do anything. NJMOactoriobjN+ $There's no obvious way to do that.CMO actorN{ $There's no obvious way to do that.CMO actorN $There's no obvious way to do that.JMOactoriobjN $There's no obvious way to do that.CMO actorN] $There's no obvious way to do that.EMO actorN %You% can't wear < . N zMO actorN <  9N %You% already %have% < ! N N <N MO actorO q locN < N GN  N  N   N  N  MOvantageO  locN < N ! N !N   E<N "N  N "N $E N %"N - ! E  E  <N /"N 2!N 3MO actorN& FRN& H\^!  ! not respond.N& IN& JN& K4"SN& M!There's no point in talking to !.N& NN& ON& Q< ! N& S  KN& T%You% can't reach !< from !  . .N& W%You% can't reach !<.N& XN& YN& Z< D < |N& [< =N& ]%You%'ll have to open !<   first. N& ^PMO otherRoomN<j$%You% can't reach that from here. N<kMO actorO locNr ! D ! Ns!Nv  ! Nw"N}< N~! N!N D  N"NNN!N\MO actorOtotbulk totweightN <N N~ N<< N +N%Your% load is too heavy. }N 9N*%You've% already got %your% hands full. /N<&N Taken. NN|MO actorN~:N%You're% not carrying < ! NN<N4MO actorN NIMO actorN%You're% not wearing < ! NRMO actorN %You% can't put anything into < . NMO ioOvcontprepN  oninN%You% can't put !<  ! !  , because !  !} !   already ! !  N  N , which !} !   already ! !  N }N. NMOactorioN)! N)N)<  @N) <  is already in  ! N)N) EN)%You% can't put <  in !<! N);N)N)<N)<N)FMOactorioNN<&NNDone. NNOMO actorNThere's no good surface on < . NMOactorioN! NN<  @N <  is already on  ! NN EN%You% can't put <  on !<! N;NN<N<NFMOactorioN<&NDone. NMO actorN`:MOactordobjNNMOactorioN! E <GN <  <N in  . NN<N4MOactorioN_<N_MO actorN:MOactordobjN N MOactorioN ! E <DN <  <N on  ! NN<N4MOactorioN<NSMO actorN!%You% can't plug anything into < . NXMOactorioN(%You% can't plug <  into anything. N(JMO actorN"It's not plugged into < . N#nMOactorioN&! <N'\^!< not plugged into  . N(GMO actorNJ+There's nothing in < . NJ,AMN-%You% can't see much through !< .\nUMO actorN0#%You% can't see anything through < . N1JMO actorN94There's nothing under < . N95MO actorN6,MO actorN9<N:MMO actorN=I don't know how to read < . N>KMO actorN2AThere's nothing behind < . N2BYMO actorNE Turning !<  doesn't have any effect. NF^MOactorioNI Turning !<  doesn't have any effect. NJ^MOactorioNFM Turning !<  doesn't have any effect. NFNGMO actorNQI don't know how to do that. NRPMO actorNUI don't know how to turn <  on. NVQMO actorNM YI don't know how to turn <  off. NM Z@MO actorN \!%You% see%s% no way to do that.GMOactoriobjN ]!%You% see%s% no way to do that.IMO actorN7!^%You% can't use !<  like that.@MO actorN!`!%You% see%s% no way to do that.GMOactoriobjN!a!%You% see%s% no way to do that.IMO actorN"c%You% can't use !<  like that.MO actorNh"e:MOactordobjN"hN"itMOactorioN"lSurely, %you% can't think < N"m knows anything about it! N"nMO actorNF#o:MOactordobjNj#rNj#sfMOactorioN#vIt doesn't look as though !<  is interested. N#wMO actorN$z  CN$|%You're% not !< !< ! N$}JN$~< ! 8N$%You% can't leave !< ! N$N$MO actorN$<TN$%You%'ll have to unfasten !   first. N$rN$Okay, %you're% no longer !< !< . N$<N$< &N$N$bMOactorioN% Attacking !<  doesn't appear productive. N%`MO actorN6&)It's not very effective to attack with !< . N6&]MO actorN&\^!<  !<n't appear appetizing. N&]MO actorN&\^!<  !<n't appear appetizing. N&MOactorioNb'~:Nb'%You're% not carrying < . Nb'Nb'<Nb'FMOactorioN'<&N'Done. N' TMO actorN5( Pulling <  doesn't have any effect. N5( MOactorioN(~:N(%You're% not carrying < . N(N(<N( TMOactorioN)%You% miss%es%. N) <&N) qMO actorNp)~ANp)%You% could at least drop <  first. Np)Np) :MOactordobjN) N)MOactorioN'*~:N'*%You're% not carrying < . N'*N'*<N'*TMOactorioN*%You% miss%es%. N* <&N*|MO actorN+~:N+%You're% not carrying < . N+N+<N+GMO actorN+ Thrown. N+ <&N+#MOactorioN+nMOactorioN,! <N,    impressed. N,N,IMO actorNt, <  < impressed. Nt,NMO actorN, <  looks a bit cleaner now. N,#MOactorioN-SMOactorioN@- <  looks a bit cleaner now. N@-SMO actorN- Moving <  doesn't reveal anything. N- XMOactorioN-  Moving <  doesn't reveal anything. N- HMO actorNP.  That doesn't get us anywhere. NP. XMOactorioN.  Moving <  doesn't reveal anything. N. TMO actorN.  <  !<n't seem to help. N. MOactorioNV/ ^You should put what you want typed in double quotes, for example, TYPE "HELLO" ON KEYBOARD. NV/ ]MO actorN/  Touching < $ doesn't seem to have any effect. N/ [MO actorNJ0  Poking < $ doesn't seem to have any effect. NJ0  MO actorN0 !PMO actorN0! (You'll have to tell me how to do that.N0" "1MN# %You% can't seem to do that. ##MO actorN\1$ <"$#MO actorN1% <"%#MO actorN1& <"&#MO actorN1' <"'#MO actorN2( <"(#MO actorN)2) <")#MO actorNR2* <"*#MO actorN{2+ <"+MMO actorN2. %%You% find%s% nothing of interest. N2/ '#MN4 < <&N5 ( MN: !<&N; )MNC C<` asdfmMO actorN% "asdf." N%>N%&N%&N%,)  Corridor A normal corridor now exists in this portion of your travels. The rough cavern walls no longer evident. The corridor travels east to west, east ending at a closed door. P Q5  oil  Black oil. , a quantity of oilcMO actorNXt .You can't take the oil without a container. NXu !NXv SSS5   bow and a quiver of arrowsLM VVA fine example of Elvish work, a bow crafted equally has good as any master bowyer. MO actorN.MO actorN>LN Taken.\b N>&NYour score has increased. N N"LNN >4N You already have the bow. N 1N Taken. N>&NNN6MO actorN7sMO actorN'KYou load an arrow, pull back ever so gently and release...\b Vfoooom!... N'MO actorN1MOactordobjNNMO actorNO1MOactordobjN$$MO parmN#After several agonizing hours of deliberating a way out of this most embarrassing predictament, a sharp noise catches your attention. Instantly a large trap door beneath your feet gives way, tumbling you down, falling to your death. N$N%NMO parmN0\b You deduct that the corn stalks that lie before you are indeed those from Lucille's farm. "Those corn stalks are the property of Lucille," you explain, "It is my duty to slay those responsible for the act. "\b The scientist stirs, responding in agony, "I am not the thief of those whole kernels, you see. I am merely the patron of it's nourishment. I constructed the scarecrow mannequin to retrieve the corn for me, so..in essence, he is your game sir." N1"???`  climb down.A0>>>`  jump over.A0@@@`  jump off of.A0|:::` slide. A0???`  slide down.!"A0|<<<`  jump to.#$A0fff.  hair 66Your silver grey hair is lengthy with sharp angles. h 7 07 07 2MO actorN!I   D  ! 0N!P I don't see that here.N!Q !N!Z  N![ N!\ PMO otherRoomNh $%You% can't reach that from here. Ni MOvN p "BMO actorN9u <BD>C<N9v <9N9x <BN9y <DN9z "BN9{ N9| E MOmeActorN [MOavdpiN < #N < N CMO objNG  Dropped. NG &NG FG2MO objN <FFN MO actorO"tmplistthisobjitotN <FN N N dN @N HN <FFN N N I \n\t  JMN <IK oMO verbosityOlcuritotN N <JN <N <KN <N N N \N @N N LN N N N <IN <4N %You% see%s%  here. N N  \nN <N N N N @N GN C *N <IN MN N N N jN \nN -MN8 <N9 <IN: MN@ <NA ]MO verbosityND <NE <NF <NH <NI NMNQ <OMNR <PMNS <QMNT <RMNU <SMNV <TMNW <UMNX <VMNY <WMNZ <XMN[ <YMN\ <ZMNe <N[MNf <O\MNg <P]MNh <Q^MNi <R_MNj <S`MNk <TaMNl <UbMNm <VcMNn <WdMNo <XeMNp <Y1MNv %You% can't go that way. !XXMO) imageName objectToCheckcentreN%D >&NN

N
N NN

N! N"%NN^^^` comedy4MO actorN' "comedy." N'|999` rock.'(<x|999` comb.)*<x<` stayMO actorN%"I'm stayin'!", you proclaim and Lucille embraces you with joy. Lucille escorts them out, as you peek through the staircase banister. You go up to your room and place your bow back on the nail. Your wounds are many, but you decide to sit down and finish your map of the farm.\b In the coming days you start on your next popsicle stick project, a scarecrow for the garden.\b

The End
\b N%N%,` returnMO actorN'You decide it best to go back home where you belong with all of the other elves. You slowly regain your memory of home, your brothers, your sisters, and of course, you parents who begin to hug you repeatedly.\b "Vzztata Grzta Uzt?", your mother asks. The father laughs, "Hzattu Bzattau Fu Frzameaturqr".\b You reply, "Can we stop and get some Big Chew?"\b
The End
\b N'N'` DelvynMO actorN'+$N'"Good name. Say..You seen a baseball around here?" asks Levon.\b You pause for moment, "No, no baseballs," you respond. "Hopin' you would make my life a bit easier.", he shrugs. You try to hide a perplexed look. "Oh, there's a ballpark through these woods here, and my job is to retrieve foul balls." He takes a long drag on his pipe and with a smile continues, "Anyway, it's always an epic quest, and as you can see, I am at rest for the moment."\b He hands you his pipe in a cool gesture. N'> &N'7N' "I don't know the word 'delvyn'. N' N' x6662  tootles  tootles. hhh5 pipe WWAn American Indian pipe with colorful motifs. The pipe seems to contain some herbs. GMO actorN6HMO actorN9ILN=You put the pipe to your lips and inhale. A stiff burn is quickly faded with a delightful taste, shortly accompanied with a tingly sensation in the brain.\b "Good stuff, isn't it?", ask Levon, as you hand him the pipe back. N>!>&NI6You nod in agreement. "Hey man. Wouldn't it be wierd if things were still being pulled around by horses. Wait! Dogs! That would be wierd. Like, we still advanced enough in our society to create the Cheverlot Impala, but like, it would be pulled by a pack of 30 dogs." Levon begins to laugh at his own remarks. "Yeah, and a motorcycle would have 1 dog." You start to laugh and add, "And planes would have 100 dogs." Levon unleashes a barking laugh, while falling over. He props himself back up, "HAHAhahha, yeah, like...you would be smacking your 30 dogs down the road and suddenly a pack of dogs comes barreling out of the woods across your path pulling a 757 jet, man!...think of the possibilities of accidents." You and Levon spend several more minutes determining dog power ratios for various vehicles. NJENM0You take a hit and are now adequately stoned. NNNOEEE` round-house kick.,-<x}}}` swimUMO actorN%-"Hell no.", You ponder to your conscience. N%|:::` punch../<xRRR` writeP.!P0123<x45*2D|:::` shoot.67<xUUU`  stand oni.!P89:;<x*2Duuu` listenKMO actorN'>#You don't hear anything unusual. N'?UUU`  write onP.!P<=>?<x@A*2D@@@` dipn.nBCDE  .*/MN  out ofMO actorNSuMN1%You're% not going anywhere until %you% get%s% !< !< . N!N&MO actorN<&MO actorN<fMO actorNJ  5NJ%You're% already on < ! NJNJdMO actorN Okay, %you're% now sitting on < . NN/MO actorN <N /MO actorNU<NU000`  inventoryMO actorN0N0<GN0%You% %are% carrying:\nN0 N0BN0%You% %have% . N0 N0N0)N0%You% %are% empty-handed.\nN0tqqqUMOactorioN(No response from the lifeless object. Nj$j$jD#(MOvN8<  you  yourself,  yourself %%You look about the same as always.   lVMO actorNB )NCYou can't follow yourself! ND2MO verbdobjprepiobjNG-MO roomNGNC (NGUGNGVNGWNG`! NGbr#NGes<NGfNGg< D NGjNGkSNGo< ! NGp< NGs NGvNGwNGxNGy&MO roomNzC BNz! NzENz NzNzG&NzNzqMOactordobjN \^!<p accept!<u !  from %youm%.N C&N p youq yourr you'res yout you'veu v w havex doy arez mev Nw Ox Py Qz T{ U| V} W~ X Y R SL   L (  bath robe %%A white bath robe, long in length. MO actorN]>VN]1You are already adorned in interesting attire. N]!N]N]>VN]!1You are already adorned in interesting attire. N]"!N]#N]$> VN]&1You are already adorned in interesting attire. N]'!N](ON])>=N]*1You are already adorned in interesting attire. N]+!N],nnnL , Han Solo pants, a pair of black pants ggDark blue, almost black, leather pants with a broken yellow stripe running the length of the sides. MO actorNU>VNW1You are already adorned in interesting attire. NX!NYNZ>VN\1You are already adorned in interesting attire. N]!N^N_> VNa1You are already adorned in interesting attire. Nb!NcONd>=Ne1You are already adorned in interesting attire. Nf!Ng`L (  red dress 88A red dress with a low shoulder and slit up the back. MO actorNp>VNp1You are already adorned in interesting attire. Np!NpNp>VNp1You are already adorned in interesting attire. Np!NpNp> VNp 1You are already adorned in interesting attire. Np !Np ONp >=Np 1You are already adorned in interesting attire. Np!Nph%%%L 1 Levi Straus Jeans, a pair of jeans !!Faded blue jeans made by Levi. MO actorNxs>VNxu1You are already adorned in interesting attire. Nxv!NxwNxx>VNxz1You are already adorned in interesting attire. Nx{!Nx|Nx}> VNx1You are already adorned in interesting attire. Nx!NxONx>=Nx1You are already adorned in interesting attire. Nx!Nx h(((L (  overalls, a pair of overalls **Jean overalls with fancy, fake pockets. MO actorN{7>VN{91You are already adorned in interesting attire. N{:!N{;N{<>VN{>1You are already adorned in interesting attire. N{?!N{@N{A>VN{C1You are already adorned in interesting attire. N{D!N{EON{F>=N{G1You are already adorned in interesting attire. N{H!N{I `  Amissville]MO actorN+!A black knight rides up on a black stallion and pulls forth a scroll.\b He speaks, "Hence , thy might envy those spoken words with much depth, that I, A.P. Hill, do solemnly grant upon your wishes a pact of assurance that all who hear those words on this day shall become King. Smite thou taketh thy Kings Robes from the Baron and this day forth, you, Music Maker, will be King." The knight then produces a large red woven material and waves it in the air, dropping it upon your shoulders. He suddenly rides off.\b ***You are now King***. N+ &N+ L The Kings Robes, Robe LLA red garment fashioned with multiple colors, it resembles a Kings Robes.  eee` yes>MO actorN$"Yep.", you mutter. N$ ```` help8MO actorN%Hjk6 complete.N%}}}`  creditsRMO actorN(" items.jpgN(Special thanks: Santoonie Corporation Staff, Tilli LTD & Associates, Rec.Arts.Interactive.Fiction, Michael Roberts for TADS, XYZZY News, Mark Engelberg for TADS Tutorial, and Stephen Grenade for the Brass Lantern.N(Additional appreciation:Amazon.com for it's associates program.\b Final Thanks to the creators of Zork and to those who were responsible for it's free release in 2001, which ultimately rekindled the inspiration of text adventures everywhere. \bN(` xyzzy[MO actorN&3http://mm.dfilm.com/mm2s/mm_route.php?id=1243287 N&hhh` about?MO actorN&'N&"Santoonie logo2.jpgN&
About
\b From the Authors: "Thank you for playing Delvyn, the TADS Adventure. Delvyn represents the third great installment of interactive fiction from Santoonie Corporation. It was conceived shortly after the release of Isis, the second Santoonie Product and the majority of the Amissville staff return once again to complete Delvyn in 2003."\b Amissville, Return to Amissville 2002\b ISIS 2003\b Delvyn 2003 Works by Tilli, Baron, Lipe, Chico, Patty Judy, Mooch, Satan( no relation, pronounced SHA-tan), and Echoman.\b
Executive Producer: Tilli of the Thorns
\b
Editor, Chief: Baron of the Brook
\b
Associate Producer: Lipe of the Land
\b
Technical Advisor: Patty Judy of the Port
\b
and
\b
Executive Programmer: A.P. Hill from AOV Services1997
\b
Lead Writer: Fitz Lee from AOV Services1997
\b Santoonie Corporation is: Tilli, CEO and President, Lunsford Lomax, Marketing Director, Judson Kilpatrick, Human Resources, Braxton Bragg, Editorial and Peter Lansford, Production.\b TIPS for Delvyn will be released after a couple weeks of shelf life.\b Enjoy your visit.\b
"Santoonie Theme"
\b
featuring A.P. Hill
Recorded May 12, 2003 Arrow Studios GA
N&d!!!` legal MO actorN&
Legal Notices
\b TADS ADV.T/STD.T LIBRARY EXTENSION COPYRIGHT NOTICE You may modify and use this file in any way you want, provided that if you redistribute modified copies of this file in source form, the copies must include the original copyright notice (including this paragraph), and must be clearly marked as modified from the original version. Delvyn Version 1.0 STD.T VERSION MODIFIED FROM ITS ORIGINAL VERSION 2003.\b TADS: The Text Adventure Development System - Version 2.2 Copyright 1992, 1998 by Michael J. Roberts. All Rights Reserved.\b Adv.t Version 2.5.5 Copyright 1988-2000 by Michael J. Roberts. All Rights Reserved.\b Std.t Version 2.5.5 Copyright 1989-2000 by Michael J. Roberts. All Rights Reserved.\b Portions of source code derived from training node The Golden Skull - copyright 1987-98 by Michael J. Roberts. Conversion to HTML, extensive commentary, additional material and original graphics and sound copyright 1996-98 by N. K. Guy, tela design.\b Situations and characters are works of fiction. Any resemblance to persons living or dead is coincidental. All artwork and story content is 2003 Tilli LTD. Productions, Inc. All Rights Reserved. Any similarities to persons living or dead is purely coincidental. With the exception of artwork used for review purposes, none of the contents of this publication may be reprinted without the permission of Tilli (tilli@flashmail.com), except for competition or review circumstances. Disclaimer: Delvyn is produced for a mature audience and readers may find some contributions offensive or otherwise disturbing. Parental Guidance is suggested. Story and artwork characters are imaginary; any resemblance to persons living or dead is coincidental. The views and sentiments expressed by the author are purely imaginary. Delvyn the TADS Adventure is a freeware program from Santoonie Corporation, July 5 2003. \b NO WARRANTY Although Santoonie Corporation has tested the program and reviewed the documentation, Santoonie Corporation MAKES NO WARRANTY OR REPRESENTATION OF ANY KIND, EITHER EXPRESS OR IMPLIED, WITH RESPECT TO THE PROGRAM OR DOCUMENTATION. Santoonie Corporaiton, EXCLUDES ANY AND ALL IMPLIED WARRANTIES, INCLUDING WARRANTIES AS TO MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. THIS PROGRAM AND DOCUMENTATION ARE LICENSED "AS IS" AND YOU, THE LICENSEE, ASSUME THE ENTIRE RISK AS TO THEIR QUALITY AND PERFORMANCE. IN NO EVENT WILL Santoonie Corporation, BE LIABLE FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM OR DOCUMENTATION, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. IN PARTICULAR, Santoonie Corporation, SHALL HAVE NO LIABILITY FOR ANY DATA OR PROGRAMS STORED OR USED WITH THE PROGRAM, INCLUDING THE COSTS OF RECOVERING SUCH PROGRAMS OR DATA. THE WARRANTY AND REMEDIES SET FORTH ABOVE ARE EXCLUSIVE AND IN LIEU OF ALL OTHERS, ORAL OR WRITTEN, EXPRESS OR IMPLIED. NO Santoonie AUTHOR, AGENT, OR EMPLOYEE IS AUTHORIZED TO MAKE ANY ADDITION OR MODIFICATION TO THIS WARRANTY. Some states/localities do not allow the exclusion of implied warranties or the exclusion of liability for incidental or consequential damages, so the above limitations may not apply to you. \b Delvyn the TADS Adventure is a work of fiction and is to be used as a form of entertainment. None of the authors depiction of events within the story are created with malice intent to any living person, thing or location. N&bbb` no<MO actorN#!"Nope.", you say. N#"` smellMO actorN&*>  @N&+1You smell the aroma of newly created pancakes. ;N&-/You smell the aroma of a newly created fart. N&.D   D Levon, LevonMNx >[" UNy FA young man, probably in late teens, early twenties with long hair. 1N{ %A young man, battered and bruised. N| MOvdpiN  (N "Sup," Levon responds. N G E  XN <\(N "Sorry, I'm relaxing." N  "Sure." N %N "Sorry, I'm relaxing." N *N ]MO actorN ^MO actorN h"You decide a stranger is no friend, and commence attacking Levon. He is pummeled by your agression. N "[N ,MO actorN -MO actorN You approach Levon, "Want to see something neat?" you ask. "Sure", he replies. You lift your leg, then quickly kick Levon in the face. A loud slap to the cheek sends Levon to the ground. Levon begins to groan in agony. N "[N .MO actorN /MO actorN You go toward Levon to shake his hand. As he acknowlegdes, you produce a vicious uppercut that sends Levon back three feet. He spins and tumbles in pain. N "[N 6MO actorN 7wMO actorN  You produce your bow ever so slowly, allowing Levon the opportunity to become frightened. You grimace as you produce a shaft. It's not until you point the arrow directly in Levon's face that he becomes panic stricken. You release the arrow. Levon is dead. N  "IN  !>&N  &N  >&N  #MOactorioN MOactorioN f ?N 0"I played ball near there once, in Culpeper." =N 1"Beats me. I don't know nothing about that.". N M@MN >+N !N !N \_&&*The Baron waits for the Robes to arrive.LThe Baron extends his arms out as if he was truly holding the Kings Robes.=The Baron reminds you of the importance of the Kings Robes.4The Baron sings a song about a King and his robes.8The Baron demands that you find the robes immediately!`[MN < > 5N \bN <_@N N pMO actorNS q\MOactordobjNw # Nw <aNw  Nw  Nw N"Awesome man.", says Levon as you hand him the ball. "You are quite an adventurer dude, I see it. You should hang out with us, man", he remarks. You nod in agreement. Levon and yourself spend some time going over a place to meet later on, while sharing a smoke. "Alright man, I'll check you later". You bid Levon farewell.\b Nw >&Nw Your score has increased. Nw  Nw FNw 1Levon is zoning and doesn't appear interested. Nw Nw bMO actorN aMO actorN <\3N Levon appears perplexed. N uN >2N Levon is too spaced out.N 0N You do not have the bow. N N  0.  herbs Morsel of vegetation. GMO actorNLWH{MO actorNp\You put the pipe to your lips and inhale. A stiff burn is quickly faded with a delightful taste, shortly accompanied with a tingly sensation in the brain.\b "Good stuff, isn't it?", ask Levon, as you hand him the pipe back. Np]!>&NpbUYou nod in agreement. "Hey man. You know what I wish I was?", asks Levon. "What's that?", you respond. "A witch hunter man. Or a vampire hunter. That would be cool. People would be at a company picnic and stuff, sayin'.. 'I work in accounting,'...'I'm in facilities,'... I would say 'I'm a witch hunter.' Wouldn't that be cool?". Npc|:::` smoke.GHJx` fartZMO actorN%q2An excellent choice of action. Fart commenced. N%rddd` ok>MO actorN#z"Okay.", you reply. N#{fff` okay>MO actorN%"Okay.", you reply. N%EEEI  fixtures  A modest mess. |:::I mess   Modest. ppp`  gnoocklesCMO actorN*"Elvish nuts and bolts." N*|999` burn.JK@G) Top of Stairs nnThe top of the stairs leads to your room and an adjacent walk in closet. Stairs go down here to the foyer. QS'P(d!!!2.   bedroomMNYour bedroom was quite a sight when you first moved in, white plushy velvet linens, ceramic angels and bed pans, curly dolls, and paintings of ladies playing golf near a stream. It took you most of a week to fix to your liking. Now, a modest mess of dark colors and wooden fixtures.\b A desk sits against an adjacent wall where you work on paintings and such. On the other wall above your bed hangs your most precious belongings, a bow and quiver of arrows. N jjjVI  nail 22A small and sturdy nail set deep into the wall. !zzz2 arrows  arrows in your quiver %%Handmade arrows of Elvish quality. "WWW2W  quiver A bag made from cow hides. # 5 $ mapMN%" dmap.jpgN'eA map made of popsickle sticks, hand painted in various natural colors, and glued down to a board. N($(.VE8 desk0 |MN+An ornate wooden, rolltop desk (which is !<| open shut!), containing a drawer that is !_| open closed. %l,,,I stairs &l,,,I stairs '' ) Foyer The foyer intersects the kitchen to the north and a spacious living room to the east. The front door is south past a staircase leading upstairs. P7N8O9R() Walk in Closet You enter the closet and stare bewiddled at numerous articles of human clothing. A trunk rests on the floor below various garments hung on hangers. Q)kkk.  closet 99A walk-in closet is across from your room to the east. *h%%%I  hangers+DL ,  Nazi helmet 55A World War II circa German helmet, grey in color. MO actorNo[-ONo]*You are already wearing a head garment. No^!No_ No`.ONob*You are already wearing a head garment. Noc!NodNoe/ONog*You are already wearing a head garment. Noh!NoiINoj06Nok*You are already wearing a head garment. Nol!Nom,~~~/. ( shelf KKA long shelf extends horizontally above a rack of clothes in the closet. -8L , stocking cap ++A black tight stocking cap made of wool. MO actorNf>+ONf*You are already wearing a head garment. Nf!NfNf>.ONf*You are already wearing a head garment. Nf!NfNf>/ONf*You are already wearing a head garment. Nf!NfHNf>06Nf*You are already wearing a head garment. Nf!Nf.`L ,  straw hat TTA yellow brim hat made of tightly woven straw. A red ribbon encompasses the brim. MO actorNy>-ON{*You are already wearing a head garment. N|!N}N~>+ON*You are already wearing a head garment. N!NN>/ON*You are already wearing a head garment. N!NHN>06N*You are already wearing a head garment. N!N/\L 1, an Atlanta Braves cap Atlanta Braves cap ,,An old, worn Atlanta Braves baseball cap. MO actorN>-ON*You are already wearing a head garment. N!NN>.ON*You are already wearing a head garment. N!NN>+ON*You are already wearing a head garment. N!NHN>06N*You are already wearing a head garment. N!N0`L 1  Viking helm RRA heavy metal helm adorned with tall, white feathers portruding from each side. MO actorN>-ON*You are already wearing a head garment. N!NN>.ON*You are already wearing a head garment. N!NN>/ON*You are already wearing a head garment. N!NHN>+6N*You are already wearing a head garment. N!N1yyyE. (| trunk >>A sturdy trunk rests under a rack of clothes in the closet. 2kkkL ( boots, a pair of boots **Cowboy boots with heel, brown in color. MO actorNu3u6Your feet can only accommodate one set of flappers. Nu!NukNu4XNu6Your feet can only accommodate one set of flappers. Nu!NuNu3pppL 1 bath slippers, a pair of bath slippers !!A pair of pink, bath slippers. MO actorN|>2|6Your feet can only accommodate one set of flappers. N|!N|jN|>4XN|6Your feet can only accommodate one set of flappers. N|!N|N|4 L ,  high heels, a pair of high heels RRA very elegant pair of gold night sachels. The heel extends some seven inches. MO actorN>36Your feet can only accommodate one set of flappers. N!NjN>2XN6Your feet can only accommodate one set of flappers. N!NN5L ( shirt &&A plain red T-shirt, short-sleeves. qMO actorNZ6BNZ It won't fit over the blouse. NZ!NZNZ6 L ( fluffy blouse 22A white blouse with ruffles and intricate hems. oMO actorNn>5ANnIt won't fit over the shirt. Nn!NnNn7D)  Living Room This room reaks of antiques. Lucille has constantly told you not to touch. You have studied each antique over time and deem all to be useless, though a painting above a sofa has always intrigued you. Q'8 )  KitchenMNa>8BNiThe aroma of pancakes fills the air. "Good morning Delvyn", greets Lucille.\b You stride in and and seat yourself down at the morning table. A rising sun peeks through the kitchen window. It's going to be a good day you think to yourself. "Important day today isn't it? What do you plan on doing on your first day of summer?", asks Lucille as she turns from the stove with a nice, big, hot plate of pancakes. She smirks at your appearance. Nk>NnShe is interrupted, "Delvyn. You know you aren't suppose to wear your bow at the table. Please put it on the table until you are done. "\b NoD>&Np>PNq^Nt&"Your favorite Delvyn, pancakes".\b NuD>&Nv>PNwNy"I have something I want you to do for me today, but first eat your breakfast", instructs Lucille as she places a plate in front of you, "Here you go Delvyn". NzN}EINThe aroma of pancakes has left the room. Lucille smokes a cigarette while putting things away. You see a table surrounded by chairs next to the backdoor to the west. NNYou rush in to greet Lucille. She is here and she is very delighted to see you. "Delvyn, thank goodness! I was starting to get worried about you." You spend a great deal of time explaining your adventure and finally inform Lucille that the garden menace is no more. Mission accomplished. You notice that Lucille seems a bit sad, suddenly, "Delvyn, we have some guests. There are two (she pauses) elves in the living room who say they are your parents."\b You are in shock.\b "Now Delvyn, You don't have to go. Peek through here and let me know if those people are indeed your parents. If you are afraid Delvyn, you can stay with me, and I'll handle getting them out of here." You peek in the next room...\b N" parents.jpgN"It's your decision Delvyn, if you want to stay, tell me 'stay', if you want to go home with your parents, tell me 'return'." Lucille grabs both or your arms and kneels down, "What do you want to do Delvyn?". NNNO'QF9@@@O '| door'>:^^^I 7  antiques **Various oddities unknown to Elvishkind. ;^^^1. 7 sofa ,,A velvet sofa with a dark, redwood frame. <. 7  painting1MN"painting1.jpgNJMO actorNhKMO actorNYou look around and find one of Lucille's matches on the floor, strike it, and burn the painting. Flames engulf the painting's beauty as it smolders to a crisp and goes out. N!><&N7=&N=5  painting, ##a painting of Amissville (burnt)5MN""paintingburnt.jpgN#>) Porch hhA large front porch overlooks the road up to the house. A rocking chair sits nestled near the steps. N?OA?@@@O >| door>'@tttI > porch CCYou find nothing of interest on the porch other than the rocker. Afff) Dirt Driveway A dirt road weaves through a mess of spotted trees, south to a main road and northeast toward the back of the home. A worn path intersects the road heading east to a small shack. TYOaMN b>`.N !>`&N N N N P{N>BI > road ffA dirt road runs around the house and out to the main street far off in the distance to the south. CL   0. > rocking chair ffA wooden rocking chair with a high, straight back. It is painted white, though chipping in places. 'MO actorNV(@MO actorNYAh, this is the life. NZD0G'MN H G I 8Q chair &&A chair matching the kitchen table. Eu u u.E  scarecrow lILMNW 1Upon closer examination, the crudely constructed scarecrow looks like a mess of wood and nails up close, with faded linens, shredded haphazardly between the wood. There are numerous ears of dead corn strewn at the foot of this scarecrow, as if a crow itself had perched itself upon it's arm to feast. NX #MOactorioNY MOactorioN\  aN^ RYou stand in front of the scarecrow and repeatedly shoot at it. Good practice. ,N`  The scarecrow is now damaged. Na  #MOactorioNzb  MOactorioNe  qNg bYou throw the corn and it sails through the air perfectly, striking the scarecrow in the heart. ,Ni  The scarecrow is now damaged. Nj F@@@O 8| door8YG[[[/. 8 table ""A wooden table for six persons. H/ G plateMNJR)NA slate plate. N7N"A slate plate full of pancakes. NNIT    D  Lucille,  LucilleMN>I[" 5N&An old lady, horribly out of shape. 2N&An old lady, horribly out of shape. N*MOvdpiN 7N("Hello," Lucille responds cheerfully. NG E  `N<\0N!"Delvyn, I have things to do!" N "Sure." N9N-"Delvyn, I have things that must be done." N *N!]MO actorN"^MO actorN &"Delvyn! Are you suppose to use that in the house? I don't think so," shouts Lucille as she snatches the bow from your grimy nuggets. N '8>&N (,MO actorN)-MO actorN-A friendly boot to the butt normally sends you to quiet time, however, Lucille takes it in stride today, so you kick her repeatedly. N."I[N/.MO actorN0/MO actorN3]Lucille groans after a vicious sucker punch by you. "Delvyn! No more Star Trek for you!". N4"I[N56MO actorN67MO actorN:"Delvyn! Are you suppose to use that in the house? I don't think so," shouts Lucille as she snatches the bow from your grimy nuggets. N;8>&N<#MOactorioN=ZMOactorioN@f NF"Where did you hear about that? I know nothing and I don't want to discuss it." After a few moments you continue to inquire about the place. "Delvyn, I do have photos of the place, but you must never go there." She brands a few photos from a hidden spot and lays them in front of you. "I've lost too much to those foul woods and do not wish to loose you, you are forbidden from journeying there." NI{"Delvyn, we have no time for chitter chatter, your inner soul beckons you to explore, you must answer the call Delvyn". NJM>MNM<\NN!NP!NQ\_&&*The Baron waits for the Robes to arrive.LThe Baron extends his arms out as if he was truly holding the Kings Robes.=The Baron reminds you of the importance of the Kings Robes.4The Baron sings a song about a King and his robes.8The Baron demands that you find the robes immediately!`[MN]< > 5N_\bN`<_@NaNbpMO actorN cqMOactordobjN f# N h<aN iN j gN lO"Delvyn, your bow making abilities surpass every carpenter I've ever known". N m:N p%Lucille doesn't appear interested. N qN rbMO actorN saMO actorN5 v<\5N5 xLucille appears perplexed. N5 yqN5 z>.N5 |Lucille ignores you.N5 }0N5 You do not have the bow. N5 N5  8J\\\< H  pancakes Undescribable. MO actorNH6MO actorNl(Your score has increased)\b Lucille sits down and joins you, but with a most serious look, "Delvyn, you know I rarely ask much of you, but today, I need your help. Something has been eating our crops Delvyn. When I say eating, I don't mean nibbles here and there from the squirrels, I'm talkin' whole rows. Delvyn, something big is out there." \b Lucille pulls forth a cigarette case, opens, pulls forth a slender cigarette, and strikes a match upon the table, "I know you know every inch of this farm, and you enjoy adventuring in the woods. Well, I saw large tracks going to old Miller's abondoned house past the lake." \b You pause for a moment and look up again at Lucille, with both cheeks totally stuffed with dough. Words can't penetrate, but your heart races at the mission that lies before you. \b "I want you to go into that house, Delvyn, go into that house and put an end to this nuisance." Nl"JRNl!>J&Nl NlKaaa. 8 oven| ))Nothing fancy, this old oven is empty. L@E. 8| refrigeratorS  kitchenMNMBN3A large refrigerator when open, reveals nothing. JN>A large refrigerator when open, reveals various food items. NMwww5< food, food LT 33Various chilled meats, undistinquishable though. N[[[<  popsicles,  popsicles L A frozen delicacy. OxxxE|  lunchbox L <<A Marvel superhero lunchbox. This one has Ironman on it. PRRR< apple,  an apple O A green apple. Q___<  sandwich,  a sandwich O A ham sandwich on rye. Reee< cookie,  a cookie O ##A large, round chocolate cookie. SNNN< pear, a pear O A green pear. TX X X.8W 8 sinkMN=2A clean sink, free from fungus or dirty dishes. N>U  3N?The !< contains a bottle. N@kvMOactordobjNCU 4ND%That won't fit in the compartment. NE)kNFMO actorNFG1rMO actorNjJ6You look under the sink and find a bottle of Vodka. NjK8V&NjLMO actorNM,OMO actorNP>U T NRWUUNSFWater pours over the already full bottle and empties into the sink. iNVWater pours into the bottle. NW!WUNX"UVNYU>W&NZN[CN^.Water spills into the sink and drains away. N_N`UD5|T bottleMN>WU`NHThe bottle has a white label, "Vodka". It is full of a clear liquid. NKN6The bottle has a white label, "Vodka". It is empty. NNVPW|T bottleMNl>WU! `NnHThe bottle has a white label, "Vodka". It is full of a clear liquid. NoKNr6The bottle has a white label, "Vodka". It is empty. NsNtW85 water U, a small quantity of waterT crystal clear water. MO actorNr]MO actorNAhh. Refreshing. N!>W&N"WUNX< V vodka, a minimul supply of vodkaTWMO actorNU/You can't take the vodka without the bottle. NUMO actorNMO actorNsYou drink the Vodka, but to your surprise it tastes like water, it ...is water you determine. Hmmm, interesting. N!>X&N!>V&N>U&NY  )  Dirt Circle SSA turn around spot for cars is here. From here you can see an old automobile parked in the garage to the north. A trail sits northwest, running between the garage and a rather tiny storage shed to the west. \b A garden of various crops is southeast and the home's driveway curls around the house back to a main road to the southwest. NiUjQkVlWAPZZ@@@O Y| doorY8[ccc1 bed  ..A simple bed, with worn sheets and blanket. \x888E. [  top of bed]eee5 sheets, a mess of sheets \ Worn, yellow bed linens. ^]]]L bedroll blanket \ ""A worn blanket, brown in color. _.E  drawer|[MN%A intricate wooden drawer which is !<| open closed. ``  W  envelope,_MN<W)Nan envelope, (addressed)N an envelopeNW| _MN<WBN3A standard white envelope, addressed to Lucille. )N A standard white envelope. N MO actorN2 kMOactordobjNVa NVZYou place the letter inside the envelope, seal it, and begin to address it to Lucille. NV>a&NV!|NV"WNVNVNV%MOactoriobjN?MOactoriobjNjb nNj6You place the envelope carefully into the mailbox. Nj"XNj b<&Nj!Nj#Nj$a} } }5;  parchmentY, a single sheet of parchment _MN0<Y" .N1A single sheet of parchment. ON3!A single sheet of parchment. "!< ", is written on it. N4@bMO actorN7:You'll have to explain how you will attempt to do that. N82MOactoriobjNh;c ONh=:You'll have to explain how you will attempt to do that. Nh>Nh?>MOactoriobjNBc OND:You'll have to explain how you will attempt to do that. NENFb.W  mailbox| MN* MA metal box typical of most mail boxes, adorned with a number '331'. It is !<| open closed. c B B B 5 quillZ $AMNY>cZN[A thin, black wooden quill. It is a more modern device and missing the sophisticated feather adornment. It is primed with black ink. N^~A thin, black wooden quill. It is a more modern device and missing the sophisticated feather adornment. It is not primed. N_BMO actorN{`DMOactoriobjNce 1Ne Dipped. Nf"ZNg=Nj(You utterly failed to dip the device. NkNlCMOactordobjNGoe 1NGq Dipped. NGr"ZNGs=NGv(You utterly failed to dip the device. NGwNGx0gMO actorN{~6N}!You're not carrying the quill! N~N2MOactoriobjN\<Z`N\c #N\ success. N\ N\ failure. N\N\AN\The quill does not have ink. N\!N\N\1MOactordobjN4<ZN4a O4 paperNameNn$What would you like to write with !< ? NnNnC0Nna Nn"aYNnQN4<The ink doesn't adhere to the surface you are writing on. N4N4AN4The quill does not have ink. N4!N4N4<gMO actorN~6N!You're not carrying the quill! NN>MOactoriobjN-<ZN-a O- paperNameNg$What would you like to write with !< ? NgNgC0Nga Ng"aYNgQN-<The ink doesn't adhere to the surface you are writing on. N-N-AN-The quill does not have ink. N-!N-N-=MOactordobjN<ZNa O paperNameN$What would you like to write with !< ? NNC0Na N"aYNQN<The ink doesn't adhere to the surface you are writing on. NNANThe quill does not have ink. N!NNdrrr0".$ MNK<  stool A small round stool. eC C C5 ink|, an ink( container ) $ EEA small bottle of black liquid. It is marked as Ink, Sharpie Inc. MO actorNkMOactordobjNc \N3You successfully prime the quill with black ink. N"cZNNUnsuccessful. NBMO actorNpCMOactordobjNc \N3You successfully prime the quill with black ink. N"cZNNUnsuccessful. Nf|<<<2  Amissville Amissville. g2h|<<<g  Amissville Amissville. i) Garage A two-car garage with a dirt floor encompasses a car sitting on four flat tires. You notice the garage has no door and simply sits open to the elements. OYj ) Trail A foot trail winds down a slope past the garage into a field of wheat. A crossroads intersects to the northwest and the home is back southeast. VYUk) Storage Shed KKYou enter a small shack full of rusted car parts, and old farming tools. PYl4) Garden You reach a large garden stretching beyond the perimeter of the home, extending southeast to a small shack.\b A scarecrow stands in the center, arms outstretched in the morning sun. UYV{mwwwI Y spot GGYou find nothing of interest, only various tire tracks, age unknown. n. i garage jjA wooden garage painted white, with a hint of red trim. It is the two-car variety, but without a door. oZZZI Y trail ))A beaten path extends into the fields. pZZZI j trail ))A beaten path extends into the fields. qaaaI j slope 00You find nothing interesting about the slope. rrrrI j wheat AAMiles of wheat blowing in the wind. You feel ackwardly alone. sUUUJ j home %%The home is back the way you came. tI j  crossroads SSFrom this distance, you can only make out that it is indeed a crossing of paths. uD. i car bbThis car is in need of serious repair. A dusty black Model T manufactured by the Ford Company. cMO actorNdGMO actorNOkay, you're now in the car. Nv===. i tires  All flat. w.80 i| hoodnMN 9A large hood stretching the front of the car (which is !<| open shut). x".w i engine,  an engine FFVery dirty, even rusted in places. Does it work? Highly unlikely. y./0 i  workbench CCA belt-high workbench that contains various size bolts and nuts. z5 y bolts and nuts, ''a quantity of assorted nuts and bolts NNNuts and bolts of various sizes and shapes. Resemble the Elvish gnoockles. {L   ) Servants Quarters A small cottage sits entrenched in overgrown weeds and shrubs here. Shattered windows give a peak to a dark, empty room inside. A doorway without a door enters the quarters to the east. QAUlP| E. l garden The garden is fairly large composed of mostly corn, cabbage, and peppers. Several rows of corn close to the scarecrow have been violently uprooted. The stalks missing. }< |  cabbage uuA greenish plant used as food. You briefly recall this item being used as toilet paper for the upper class Elves. ~< |  peppers, a red pepper  red peppers ..A red plant knowingly potent to the senses. < |  peppers, a green pepper green peppers %%A green plant with a unique taste. I  dead corn l nnThe numerous ears of dead corn have been devoured by birds and rodents, as well as perhaps some nasty ants. L scarecrow linens, scarecrow linens EfMNu >Nw The linens around the scarecrow's body is a tithered, red, plaid farmer's shirt, that is extremely faded. It has a very robust odor of mildew. N{ The linens around your body are tithered. It consists of a red, plaid farmer's shirt which is extrememly faded. It has a very robust odor of mildew. N| iiiI nails E 88The rusted nails are not valuable during these times. eeeI wood E 55The wood from the scarecrow is rotted and useless. KKKI  creatures l You do not see any.  )  Main Road llA paved road reaches as far as the eye can see in both east and west directions. You see a mailbox here. NAPMN n"An autistic elf wondering the highways of lonely truck drivers would not be the most pleasant of endings." N !N QMN o"An austistic elf wondering the highways of lonely truck drivers would not be the most pleasant of endings." N !N x888I A path Worn. ]]]I A road --A few tire tracks and footprints of a fox. |||I A trees KKSeveral tall trees with high branches, a particular Elm looks climbable. . A  Elm tree 88The tree here has low branches and appears climbable. MO actorNo 'O actorMN >T)  Up Elm Tree You have climbed a tree all the way to the top as far as you can go. The view here is splendid. To the east you see a garden in the woods. To the north you see a lake. There is markings inscribed in the tree here. SAQQQ;.   markings The marking reads "O.C." ZZZI > house ))It looks like an ordinary house to me.  I A shack From this distance, it's hard to determine it's content. Closer inspection is necessary. All that you can determine is that it was red at one time, now corroded and worn. I {  cottage WWA red cottage with several gaping windows and rotted walls. The roof near collapse. t222I { architecture\. { window ))The windows loss their glass long ago. CCYou look through the window and see a lonely room, nothing more. dddI { shrubs 22A mess of grasses choking the life of the dead. .E  mailbox|MN2 MA metal box typical of most mail boxes, adorned with a number '331'. It is !<| open closed. t333) Servants Quarters, Inside Lucille spoke of this place often in her suppertime stories. Her best friend lived here and she never had the heart to tear it down. A dark room greets you. You can adequately see that this place is empty thanks to your infravision. Q{)  Crossroads XXTwo paths split at this point heading northeast, northwest, southeast and southwest. VjWTU) Trail, Dead End VVYou reach a dead end in the trail. A large oak tree looms here, with low branches. T)  Dark TrailMN? >BPNS 8You stop short of the entrance to a forboding path with a pause. The path's entrance is a towering hole into the unknown. You've mapped every inch of the farm to this point. You hear footsteps behind you. \b "Go ahead.", says a soft voice, the scarecrow from the field walks up to you briskly, his burlap face with black buttons startles you. "Don't be afraid, Delvyn, I am the guardian of this gate." he explains. "What you are looking for Delvyn, has gone in there.".\b The scarecrow seems to read your mind as your brain tries to reason what stands before you, "I will let you in Delvyn, because I believe that you are quite capable of returning safely. I know this because I have been watching you." You can only manage a "hum..", before his claw like hands reassures your direction into the unknown, "I can't go with you Delvyn, this is as far as I can go. I will not be able to help you Delvyn, like that time in the lake, you are on your own now."\b Fear starts to develop in you as you stare into the vaccuum of his eyes. "I will wait for you, Delvyn...as I have been doing for quite some time" At that instant, and with a friendly smile, the scarecrow closes a 'door' of tall trees, the limbs choking you and finally shutting out all light from the sun. Your infravision kicks in showing the path heading east. NT VNW AYou stand at entranceway to a dark forboding home to the east. NX NY WMN\ >EIN^ N_ ONb -A solid line of trees now blocks your way. Nc !Nd Ne P<) Miller's Pond The trail ends at a small pond known as 'Miller's Pond', at least, that's what Lucille calls it. You've stayed away from this place ever since you fell in and nearly drowned some time ago. V.\ pond  &&A small pond, mirky green in color. **You cannot see through the mirky water. ) Trail, Dead EndgMN >BN >IyN" P"Find anything interesting?" A voice startles you. You turn to see a young man, sitting against a tree. He tips his hat up, "Won't find anything around these parts, except some fine herbs.", he laughs smoking on a long pipe.\b You approach the fellow cautiously, "Who are you?", you inquisite.\b "Names Levon. What's your name?" N# "+N$ jN( UYou are at a dead end of a trail. A large oak tree looms here, with low branches. N) N* GN- 2Levon is sitting beneath a tree smoking a pipe. N. N/ TZZZ. Levon 11A lifeless Levon lies sprawled upon the earth. KKK5  baseball A baseball with red threads. .   oak tree 88The tree here has low branches and appears climbable. MO actorNo 'O actorMN >)  Up oak tree ccYou have climbed the tree as far as you can go. There are markings inscribed in the tree here. SZZZ;.   markings $$The marking reads "J.P. was here" ) Miller House An eerie pathway in darkness ends at the front steps of an old three-story home. A rickety staircase leads up to a front door, that is hanging of it's hinges. Glassless windows gleer at your intrusion. QMN >ePN A scarecrow watches your approach from the depths of the earth. You walk calmly down the dark path toward him.\b He opens the gate with a smile, "Ah Delvyn. You return just as I predicted. You are indeed a great warrior Delvyn.".\b He pulls out a stick sharpened at both ends from behind his back, "I am sorry Delvyn, but I imagine you understand now why I must do this." The scarecrow's treachery was no surprise to you as you prepare for battle.\b The sun as started to set upon you as you circle the scarecrow. With a sudden frenzy, the scarecrow leaps upon you, stabbing wickedly with the stick. You fend off repeated attacks, but in amazement and without time to counter, the scarecrow gets a choke hold on you as you fall to the ground. It takes both of your hands to try and break free, but the scarecrow is relentless. "Aahhah, Delvyn, you are no match for me." You start to feel the real pain and try to muster a final burst of inner strength. But just as suddenly, you hear a loud pop and look up to see a baseball bounce off the scarecrow's head. His grip loosens and gradually his head begins to swirl. In an instant he falls to the ground with a thud and shatters into pieces!\b N  (Your score has increased).\b N  N "EIN >&N >&N N N N N RPlll.  scarecrow ??The scarecrow has shattered into broken pieces. He is dead. . k shed This storage space is very cramped. The shed is made of rotted wood, painted red many years ago. Cobwebs are abundant, as well as a moldy odor. OOOI k  cobwebs Numerous spider villages. ???5 spider Ah ha! A spider!. zzzI k rusted car parts >>Various unusable car parts lie haphazardly around the shed. I k old farming tools IIVarious unusable farming tools accompany dirty car parts in this shed. p---) Miller House Foyer You enter this room wide-eyed scanning vigorously about. This entry is a small 10' square room with torn drywall, exposing wooden braces. Stairs lead up and three hallways branch north, east, and south. RNPOS0) Behind the Miller House You walk around the side of the house until you reach the back. No visible entryways or windows line this side of the house, but you do find a small window on the back. Q\\.   windows ||As with most biuldings in this area, the sheer age of this place as taken it's toll on the windows. No glass to be seen. ddYou see barren rooms inside with debris scattered to and fro, no immediate indications of danger. I   staircase qqThe staircase appears to be solid enough for your weight. You find nothing of interest on or below the steps. gggI  door 77The door lost a hinge, it hangs precariously on one. dddI  home 44An eerie sight due to it's old age and seclusion. P\.  window 00A window, the glass broken out some time ago. MO actorNg MO actorN EYou climb up on the oil tank and hoist yourself into the window.\b N >N 8)  Kitchen This musty kitchen has not seen the light of day. More grotesque is the biuld up of mildew and fungus. You see a typical counter, sink and large ice box. QP   \.  window 00A window, the glass broken out some time ago. MO actorNg MO actorN DYou climb up on the counter and hoist yourself into the window.\b N >N SSSE. sink  !!The sink is covered in mildew. EEE< T fish A dead fish. I   counter ``There is a layer of dust and mildew on the counter space. There is nothing upon the counter. UUUI  mildew ##Looks like typical mildew to me. ~~~I  dust NNLooks like rare dust to me, no wait, upon further inspection, it's typical. UUUI  fungus ##Looks like typical fungus to me. <E. | icebox A very old container to keep items chilled. There is a large hole where ice is stored. The ice chest is currently empty. A large door with an iron handle adorns the front of the icebox. AAAW.  hole It is empty. < T  fox head ddA fox head that has been butchered from it's body. Dried blood and cartilages corrode the head. .E   oil tank,  an oil tank ggA large iron tank suspended on four iron legs. The tank is round and contains a valve on one side. kkk.@ - valve ''A metal valve that appears turnable. MO actorNc =MO actorN <-YN 4The valve is already turned to the 'on' position. N !N ^N $You turn it on, oil spills forth. N > >&N "-N N CCC) Miller house, upstairs You arrive in one big room extending the length of the entire upper level. A torn mattress lies against a window and graffitti is evident on all walls. The room is suprisingly empty considering it's size, except for a mound of wood-like debris. SR ) Study You have reached a square room with visibly empty shelves. The general layout reminds you of your school library and you deduct the place to be a study room of some kind. O) DenMN; >eN> sYou arrive in a spacious room, the circular platform now represents the floor. You see the foyer to the north. N? ND You arrive in a spacious room but stop short of investigating due to the fairly large 'hole' in the middle of the room. A pit of some kind, circular in shape is dug straight through the floor here. NE NF NS^MNJ 6You will have to explain how you intend to do that. NK !NL HI  staircase  A wooden railed staircase made of solid oak extends to an upstairs area from the foyer. You find nothing of interest on or around the staircase. I  drywall  ssThe drywall is very old evident by the peeling and broken segments. Nothing of interests lies within the walls. I braces  xxWooden braces support the home, layed out in two foot intervals. Nothing of interest is between the exposed braces. ) Attic hhA large attic is here. Your infravision shows that it is empty except for a backpack in the corner. SW |(  backpack ZZA small black backpack with only one compartment. It has straps to secure on the back. EEE1   mattress Torn and worn. I;   graffitti HH'Ferment #10 at 330' is all you can make out, the rest is unreadable. .:  debris yyA pile of wood, closely resembling pieces of a bed and perhaps a night table lay collected in the center of this room. \.  window ''A small window open to the elements. yyYou see the front steps below, you also gaze across the fields and into the woods, but see no sign of anyone or thing. ~~~.   ceiling KKExamining the ceiling. Your keen eyesight reveals a trapdoor above you. .   trapdoor YYAh, the door has a small rope attached. You pull on the rope and a ladder comes down. l***.  rope.  ladderMO actorN/ 1MO actorNS >NS  "5| book bbA very worn book with a red cover. A title "Lundan's Guide to Bomb Shelters" graces the front. MO actorN 5MO actorN You skim through the book and develop a sense of it's meaning. It precisely discusses direct techniques for protecting oneself from 'the bomb'. It continously refers to Russians. There are elaborate pictures of underground fortresses. N! /.   shelves, shelf shelf ++The shelf is dusty and contains nothing. Occc.  platform  //The platform is now locked, and won't budge. P.  pit The pit spans some ten feet in diameter and goes straight down into the earth. The wood floor is cut through in rough patterns exposing dirt and roots. The hole descends into darkness as far as your infravision can see. l***I  dirt.  root Upon closer examination, most of the roots are small, but one medium size root jettisons out from the ground about a foot down and descends into the darkness. MO actorNn WMO actorNt You kneel down and test out the root. It seems sturdy enough, so you descend rather quickly. Some ten feet down the root starts to extend further from the earth and you use your feet now to help stir your descent. Your feet walk the sides of the chasm as you descend gracefully. Nu >Nv MO actorNUw WMO actorNy} You kneel down and test out the root. It seems sturdy enough, so you descend rather quickly. Some ten feet down the root starts to extend further from the earth and you use your feet now to help stir your descent. Your feet walk the sides of the chasm as you descend gracefully. Ny~ >Ny )  A landing. The root ends at a patch of earth that sticks out about four feet. The root goes back into the earth at this point and further travel into the depths seems questionable. @  2  landing  A platform. MO actorNJ MO actorNn Never one to worry of the perils of acrobatics, you do a fancy handstand, then do a back somersault down to the landing below. Nn >Nn #MO actorN0 $MO actorNT nNever one to worry of the perils of acrobatics, you do a fancy handstand, then do a back somersault down to NT >NT .  pit jjYou peer down further into the darkness and pleasantly spot another landing only about eight feet down. %MOactordobjN MOactordobjN  N nNever one to worry of the perils of acrobatics, you do a fancy handstand, then do a back somersault down to N >N N !N  ) another landing.\b This ledge of earth is made of clay. As you steady yourself and peer over the side once again, another ledge is perhaps ten or so feet below. 0  2  landing  A platform. MO actorNJ MO actorNn nAn aerial cartwheel would seem possible. You flex the arch of your back and perform a dazzling jump to the Nn >Nn #MO actorN $MO actorNA nAn aerial cartwheel would seem possible. You flex the arch of your back and perform a dazzling jump to the NA >NA p000) next landing.\b Finally, you can see the bottom of this massive chasm. To your surprise, a hardwood floor, perhaps made of tile, lies below. From this vantage point, it appears to be an empty room below. Another drop of ten feet or so would put you in the center. x7 7 72  landing  A platform. MO actorNJ MO actorNn (Your score has increased)\b A simple drop below lands you sqaurely on all fours, you stand to study your surrounding in this Nn >Nn  Nn #MO actorNB $MO actorNf (Your score has increased)\b A simple drop below lands you sqaurely on all fours, you stand to study your surrounding in this Nf >Nf  Nf @@@) Circular room.\b ::Now you can see a set of double doors on the west wall. RMN Climbing back up without means is not possible, suddenly you feel a bit of despair. Would you be able to eat pancakes again? The horror of the thought. N !N Q@)  Square room You enter the double doors which open before you touch them oddly enough, and arrive in a small square room. A panel on the wall next to the door contains two buttons, red and blue respectively. PL   5 bones,  some bones MNfiNZA heap of bones riddle the center of the room, a skull peering up at you with a twinge. =N 1A heap of bones riddle the center of the room. N 5 skull  A human skull. MO actorNKbMO actorNo Taken. No"No<&No"fNoK , button  red buttonUMO actorNA,You begin to descend.\b NA->NA.)  Square Room llThe doors open automatically and show a hallway heading east. A panel in this room contains two buttons. PK , button  blue button;MO actorNB8Nothing happens. NB9xxxI  panel GGTwo buttons, a blue one above a red one, are centered on this panel. d!!!)  Hallway A hallway quickly gives way to a cavern passageway. The ceiling becomes very tall here, rising out into the darkness beyond your infravision. It is cold and damp now, and the ground is full of sand, disguising any footprints. PQK , button  red button;MO actorNAQNothing happens. NARK , button  blue buttonTMO actorNB\You begin to ascend.\b NB]>NB^)  Elevator QQYou deduct this room to be an elevator, something you learned about in school. PK , button  red buttonUMO actorNAnYou begin to descend.\b NAo>NApK , button  blue button;MO actorNBzNothing happens. NB{xxxI  panel GGTwo buttons, a blue one above a red one, are centered on this panel. )  Passageway The walls are only ten feet apart on either side of this passageway as you continue ahead, but the ceiling remains out of sight. The passageway continues east or west. QP MNNRMNeYou find a spike in the wall here and see that it forms a ladder going up. You begin the climb.\b NNVVVI   ceiling ##The ceiling is far out of sight. BBBI  sand Very fine sand. l))).  spike bbVery peculiar, a lone spike, hammered into the northern wall about twelve inches off the floor. MO actorNfMO actorN>There is another spike above, a ladder going up in essence. NWWW)  Passageway The passageway arrives at a pit. The pit spans some twenty feet across where the passageway continues. There is a ladder on the other side, attached to the wall, climbing up out of view. P\MN4Crossing the pit on talent alone is not possible. N!NQ) Spikes __Spikes protruding from the wall here, slope down to a hallway and up to a walkway of spikes. RS===5  footprints A footprint. ddd.  walls 33You find a spike hammered in the left wall here. ,.  pit The pit spans to each side of the wall and is some twenty feet square. It seems to have been dug with a tool, evident by the sheer sides. It drops into darkness, it's height unknown. H)  Hallway kkThe hallway here continues east or west over a pit. A ladder is on this side reaching up into darkness. Q[MN3Crossing the pit without means, is not possible. N!NPR)  Hallway PPThe cavern hall continues east or west. Further to the east you see a chasm. QP) Top of the ladder [[You have reached the top of a ladder which looks down to a hallway some fifty feet down. QS,.  pit The pit spans to each side of the wall and is some twenty feet square. It seems to have been dug with a tool, evident by the sheer sides. It drops into darkness, it's height unknown. |||.  ladder JJAppears to be an iron ladder, which has been bolted on the cavern wall. |||.  ladder JJAppears to be an iron ladder, which has been bolted on the cavern wall. www) Chasm LLThe hallway ends at a platform overlooking a large underground chasm. A landing is on the other side. You peer down to the depths below, but do not see the hint of land, it's depth quite astonishing. The ceiling also well out of view. You make out the chasm to be some 500 feet to either side with not a trace of crossing. PMNQ> VNS/You cross the bridge over the great chasm.\b NTNUxNX:Mutually assurred destruction. You fall to the depths. NY" grim.jpgNZN[N\QH) Walkway of spikes A series of spikes sticking out of the cavern wall only four to five inches produces a 'walkway' heading east and west here. The spikes gradually turn downhill in the direction heading west. PQ.  spikes An iron spike is potruding out of the wall adjacent to the ladder. Now you see another one, and another one forming a 'walkway' of spikes heading west. l+++.  spikel+++.  spikeIII. chasm  A jaw dropping depth. hhh. chasm  77It's too hard to see the details of what lies ahead. zzz. bridge PPA slim metal bridge extending the width of a great chasm. It is retractable.  )  Hallway A hallway continues east here. A bridge has expanded to the west to allow easy access back. Also a panel is affixed next to the exit east. PQ .   landing The landing is the end of a hallway on the other side. The hallway continues east into the unknown. A small panel is next to the hallway entrance. @@@.   landing  A landing. bbb.  panel ppThe panel is very hard to make out from this distance, but it is square and perhaps has one or more buttons. 6MO actorNu7MO actorNx>2N~You aim your bow and release an elegant shot at the panel.\b A precise hit!\b Suddenly, a groaning noise can be heard from across the chasm, and you see a mechanical bridge starting to extend toward you. In moments, a fully intact bridge crosses the gorge. N> >&N6N!You haven't anything to shoot. NN.  panel }}A panel protruding from the wall here, next to the landing. It has a red button in the center, with an arrow stuck in it. K  button A red button. MO actorNE8MO actorNiIt is broken. NiT)  Chamber uuThe hallway leads to a large chamber with a very odd floor. The floor dips drastically down, like a 'U', climbing back up on the other side. The slope must be some fifteen feet high on each side. The distance to the other side is triple the length of your extraordinary jumps.\b There is nothing else of interest in this area, other than an exit to the east and west. PlMNDYou will have to explain how you intend to get to the other side. N!Nnnn.  bridge <<A slim metal bridge extending the width of a great chasm. H.  panelMNgcNKA panel with an arrow sticking out of it. The panel is now unoperative. NQN<A panel with a hole in it. The panel is now unoperative. NNL   5  arrow arrow in the panel Your fine arrow. MO actorNaMO actorN9You pull out your arrow and place back in your quiver. N!>&N"gN .  hole Your arrow made an impressive mark on this panel. It created a small hole some 5 centimeters in diameter. You estimate by the size of the hole, that impact was somewhere around 35 lbs of force per square inch. If you had a camera, you could take a picture for further research in a lab environment. Part-time technicians would need to be acquired though, and you make little allowance for such endeavors.  X  ./ slope  ??The slope is very smooth and polished. It is made of stone. MO actorNu MO actorN kN@You slide down the 'U' shaped room again to the other side.\b N>NFN>NrThe oil creates a slick pathway in which you slide down and quickly propels you up to the other side with ease. N>NNcYou slide down the slope and stop halfway up the other side, before tumbling back to the bottom. N! #NNN!MO actorN "MO actorN > kN@You slide down the 'U' shaped room again to the other side.\b N>NHN>NtThe oil creates a slick pathway in which you slide down and quickly propels you up to the other side with ease.\b N>NNcYou slide down the slope and stop halfway up the other side, before tumbling back to the bottom. N! #NNN MO actorN!dMO actorN$/There is no suitable hold in which to climb. N%!N& "54 box,  a metal box ;;A small 'hand-held' metal box with a small black button.  @@@O | door xxx.   corridor DDThe corridor travels east to west. It's surface made from stone.  l+++.  stone) Chamber of MannequinsMN[>h)N`You have entered a square space stuffed with standing mannequins, all in poses of movement. A slim corridor snakes it's way east through the figures in the center of the room toward a north/south corridor. Along the walls are eleven alcoves which appear to be empty. NaNd>|NgYou have entered a square space. Along the walls are eleven alcoves which appear to be empty. Odd, the mannequins are no longer here. NlYou have entered a square space stuffed with standing mannequins, all in poses of movement. A slim corridor snakes it's way east through the figures in the center of the room toward a north/south corridor. Along the walls are eleven alcoves which appear to be empty. NmNnP1MNq"hNrNsQ@@@O | doorl+++I stone ) Hallway, intersection 77An intersection which travels north, south and west. QNOx,,,)  LaboratoryAMO actorN+! #N+)N+ZMN>BNYou enter a room which is undeniably a laboratory. Beyond the spectacular amount of laboratory apparatuses, two more predominant features catch your eye, rows and rows of corn stalks and a scientist peering into a microscope. N!0\N,NA simple laboratory. NNOWMN>|NNN1NN) Treasure Room IIYou have come to a vault where lies a chest in the center of the room. NI   corridor TTThere is no real corridor, only the visible passage through a maze of mannequins. .  alcove the red alcove @@An empty alcove with a name plate reading, 'Holly Hallstrom'. .  alcove the blue alcove <<An empty alcove with a name plate reading, 'Hans Belmer'. .  alcove the yellow alcove <<An empty alcove with a name plate reading, 'Robert Shaw'. .  alcove the orange alcove ==An empty alcove with a name plate reading, 'Barry Newman'. .  alcove the purple alcove ==An empty alcove with a name plate reading, 'Jeff Brodnax'. .  alcove the brown alcove ==An empty alcove with a name plate reading, 'Kathryn Moye'. .  alcove the black alcove ;;An empty alcove with a name plate reading, 'Tom Watson'. .  alcove the white alcove 88An empty alcove with a name plate reading, 'Kelanen'. .  alcove the green alcove >>An empty alcove with a name plate reading, 'David Pearson'. .  alcove the cyan alcove ??An empty alcove with a name plate reading, 'Thomas Tessier'.  .  alcove the grey alcove ::An empty alcove with a name plate reading, 'Scarecrow'. !yyy.  plates GGAll of the alcove name plates are made of metal and are fixed items. "|<<<.  mannequins mannequins. #L   .   mannequin  the female KKA beautiful women with reddish hair clad in a soultry blue bathing suit. 6MO actorN7PMO actorN(Shooting the mannequin has no effect. N$8.   mannequin  the artist 66A man clad in white robes, wearing a painter's cap. 6MO actorN 7PMO actorN(Shooting the mannequin has no effect. N%4.   mannequin the fisherman //An exact replica of Robert Shaw from 'Jaws'. 6MO actorN|7PMO actorN(Shooting the mannequin has no effect. N&4.   mannequin the curly head man **A simple man with no distinct features. 6MO actorN|(7PMO actorN+(Shooting the mannequin has no effect. N,'H.   mannequin the black man DDAn African American man, shirtless, whispering into a microphone. 6MO actorN67PMO actorN9(Shooting the mannequin has no effect. N:($.   mannequin the guitarist A female holding a guitar. 6MO actorNjD7PMO actorNG(Shooting the mannequin has no effect. NH).   mannequin  the golfer A man wielding a 3-iron. 6MO actorNeR7PMO actorNU(Shooting the mannequin has no effect. NV*$.   mannequin the swordsman A man wielding two swords. 6MO actorNj`7PMO actorNc(Shooting the mannequin has no effect. Nd+0.   mannequin  the racer 00A man adorned in a 'Purolator' racing outfit. 6MO actorNyn7PMO actorNq(Shooting the mannequin has no effect. Nr, .   mannequin the suited man A man in a black suit. 6MO actorNg|7PMO actorN(Shooting the mannequin has no effect. N.ooo.  vault >>Don't get too excited, Vault is just another name for room. /[[[.  room ++There is nothing unusual about the room. 0@D  Scientist,  ScientistIMN>0[" ;N,A scientist, dressed in a white lab coat. AN5A scientist, dressed in a blood stained, lab coat. NMOvdpiN =N."Hello," the scientist responds cheerfully. TNG E  N<\<N-"Sorry, but I must have the King's Robes." N"I have not seen the sun for many years," the scientist says. "Let us embark on an epic journey to the above, I will follow you little one." NN?N 3"There is no earthly way I can accomplish that." N *N #MOactorioN ?MOactorioN RN>M#NThe scientist cannot be trusted. You release the arrow, and drop the scientist to the floor, his hands holding the arrow protruding from his chest.\b N"0INYour score has increased. N2N!>0&N> >4&NN!You pull forth an arrow from your quiver and point it directly in the scientist's face, as he quickly counters, "Sir! If you kill me, then the scarecrow, to which is under my supreme control, will be free. Free to scourge the earth." N"!MN#N$N% 1N&%You splash oil upon the scientist. N'0 &N("Dammit Man! Stop!". 3N*'You debate another shot momentarily. N+"[N,,MO actorN/--MO actorNS1The scientist cautiously moves around you, when you suddenly kick! A direct hit to the groin area sends the scientist to the floor without pause. NS2"0[NS3.MO actorN'4/MO actorNK8The scientist seems cautious of your intentions, and justly so, as you pull up a fist and deliver a shocking blow to the head. He reels back and falls to the floor. NK9"0[NK:6MO actorN2;7eMO actorNV>>M#NVBThe scientist cannot be trusted. You release the arrow, and drop the scientist to the floor, his hands holding the arrow protruding from his chest.\b NVC"0INVDYour score has increased. NVE2NVF!>0&NVG> >4&NVHNVNYou pull forth an arrow from your quiver and point it directly in the scientist's face, as he quickly counters, "Sir! If you kill me, then the scarecrow, to which is under my supreme control, will be free. Free to scourge the earth." NVO!MNVPNVQ#MOactorioN R{MOactorioN Uf VN VG"I know of the place. I order my wines from the Grey Ghost Winery." N W2 1N X""My food supply, nothing more." N Y" sN ^d"I hope that you did not let them out, please tell me that you closed that door you entered. If you did not, green sir, then we have a most delicate situation on our hands. If you have let those mannequins free, then we are surely doomed as they will most definately block our exit and slay us. The world as we know it would be in serious jeopardy. -N `!"I know nothing of the sort.". N aMMNd<\VNeGA scientist peers into a microscope humming a tune from the Hollies. FNg:The scientist has started to eat a small slice of corn. Nh\_&&*The Baron waits for the Robes to arrive.LThe Baron extends his arms out as if he was truly holding the Kings Robes.=The Baron reminds you of the importance of the Kings Robes.4The Baron sings a song about a King and his robes.8The Baron demands that you find the robes immediately!`[MNt< > 5Nv\bNw<_@NxNyiMN|< > N~>  3N$The scientist scratches his head. XN<  6N'The scientist looks about nervously. N\bN> <&NN!NNpMO actorNq MOactordobjN# N<aNN gNO"Delvyn, your bow making abilities surpass every carpenter I've ever known". N@N+The scientist doesn't appear interested. NNbMO actorNaMO actorN<\;N#The scientist appears perplexed. NwN>4NThe scientist ignores you.N0NYou do not have the bow. NN 10   ) asdf MN>0I~NBYou spend several moments putting together all the clues from this adventure and deduct the following:\b A mad scientist biult a bomb shelter many years ago and fortified it with tricks and traps, one being an army of killing mannequins. Having expired his food, he turned to one of the mannequins, a scarecrow to enter the world above and harvest food for him. The scarecrow however, has turned on his master and can only be free to devour mankind if his master lies ten feet under. You have been a pawn in this battle. You decide to head back to the mannequin room and in doing so, discover it is empty, the door to the west ajar. It looks as though you will have to fight this one out.\b
8 hours Later
\b Your travels within the lower depths of the bomb shelter was met with battles in every room. The mannequins were relentless in pursuit of you. Your bow saved the day, and now you stand on the outside of the place, tired and wounded. There is one last battle to be fought. The dark path to the scarecrow is toward the setting sun to the west.\b N"eN>N+N You spend several moments putting together all the clues from this adventure and deduct the following:\b A mad scientist biult a bomb shelter many years ago and fortified it with tricks and traps, one being an army of killing mannequins. Having expired his food, he turned to one of the mannequins, a scarecrow to enter the world above and harvest food for him. The scarecrow however, has turned on his master and can only be free to devour mankind if his master lies ten feet under. You have been a pawn in this battle. You decide to head back to the mannequin room and in doing so, discover it is empty, the door to the west ajar. It looks as though you will have to fight this one out.\b
8 hours Later
\b Your travels within the lower depths of the bomb shelter was met with battles in every room. The mannequins were relentless in pursuit of you. Your bow saved the day, and now you stand on the outside of the place, tired and wounded. Your follower, the scientist was not as lucky. He was killed while sliding down the slope room. A mannequin set your oil ablaze as he slid down. His loss a gruesome sight. There is one last battle to be fought. The dark path to the scarecrow is toward the setting sun to the west.\b N "eN >N N 2. stalks ~~You have no doubt that these corn stalks are those belonging to Lucille. They are piled in rows upon the laboratory floor. 3I  laboratory apparatuses uuYou guessed it, flasks, tubes, burners, microscopes, bells & whistles. Unfortunately, too much for you to handle. 4TTT.:  Scientist %%A dead man, sprawled on the floor. 50K   button 88A small button the size of a dime that can be pushed. MO actorNmYMO actorN NYou push the button on the black box and the floor begins the ascend. You balance yourself as the platform raises, crashing against the earth. It rips upward steadily until it finally stops.\b N>N"eN(NNothing happens. NN6@.E chest | A treasure chest standing about two feet high with a width of about three feet sits in this room. There is nothing else of interest in this small room, and the only visible exit is back north. 7nnn5 6  gold bell 99A gold bell with a pullchord, some ten feet in length. 8H. 7  pullchord 44A ten foot rope attached to the ball of the bell. MO actorNluMO actorNM***Dong! Dong! - Ding! Dong!***\b It's melody appealing. It must be magic. 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