TADS2 bin v2.2.0Fri Jan 14 21:49:56 2005 XSI:?@OBJKMO drN|N\NN   !} closed. N!NNMOlocactorvobjN  D  N N~D yN ! NN%You% can't reach   from  . N*NNllMO listOcnttotiobjjN9N:N=@N>NF+O scNJ6NK8NM@NN1NONPNSNUNVNWNXNYxxMOobj1obj2N"66 E E%E E  N&MO cntNeNf onetwothreefourfivesixseveneightnineteneleventwelve thirteen fourteen fifteen sixteen seventeen eighteen nineteentwenty@NkNl88MO objN\N] LLMOobjdepthNqUUNr MO objOlistitotNNNN9N@NNN ddMO parmNN>N>> N MOlOtotic totweightNNNNN@NN N  N N wN N MO listO$itottotbulkremcurN N!N"N#dN%@N&N'N(N)N*N+TTMO amountN8>N9>> N:XXMN:You stumble around in the dark, and don't get anywhere. NMN{In a total of >N|' turns, you have achieved a score of N}> points out of a possible N~>.\nNllMN0N\bThank you for being our guest in \(Return to Amissville!\), now get out.\nN1hhMN7***\bYou wake up some time later, feeling refreshed. NN\\MOoNP" NQ! NS(NTqNU(NV8NW%NXNY"!NZ/N\ N]# &N^ŕ#!N_MO objOretilstlenNk Nn"D"E |~NqNrNsNt!Nu@NvNxNy00MO parmN"{NMOret html_modeN@" E @N&NNNN NNHHMOxNNh h hdC79gX]X^MOobjflagsindent O<icounttotlistcurdisptot prefix_countN"KN"N"N"T oO"contvisN"D"E |D NNNN"ZN"N"N"5N"N"N" N"N"N"N"@N"@N" N"N"+O"before after j scN6 N   zN @PN 'NN4NN NN N N NNN"T VO"jNG\nNGNG\tNGN"  pN" N" , =N"  N" and N", and N"N"N" N",N"1N"! N""N"#N"&N"' (being worn)N"(E  N") (providing light)N",N"3T E N"9T dN";+N"< (upon which %you% see%s% N"> (which contains N"?N"BN"ET N"F)N"GN"HN"IN"J  WMN <|MN <|MN <  <}N<|-N open. N)N@N closed. NX"N)NN|jMO actorN !<|>N # <  !<} already open! N $N %MO actorN}(<>N}* Opening <  reveals . N}+N}- Opened. N}."|N}/mMO actorN2<|@N4 <  !<} already closed! N5N6AMO actorN9 Closed. N:!|N;eMO actorN><|8N@ <  !<} closed. NANB_MO actorN9F<|E X"&N9G\^!< closed. N9H+&MO actorNI<MO objN{ N}gNGN Sitting on   is N. NNNE N N  seemN:sN to contain NN. NNNE NNMO objOlistitotthisobjNNNNqN@NE E NNNNsN @@MOpointsturnsN!N!HHMOpointsturnsN/N"#$MOobjactorOretilstlenN N! NN"D"E |D NNNNDN@ N@$NNC EC  NC$NNN%,,MO objN[Nls&MO fnameNKNN>> N Restored.\bN"C N"NN/The saved position file could not be opened. N!NN4This file does not contain a saved game position. N!NNbThis file was saved by another version of TADS that is not compatible with the current version. N!NNwThis file was saved by a different game, or a different version of this game, and cannot be restored with this game. N!NNAn error occurred reading the saved position file; the file might be corrupted. The game might have been partially restored, which could make it impossible to continue playing; if the game does not seem to be working properly, you should quit the game and start over. N!NN!NNRestore failed. N!N7eQ\N'00MO newPlayerN C N NC! E C ! NCC N! E  ! N N meCC1N!myselfCC1N$BN'meC0N(myselfC0N)(<<<</ MOnN>MN?["MO avNW@0MOavnO objNE! NF<NG<NH!NIZNJNK#%NLNMMOnNDN"#MOavipNhQ<! ^NhS?%You%'ll have to be more specific about which one %you% mean.NhT*NhUNhV"7MOavdpNW<#)@>>>"MO vlN!*  ) in out ofBMNu< Nv< Nw!NxCMN{!< , !< !< N|aMO verbosityN<N<N<N< NYMO objN)< ! D<N))N)< N)MO#actorvdobjprepioN! E<E + NN! E<E , E - NNGNYMO otherRoomNf%You% can't reach that from !< . Nf+`  inspectBMOactorobjseqnoN(N(.0,` askb8MOactorobjseqnoN, !.b0-4` tellb8MOactorobjseqnoN- ! iMOactorprepNqb Nq !Nq Nq.b0.  2EMO actorN9d %You% can't have < . N9e 4MOactorioNh <Ni EMO actorNl %You% can't drop < . Nm 4MOactorioN p <N q RMOactorioNCt %You% can't put <  anywhere. NCu RMOactorioNx %You% can't put <  anywhere. Ny EMO actorN| %You% can't move < . N}  QMOactoriobjN> %You% can't throw !< .N> /5MN<>NOn <  %you% see%s% . N4NThere's nothing on < . NNMO actorNj:MOactordobjNN+MO actorN3MO actorN@< >N@On !<  %you% see%s% !. 0N@There's nothing on !< . N@0  .*/MN  out ofMO actorNSuMN1%You're% not going anywhere until %you% get%s% !< !< . N!N&MO actorN<&MO actorN<fMO actorNJ  5NJ%You're% already on < ! NJNJdMO actorN Okay, %you're% now sitting on < . NN/MO actorN <N /MO actorNU<NU10 bed on out offMO actorNHOkay, %you're% now lying on !< .NHNH2\3\3\3\3 onMO objNCFMO objNeG,$MNJa <NK=MNN<NO<:NPsNQ &MNTthe <NUBMN\<:N]theyN_itN`BMNg<:NhthemNjitNkGMNo<:Np they'reNrit'sNsBMNw<:NxdoNzdoesN{}AMN<:NareNisNGMN<:Naren'tNisn'tNLMN<:N themselvesNitselfNEMN<:NthoseNthatN-MN<MN<:IN\^!< look like ordinary !< to %me%.JN\^!< looks like an ordinary !< to %me%.N/MN%You% can't read <,. [MOvdpiN}!%You% %have% lost %your% mind. N}*N}MN"MN"MO objO mylocN"< N"TN" N""N"N"N"N"!N"&MO objO locN< N4NN NN< N< < N NNNMO actorN[Please specify the name of the game to save in double quotes, for example, SAVE "GAME1". NMO actorN.aPlease specify the name of the game to restore in double quotes, for example, RESTORE "GAME1". N.MO actorNgYou should type the name of a file to write the transcript to in quotes, for example, SCRIPT "LOG1". NxMO actorNRPYou should put what you want said in double quotes; for example, SAY "HELLO". NRUMO actorN Pushing !<  doesn't do anything. NJMOactoriobjN+ $There's no obvious way to do that.CMO actorN{ $There's no obvious way to do that.CMO actorN $There's no obvious way to do that.JMOactoriobjN $There's no obvious way to do that.CMO actorN] $There's no obvious way to do that.EMO actorN %You% can't wear < . N zMO actorN <  9N %You% already %have% < ! N N <N MO actorO q locN < N GN  N  N   N  N  MOvantageO  locN < N ! N !N   E<N "N  N "N $E N %"N - ! E  E  <N /"N 2!N 3MO actorN& FRN& H\^!  ! not respond.N& IN& JN& K4"SN& M!There's no point in talking to !.N& NN& ON& Q< ! N& S  KN& T%You% can't reach !< from !  . .N& W%You% can't reach !<.N& XN& YN& Z< D < |N& [< =N& ]%You%'ll have to open !<   first. N& ^PMO otherRoomN<j$%You% can't reach that from here. N<kMO actorO locNr ! D ! Ns!Nv  ! Nw"N}< N~! N!N D  N"NNN!N\MO actorOtotbulk totweightN <N N~ N<< N +N%Your% load is too heavy. }N 9N*%You've% already got %your% hands full. /N<&N Taken. NN|MO actorN~:N%You're% not carrying < ! NN<N4MO actorN NIMO actorN%You're% not wearing < ! NRMO actorN %You% can't put anything into < . NMO ioOvcontprepN  oninN%You% can't put !<  ! !  , because !  !} !   already ! !  N  N , which !} !   already ! !  N }N. NMOactorioN)! N)N)<  @N) <  is already in  ! N)N) EN)%You% can't put <  in !<! N);N)N)<N)<N)FMOactorioNN<&NNDone. NNOMO actorNThere's no good surface on < . NMOactorioN! NN<  @N <  is already on  ! NN EN%You% can't put <  on !<! N;NN<N<NFMOactorioN<&NDone. NMO actorN`:MOactordobjNNMOactorioN! E <GN <  <N in  . NN<N4MOactorioN_<N_MO actorN:MOactordobjN N MOactorioN ! E <DN <  <N on  ! NN<N4MOactorioN<NSMO actorN!%You% can't plug anything into < . NXMOactorioN(%You% can't plug <  into anything. N(JMO actorN"It's not plugged into < . N#nMOactorioN&! <N'\^!< not plugged into  . N(GMO actorNJ+There's nothing in < . NJ,AMN-%You% can't see much through !< .\nUMO actorN0#%You% can't see anything through < . N1JMO actorN94There's nothing under < . N95MO actorN6,MO actorN9<N:MMO actorN=I don't know how to read < . N>KMO actorN2AThere's nothing behind < . N2BYMO actorNE Turning !<  doesn't have any effect. NF^MOactorioNI Turning !<  doesn't have any effect. NJ^MOactorioNFM Turning !<  doesn't have any effect. NFNGMO actorNQI don't know how to do that. NRPMO actorNUI don't know how to turn <  on. NVQMO actorNM YI don't know how to turn <  off. NM Z@MO actorN \!%You% see%s% no way to do that.GMOactoriobjN ]!%You% see%s% no way to do that.IMO actorN7!^%You% can't use !<  like that.@MO actorN!`!%You% see%s% no way to do that.GMOactoriobjN!a!%You% see%s% no way to do that.IMO actorN"c%You% can't use !<  like that.MO actorNh"e:MOactordobjN"hN"itMOactorioN"lSurely, %you% can't think < N"m knows anything about it! N"nMO actorNF#o:MOactordobjNj#rNj#sfMOactorioN#vIt doesn't look as though !<  is interested. N#wMO actorN$z  CN$|%You're% not !< !< ! N$}JN$~< ! 8N$%You% can't leave !< ! N$N$MO actorN$<TN$%You%'ll have to unfasten !   first. N$rN$Okay, %you're% no longer !< !< . N$<N$< &N$N$bMOactorioN% Attacking !<  doesn't appear productive. N%`MO actorN6&)It's not very effective to attack with !< . N6&]MO actorN&\^!<  !<n't appear appetizing. N&]MO actorN&\^!<  !<n't appear appetizing. N&MOactorioNb'~:Nb'%You're% not carrying < . Nb'Nb'<Nb'FMOactorioN'<&N'Done. N' TMO actorN5( Pulling <  doesn't have any effect. N5( MOactorioN(~:N(%You're% not carrying < . N(N(<N( TMOactorioN)%You% miss%es%. N) <&N) qMO actorNp)~ANp)%You% could at least drop <  first. Np)Np) :MOactordobjN) N)MOactorioN'*~:N'*%You're% not carrying < . N'*N'*<N'*TMOactorioN*%You% miss%es%. N* <&N*|MO actorN+~:N+%You're% not carrying < . N+N+<N+GMO actorN+ Thrown. N+ <&N+#MOactorioN+nMOactorioN,! <N,    impressed. N,N,IMO actorNt, <  < impressed. Nt,NMO actorN, <  looks a bit cleaner now. N,#MOactorioN-SMOactorioN@- <  looks a bit cleaner now. N@-SMO actorN- Moving <  doesn't reveal anything. N- XMOactorioN-  Moving <  doesn't reveal anything. N- HMO actorNP.  That doesn't get us anywhere. NP. XMOactorioN.  Moving <  doesn't reveal anything. N. TMO actorN.  <  !<n't seem to help. N. MOactorioNV/ ^You should put what you want typed in double quotes, for example, TYPE "HELLO" ON KEYBOARD. NV/ ]MO actorN/  Touching < $ doesn't seem to have any effect. N/ [MO actorNJ0  Poking < $ doesn't seem to have any effect. NJ0  MO actorN0 !PMO actorN0! (You'll have to tell me how to do that.N0" "1MN# %You% can't seem to do that. ##MO actorN\1$ <"$#MO actorN1% <"%#MO actorN1& <"&#MO actorN1' <"'#MO actorN2( <"(#MO actorN)2) <")#MO actorNR2* <"*#MO actorN{2+ <"+MMO actorN2. %%You% find%s% nothing of interest. N2/ '#MN4 < <&N5 ( MN: !<&N; )MNC C<4 1 1 E  2QMOvNU9 < NU: < NU< "NU= oMOvdpiN@ \^!<  !<n't appear interested. NA *NB ~'MO objN!C M6MNF \^!<, is here. NG MO itemNJ \^!<  !<} carrying !  and won't let %youm% have !. NL lKMO actorNO But !<  is right here! NP &NMO objNkS <mNkT < <m&NkU )&NkV p6MNX < he< sheitq8MNY < his< heritsr<MNZ < he's< she's it'ss7MN[ < him< heritt<MN\ < he's< she's it'su sv esw hasx doesy iszMNb < n'MOwordlstNJc !%MOactoriobjNwd PMOactoriobjOlstitotNi /Nj Nk  E,@ itthemhimher ! D  @Nn "Could you be more specific?"No Np Ns 8Nu @<nNv Nw Nz <oN{ o !!"I don't know much about that."dMO actorN !If you want something given to !< , just say so.N p]MO actorN  0N $That wouldn't accomplish anything!N qSMOactordobjN \^!<  rejects the offer.N `MO roomO(Eold_loc_visiblenew_loc_visibleNT ! E rNT sNT ! NT NT < ! E< CNT CNT C ! EC EENT <tNT <&NT C ! EC EENT <uNT tOMN < IN \^!<  leaves the area.N uOMN < IN \^!<  enters the area.N *v Zw [x \y ]z `{ a| b} c~ d e ^ _5,***26$$$$5,MO actorO %waslitN5n  N5q "-N5r "N5s %You% switch%es% on !< N5v  EHN5x , lighting the area.\bN5y  N5z N5| .N5} 75+}MO actorN F%You%'ll have to be more specific about how %you% want%s% to search !<. N .MOactorlistOfounddestitotN </:N N N )N N !N N  N @N N N <0N  N %You% find%s% N N N N @,N N , nN  E  N  and 9N  E  N , and N @&N N N <0(N , which %you% take%s%. N ! N ! E N !N N /087MO actorN! 1MO actorNE <  6NE There's nothing under !< . fNE <! ;NE There's nothing else under !< . NE <<.NE 97MO actorN! 2MO actorNE <  7NE! There's nothing behind !< . gNE" <! <NE# There's nothing else behind !< . NE% <<.NE& :7+MO actorN!8 3MO actorNE; <  3NE< There's nothing in !< . cNE= <! 8NE> There's nothing else in !< . NE@ <<.NEA GMO actorND <  D<! NE )NF 4cMO actorN\I <  D<! N\J )4N\L <<.N\M ;5MO actorN 5,MO actorN= <N= MN <N <5/MO actorN <N 6hMO actorNN That was delicious! NN >7<87NN !<&NN 8MN >9=    .:; <MN  < N + can be turned to settings numbered from !<: to !<;. \^!< currently set to !<<. N MO actorN =*MO actorN -?N #MOactorioN7 >MOactorioN`  +N` ><:D ><; 3N` There's no such setting! N` N` ><< gN` ><N` Okay, !< now turned to N` <<. N` MN` \^!< already set to N` <<! N` N` KN` I don't know how to turn < N`  to that. N` N` ?`    to@.?MO actorN @MO actorN= <--N= Okay, <  !<} now switched N= <-N= onN= offN= . N= MO actorN  E ~"N It's pitch black.AN <-1N \^!< already turned on! N ,\MO actorN "-N Okay, !< now turned on. N _MO actorN <-2N \^!< already turned off! N A]MO actorNV !-NV Okay, !< now turned off. NV ALIII)MOremcurtotiN <fN "N >gN N N cN @N E N "N N N !N MO#actorvdobjprepioN" <E h=N" %You% can't see a thing. N" *N" N" )N" HMN <N )N In the dark.N _MO verbosityN <N ) N It's pitch black. N TMN <N )&N N !N N yMOvN <D hN "7N It's pitch black.\nN !N N C 1# ground It lies beneath %youm%. ,  the ground on off of NMN C  N <iN C N yMO actorN  Okay, %you're% now sitting on < . N  iN &N E5MOmeActorNL  iNL /MO actorN <N j9MOactordobjN N k9MOactordobjN N  QMOactordobjN:  Thrown. N:  &N: D.4EWFHH H HDMN<NMN <  !<} no longer here. N,MOvdpiN<*MMNlMO actorN 7MO actorN < N#MOavipNCG UNC\^!<  !<} no longer here.NC*NCNC"pMOavdpN\^!<  !<} no longer here.N*NG|;;;` follow.l0H`^^^.MNb><Nc0You have red, pusy poison ivy bumps all over. Nd>fNeWYou see yourself as Clint Eastwood, however you mostly reseamble a wet Martin Short. ]NgQYou see yourself as Clint Eastwood, however you mostly reseamble Martin Short. NhIDDDD.:MN\^!< !< important.#MOavipNY+ HNY\^!<  !< important.NY*NYNY"cMOavdpN\^!<  !< important.N*NJ.#MOavipN, E - E + >N\^!< too far away.N*NN"7MOavdpN<#K<:::.MO actorNL45bMN<CN(Taking off <  first)\nN!NN8MO actorN<N)N=MOactorioN<N)N=MOactorioN <N!)N"=MOactorioNE%<NE&)NE' =MOactorioN*<N+) N,=MOactorioN/<N0)N18MO actorN4<N5)N6&7MO objNL>!NL?)&NL@pMO actorNC<E <:NE%You're% already wearing < ! NFNGMO actorNQ<  zNT(First taking !< )\nNUMI  NV*N\<   N]*N^NaOkay, %you're% now wearing < . Nb"NcnMO actorNf<D <6Nh%You're% not wearing < . NiNjMO actorNcn < oNcp%You% could drop !< +, but %your% hands are too full to carry !<. NcrQNcv#Okay, %you're% no longer wearing < . Ncw!NcxNcyNMO actorNg|<Ng}<Ng)NgNMO actorN<N<N)NM0` take ^MOactorprepio O9%retremcurrem2cur2totitot2 jNA= NADp D o D n D i D k E! NAHNAINAJNAKcNAM@NANE<NAONAPNAQNARNASNAZ NA[NA\NA]NA_@NA` NAbE |D E NAeNAfNAg NAh tNAj @NAkE NAmNAnNAo  NApNAqNAr3NAsNAuNAvNAxNAywNAzNA{.ao0pkLTn`i>2NrO   .NsMN<|N<N<E<RN"<N (Opening !< )\nN<N^N%You%'ll have to open !<  first. NN!NNMO actorN <|/N \^!< already open. 6N <&N \^!< locked. N gMOsettingN|N<! E<| N<NgMOsettingN"N"<! E< N"<N"AMO actorN Opened. N"<N[MO actorN<|.N\^!< already closed. NAMO actorN7 Closed. N7!<N7MO actorN~<1N~\^!< already locked! N~<2N~\^!< can't be locked. JN~<|:N~%You%'ll have to close !< first. N~kMO actorNj<! 1Nj Locked. Nj"<NjNj-PNjWMO actorN<*N\^!< not locked! NmMO actorN8 <! 3N8  Unlocked. N8!<N8N8-PN8?MOactorioN<1N\^!< already locked. N<2N\^!< can't be locked. N<! DN&%You% %do%n't need anything to lock !<. JN<|:N%You%'ll have to close !< first. NMOactorioN < 1N" Locked. N#"<N$?N&\^! !<n't fit the lock. N'MOactorioN*<-N+\^!< not locked! UN,<! CN-(%You% %do%n't need anything to unlock !<. N.MOactorioNQ1< 3NQ3 Unlocked. NQ4!<NQ5?NQ7\^! !<n't fit the lock. NQ8MN;<|'N<\^!< open. qN?<4N@\^!< closed and locked. &NB\^!< closed. NCNDMO actorN E5MO actorN FThere is no answer. MO actorN G3MO actorN: J<sN: KPd""" withQ$"""ORHG G G5*MNe &MO actorN=f<&MO actorNig<MO actorNj  GNl%You're% already !< !< ! NmUNn~ANp%You%'ll have to drop !<  first!NqNrkMO actorNfuOkay, %you're% now !< !< . Nfv&NfwuMNz1%You're% not going anywhere until %you% get%s% !< !< . N|!N}YMN< MO actorNmGNm%You%'ll have to get !< !<  first.Nm)Nm#MOavipNE + E S E T XN%You%'ll have to get !< !<  first. N*NN"MOavdpNE U XN%You%'ll have to get !< !<  first. N*NNS `  get out ofMO actorN+, tMOactorprepioNP E   NP  NP NP.0T go out-MO actorN'h<1MO actorNZj (U` putn MMOactorprepioN,->M N,..!nk0ijV/W  5 |MN<E< >NIn <  %you% see%s% . N4NThere's nothing in < . NNMO actorNkMOactordobjN< < HN%You% can't fit ! in < . N NNNMO actorN4/MO actorN<3N+MO actorN3MO actorN&<E< >N&In !<  %you% see%s% !. 0N&There's nothing in !< . N&X  5MN"MN<E< >NIn <  %you% see%s% . N4NThere's nothing in < . NNmMO objN<E<|;N%You% will have to open !<  first. NAMO actorNM"|NM Opened. NMMO actorN4&MO actorN<3+MO actorN3MO actorN<E< >N In !<  %you% see%s% !. 0N There's nothing in !< . N YPPPPjMO actorNb<2Nd\^!< locked. NeNg)NhcMO actorNk<7Nm\^!< already locked! NnNoMO actorNr<|ANt%You%'ll have to close <  first. Nu.Nx Locked. Ny"NzN{WMO actorN~<*N\^!< not locked! NCMO actorN Unlocked. N!N_MOactorioN7<.N7\^!< already locked. N7MOactorioN<-N\^!< not locked! TN<! BN(%You% %do%n't need anything to unlock !<.NZ8555Y*MO actorN-PN*MO actorNO-PNOMOactorioN<|QN%You% can't lock !<  when !< open. NN< 1N Locked. N"NBN\^! !n't fit the lock. NMOactorioN< 3N Unlocked. N!NBN\^! !n't fit the lock. N[5MO actorN:MOactordobjN=N=MO actorN}:MOactordobjNN\dccc5MO actorN#MO actorN=<]D; ; ;MN!<,  a number (MN the number !<MOactorio>MOactorioN"Tap, tap, tap, tap..." MO actorN1MOactordobjN>^"MN+"!<","MN,"!<" "MN-"!<"MOactorio>MOactorioN."Tap, tap, tap, tap..." MO actorN+0MO actorNO3<4NO5Save failed. NO6!NO7+NO: Saved. NO;"NO<NO=9MO actorN@<NA+NBMO actorN!C2MO actorNEF<&NEG9MO actorN}J<N}K+N}LMO actorNMQMO actorNP<NQWriting script file. NR9MO actorN7U<N7V+N7WMO actorNvX?MO actorN[ Okay, "<".N\`8555BMOactorobjseqnoNN MOactorprepiobjO_retlocN} N} N} N}$$>N}N}BMOactorobjseqnoNN!9OactorprepdobjMN^<  IMOactorprepioN N DMOactorprepN Na`hbd### aboutcCCC` dig inP.P0dggg` jump(MO actorN% Wheeee!.0e|999` push.0fCCC` attach?.?0g|999` wear.0h`a drop =MOactorprepioN'N'.!ij0i`    onjMMM`  take off.!0kkd""" froml|999` open.0m|:::` close.0n`    inod!!! offpd!!! outqAAA` plugn.n0r|<<<`  look in.40sJJJ` screw.!P0tLLL`  unscrew.!P0uYYY` turn.1?>0P=LTv|;;;` switch.?@0w|999` flip.0x>>>`a  turn on.,0y===`  turn off.A0z\\\` look4MO actorN%" N%{|;;;` sit on.0||;;;` lie on.0}|;;;` get on.0~d###a againbbba wait:MO actorN%Time passes...\nN%\ooo`  inventoryBMO actorN*!N*>N*ooo`  inventoryBMO actorN* "N* >N* AAA` look through.0|:::` break. !0CCC` attackP.P0|:::` climb.0x888` eat.60|:::` drink.0` give? =MOactorprepioN-3N-4.?pq0|999` pull. 0|999` read.50RRR` throw.!    0?`    at===`  stand on.0p---` standMO actorN0R ! D  ! ,N0S%You're% already standing! N0Z"(N0[ N0\<(&N0b N0c#N0g N0hN0iN0jttt` helloKMO actorN&q#Nice weather we've been having.\nN&r` show? =MOactorprepioN-{N-|.?0JJJ` clean.!P0x888` say.0sss` yellKMO actorN%#%Your% throat is a bit sore now. N%YYY` move.1P0?LT|;;;` fasten.0===`  unfasten.0KKK` unplug.!k0???`  look under.10@@@`  look behind.20AAA` typei.i0QQQ` lockP.!P0SSS` unlockP.!P0SSS`k detach.!k0L   MO actorN3kN5\%You% %are% much too anxious worrying about %your% continued survival to fall asleep now. KN6>>%N7%You're% not tired.  N8 D  N;qI don't know about you, but I can never sleep standing up. %You% should find a nice comfortable bed somewhere. eN>1%You% quickly drift%s% off into dream land...\bN?N@!<NANB sleep|999` poke.0|:::` touch.0???`  move north.#0???`  move south.$0>>>`  move east.%0>>>`  move west.&0CCC` move northeast.'0CCC` move northwest.(0CCC` move southeast.)0CCC` move southwest.*0|;;;` center.0|;;;` search.+30|:::` knock.0 `a-MO actorN-<  go east1MO actorN[0 x(-MO actorN3<  go south1MO actorN\6 w(-MO actorN9<  go north1MO actorN\< v(-MO actorN?<  go west1MO actorN[B y(-MO actorNE< go northeast1MO actorN`H z(-MO actorNK< go northwest1MO actorN`N {(-MO actorNQ< go southeast1MO actorN`T |(-MO actorNW< go southwest1MO actorN`Z }(-MO actorN]< enter1MO actorNYa ~(.A0in  LTP  `-MO actorNm<  go down1MO actorN[p (-MO actorNs< go up1MO actorNYv (???`  go through.0 `a OOO quitMO actorO %yesnoN5N5.\bDo you really want to quit? (YES or NO) > N5N5\bN5 *N5N5N5N5Okay. N5N59MO actorN<N+N  verbosenMO actorN(Okay, now in VERBOSE mode.\nN("CN("C N(9MO actorN<N+N terseUMO actorN&Okay, now in TERSE mode.\nN&!CN&9MO actorN<N+N score,MO actorN&N&9MO actorNX<NX+NXd$$$ saveMO actorO%savefileN5File to save game inN5@KN5N5@_N5:An error occurred saving the game position to the file. N5!N5+N5 Saved. N5"N5N5N5 Canceled. N5!N5N5N5 Failed. N5!N5N59MO actorN<N+N.0  restore%MO actorO(savefileN8File to restore game fromN8@KN8N8@&N8N8  Canceled. N8 !N8 N8 N8 Failed. N8!N8uN89MO actorNS<NS+NS.0X scriptMO actorO' scriptfileN7!File to write transcript toN7%@KN7'N7(@N7*dAll text will now be saved to the script file. Type UNSCRIPT at any time to discontinue scripting.N7+{N7-N7. Canceled. N7/PN71N72 Failed. N73'N74N759MO actorN8<N9+N:.0  unscriptIMO actorN)A!N)BScript closed.\nN)C9MO actorNxF<NxG+NxH  restart=MO actorO (yesnoN8P"N8R5Are you sure you want to start over? (YES or NO) > N8SN8T WN8V\nN8W N8X>##N8YYN8ZAN8[ ,N8] \nOkay.\nN8^N8_N8`N8a9MO actorNkd<Nke+Nkf  version/MO actorN(mN(n9MO actorN]q<N]r+N]sp... Amissville© 2002 v1.0
A TADS Adventure \n Written and Produced by Tillí Productions, Santoonie Corporation,\n \n Developed with TADS, the Text Adventure Development System.\n\b Please type Legal in the cursor location and read Amissville disclaimer before playing:

Credits Legal About debugoMO actorN&z$CN&{7You can't think this game has any bugs left in it... N&|9MO actorN<N+Np/// undoMO actorN%%E%bN%(Undoing one command)\bN%"C N%>> N%5N%)No more undo information is available. N%9MO actorN<N+N`    ofh%%%  betweend""" overd$$$ aroundh%%%  throughd### northd### underd$$$ behindTttMN;\b*** You have died ***\bN<N>R\bYou may restore a saved game, start over, quit, or undo the current command.\nN?"O respNC3\nPlease enter RESTORE, RESTART, QUIT, or UNDO: >ND NE RESTORE NGFile to restoreNI! !NJRestore failed. xNK!NLRestore failed. FNO"C NP>> NQ+NRNSfNT RESTART 4NV NW#NXNYQUIT 4N[N\N]+N^N_UNDO Na%lNc(Undoing one command)\bNd"C Ne>> Nf+Ng7Ni+Sorry, no undo information is available. NjNk7NlMNN>N!# N!#N!#NC N">N"BN NCN00MNI beg your pardon? N\\MO parmO asN >N >N >N D  D ^NO\bYou're feeling a bit drowsy; you should find a comfortable place to sleep. aN D pNa\bYou really should find someplace to sleep soon, or you'll probably pass out from exhaustion. N#NNC DC NL\bYou find yourself unable to stay awake any longer. Fortunately, you are !C  !C ,m, so you gently slip off into unconsciousness. \b* * * * * \bYou awake some time later, feeling refreshed. N uOitemRemthisItemN)\bYou find yourself unable to stay awake any longer. You pass out, falling to the ground. \b* * * * * \bYou awaken, feeling somewhat the worse for wear. You get up and dust yourself off. N*CN+cN-N.N/C &N0N1N2N3N4MO parmO elNA>77NB>9NC>7NE D D  kNG\\bYou're feeling a bit peckish. Perhaps it would be a good time to find something to eat. NH D D {NJl\bYou're feeling really hungry. You should find some food soon or you'll pass out from lack of nutrition. NK D# :NL+\bYou can't go much longer without food. NM(zNPW\bYou simply can't go on any longer without food. You perish from lack of nutrition. NQNRNSXXMN\H+NN9\t

Preface
\bNSomewhere in the woods of Amissville Virginia, lies a barren camp, constructed by adventurers such as yourself, in attempt to survive the horrors which layed within.\b N:\t
Prologue
\bNYou are among your friends in your hometown of Colonial Heights Virginia, doing your normal routine, free from danger. But your adventurous spirit continues to drive your heart to the dangers and perils that spawn from adventure.\b N>\t
Introduction
\bN%SIn Amissville, Return to Amissville 2002, you play the role of a normal young adult, living your not so normal life in your hometown with your friends. Years ago, a simple camping trip to Northern Virginia turned eerie. It was in a remote area of Rappahanock County in a small hommlet known as Amissville, that the horrors of the land were revealed. The omnious weather, the strange town folk and a true mystery of the woods almost killed you and your companions. You barely escaped Amissville's wrath and word of Amissville was never spoken of again. But today, you decide to end the nightmares once and for all. You have mustered the courage to return, but this time you are going in prepared. Who you take and what you take with you will ultimately decide your fate. This time you feel that Amissville will never let you go if you fail.\b N'!# N(!#N)!#N* N+llMO fnameNN#\b[Restoring saved position...]\bN&N888)jMNX>BNY>#N["Amissville.jpgN\ The CastleN^6MO actorNaNb)NcMNg>BNu\t
Act I
\b
Colonial Heights, Virginia October 1989
\b ¥ou are in the Baron's Castle participating in a competitive game of Multiple Use Labor Element, with the Baron, on an ancient Atari 800 system. Your worthless, little Spheroid can't seem to hang on to its camels very well, at least not compared to the Baron's elite Mechtron. After an hour or so, you become depressed over the insane stockpile of Crystites that the Baron holds and decide to just give up, adding a "Man, this sucks, man.".\b You turn to Baron, "I suggest we gather the troops and return to Amissville."\b "Are you crazy!," retorts the Baron, "We barely made it out of there alive last time!"\b "Yes," you reply throwing down the crappy, half-broke Atari joystick, "But this time, count on me spendin' more time preparing."\b "Fine," replies Baron, "But I am not going unless you can find me the Kings Robes,...... BRRRING me the Kings Robessss".\b Baron's room is sparse, save a bed, dresser and computer. Baron's front yard lies north and a small backyard is south. NxBziNzZThe Baron has made himself a bowl of ice cream. You see a computer, dresser, and a bed. N}The Baron is putting new batteries into a CB. He looks at you, "Your work in retrieving the royal garments was highly commendable.". N~N_MO actorN`QMO actorN)You successfully dodge the projectile. NNCOD  D //Colonial Heights Police Department patrol car >>The car is painted white with blue emblems and blue sirens. M A Colonial Heights Police cruiser enters the area and slowly drives by. The officer within the unit is carefully observing your actions. u##<;:78987654vuMN<vvN<v<u NvNN<u<v@<Nt ,,\n\tThe patrol car rolls out of the area. u \n\tA Colonial Heights Police cruiser enters the area and slowly drives by. The officer within the unit is carefully observing your actions. MOoN gN N! ONN>ggN!NNNXHh 7 07 07 2MO actorN!I   D  ! 0N!P I don't see that here.N!Q !N!Z  N![ N!\ PMO otherRoomNh $%You% can't reach that from here. Ni MOvN p "BMO actorN9u <BD>C<N9v <9N9x <BN9y <DN9z "BN9{ N9| E MOmeActorN [MOavdpiN < #N < N CMO objNG  Dropped. NG &NG FG2MO objN <FFN MO actorO"tmplistthisobjitotN <FN N N dN @N HN <FFN N N I \n\t  JMN <IK oMO verbosityOlcuritotN N <JN <N <KN <N N N \N @N N LN N N N <IN <4N %You% see%s%  here. N N  \nN <N N N N @N GN C *N <IN MN N N N jN \nN -MN8 <N9 <IN: MN@ <NA ]MO verbosityND <NE <NF <NH <NI NMNQ <OMNR <PMNS <QMNT <RMNU <SMNV <TMNW <UMNX <VMNY <WMNZ <XMN[ <YMN\ <ZMNe <N[MNf <O\MNg <P]MNh <Q^MNi <R_MNj <S`MNk <TaMNl <UbMNm <VcMNn <WdMNo <XeMNp <Y1MNv %You% can't go that way. !XXMO) imageName objectToCheckcentreN6D >N8N9

N;
N= NVNW

NY! NZ"N[N\j$j$jD#(MOvN8<  you  yourself,  yourself %%You look about the same as always.   lVMO actorNB )NCYou can't follow yourself! ND2MO verbdobjprepiobjNG-MO roomNGNC (NGUGNGVNGWNG`! NGbr#NGes<NGfNGg< D NGjNGkSNGo< ! NGp< NGs NGvNGwNGxNGy&MO roomNzC BNz! NzENz NzNzG&NzNzqMOactordobjN \^!<p accept!<u !  from %youm%.N C&N p youq yourr you'res yout you'veu v w havex doy arez mev Nw Ox Py Qz T{ U| V} W~ X Y R SMO actorOcurremloccntNqNrNs NtiNv5Nx&NyNzN{N|N}N~NG) Repossession room You find a small room next to the exit. A clerk helps you retrieve your belongings as he lays them out for you to repossess. The exit is west. Q:<p000`  inventoryMO actorN0N0<GN0%You% %are% carrying:\nN0 N0BN0%You% %have% . N0 N0N0)N0%You% %are% empty-handed.\nN0CCC2  Amissville Land of Adventure. 0  2 fist,  a necklace ttYou have a gold necklace similair to Mr. T's necklace around your neck, it is inscribed with the letters, 'FIST'. MO actorNMO actorNxOnce again you debate removing your lucky necklace, but as you near doing so, a tiny voice in your head reminds you of how you got it. How could you possibly disown the thing after all of your hard work. It is not an easy task, getting five rings around a coke bottle at the local fair. You remove your hands from the item and decide you must go on, wearing it proudly. N!NMO actorN1MOactordobjNwwwL  glasses, a pair of glassesMN>" 5N&Your reading glasses, (being worn). .N"Your reading glasses, (folded). N MO actorN]MO actorN$You are now wearing your glasses. N"N MO actorNf>" /Nf Your not wearing the glasses. 'NfYou remove your glasses. Nf)!Nf!cMO actorN*You are no longer wearing your glasses. N!N"MO actorNf#]MO actorN$You are now wearing your glasses. N"N$MO actorN%cMO actorN*You are no longer wearing your glasses. N!N<` runMO actorO$responseretN4?"Do you wish to run all the way to the Railroad Tracks?" \b>N4 N4 *(yes|no) *DN4! N4PN4N4E@yes pN4E"You run towards the sound of a train as fast as you possibly can. N4>N4fN4>You run away from the scene, further into Colonial Heights. N4>N4N4]]]) A train is approaching fast. BBYou hurry towards the sound. As you near, you suddenly see Jeff Reybok running on the tracks! You are almost upon Reybok, who is clad in a black cape with a Samuari sword strapped to his back. But you are too late! Jeff jumps to the other side of the tracks not knowing you were there, as the train flies past with a roar! You see numerous railcars now in front of you, whizzing by as you stand at the edge of the tracks. The passing railcars create a surge of wind in your face. You noticed a path on the other side leading north and the way you came, a path south. O NMOresponseretNN"You can't pass with the moving train in the way, do you wish to wait?" \b>N N *(yes|no) *DN! NPNNE@yes N"You wait for what seems like eternity as at least one hundred railcars pass. Finally you see the caboose, and you prepare to continue your journey. It passes and you head north, crossing the tracks. N >N NYou lack in patience, so you muster the courage to try a train jump. You roll up your sleave, take a deep breath and lunge at a passing railcar trying to grab a hold of a handle. However, as you are in mid air, you miss drastically and you soon realize that your manuever was incredibly idiotic. The railcar you were trying to grab a hold of, as already move past you by fifty yards, as you smack your head against a passing railcar. Your arm gets trapped the wheels below, and it pulls your body down toward the tracks. Next, your body becomes entangled in the wheels and track. It is at this point that you loose coherientness, so further explanation of your demise is unnecessary NNN)  Bike shop. This shop nestled in Pickwick's Plaza has several bikes in the window and a welcome sign on the door to the east. It appears to be a humble establishment. PQ;|<<<`  wrestle.&'XF|999` sign.()XF|999` help.*+XF|;;;` launch.,-XF|999` talk../XF|999` land.01XF|<<<`  jump to.23XF===`  hop over.45XF???`  climb over.67XFx888` use.89XFx888` hop.:;XF<aMO actorNkN\%You% %are% much too anxious worrying about %your% continued survival to fall asleep now. 9N>>%N%You're% not tired. N D  NqI don't know about you, but I can never sleep standing up. %You% should find a nice comfortable bed somewhere. SN0%You% quickly drift%s% off into dreamland...\bNNN sleep5 < Old No.7 Whiskey A brown liquid. MO actorNWVDMO actorN{\You drink the whiskey and a sharp and painful swig ends with delight. You decide it best to finish the bottle off, so you do. You are surprised that you are still standing with such a potent punch, but it's all gone and you feel slightly buzzed. N{]"<N{^!>&N{_JJJ` speak.!=>XF?@ABd""" intoIII` wake.!CDXFEFGH`    up===`  memorize.IJXFHHH` pay.!KLXFMNOPd!!! for` swim`MO actorN%v8You never learned to swim. You would drown for sure. N%w|<<<`  pay for.QRXF|;;;` set up.STXF===`  fill out.UVXF|999` call.WXXFaaa` comedy7MO actorN'Tilli Toons? N'|:::` biuld.YZXF |;;;` remark.[\XF ===`  complete.]^XF |:::` dodge._`XF d!!!`  scratchMO actorN(You decide to resist your best judgement and begin to ferociously scratch your ankles. Ahhhhhhh! Much better, for now. You have sucessfully spread poison ivy to the rest of your body. N("N( |<<<`  talk in.abXF===`  swing on.cdXF|999` ring.XFEEE` round-house kick.efXF|:::` punch.ghXFx888` pry.ijXF|:::` scale.klXF|:::` light.mnXF|999` lite.opXF` laughtMO actorN&LMuwhaHAHAHahahahahahaha! Your laugh is thunderous and echoes all around. N&p...` xyzzyMO actorN&XYZZY is the Drow term for "Up the Butt". Uttering the phrase means certain death.\b ***Contaminate C:\Windows\J4689%i(iuTTR23.7IIOOIOOOIOOOIIOOIOO12333.55.667\HAX:Format(all)***\b ***You have a VIRUS*** N&N&` fartMO actorN%fEEEEEEEEEEEEEEEEERRRRRRRRRRRRRRRRRRRRRRRRRRPPPPPPPPPPPPPPBBBBBBB!!!!! Damn. That's going to stink. N%|999` play.qrXFggg` okay?MO actorN%"Okay", you respond. N% `  warriorMO actorN((OWarrior needs food badly...Warrior is about to die....The Elf shot the food..N()&N(*5<  Judy food,  Judy food m 33Various chilled meats, undistinquishable though. lll` hurryCMO actorN&2"Hurry Up!", you demand. N&3lll` yesEMO actorN$;"Yes", you proclaim aloud. N$<ccc` no=MO actorN#D"No!", you retort. N#E CCC` legalMO actorN&d

Legal Notices
\b DVEHICLE.T version 1.0 Copyright © 1999, 2000 by Kevin Forchione. All Rights Reserved. TADS ADV.T/STD.T LIBRARY EXTENSION COPYRIGHT NOTICE You may modify and use this file in any way you want, provided that if you redistribute modified copies of this file in source form, the copies must include the original copyright notice (including this paragraph), and must be clearly marked as modified from the original version. AMISSVILLE, v 1.0 DVEHICLE.T VERSION MODIFIED FROM ITS ORIGINAL VERSION 2002.\b TADS: The Text Adventure Development System - Version 2.2 Copyright (c) 1992, 1998 by Michael J. Roberts. All Rights Reserved.\b Adv.t Version 2.5.5 Copyright (c) 1988-2000 by Michael J. Roberts. All Rights Reserved.\b Std.t Version 2.5.5 Copyright (c) 1989-2000 by Michael J. Roberts. All Rights Reserved.\b Portions of source code derived from training node The Golden Skull - copyright (c) 1987-98 by Michael J. Roberts. Conversion to HTML, extensive commentary, additional material and original graphics and sound copyright (c) 1996-98 by N. K. Guy, tela design.\b Situations and characters are works of fiction. Any resemblance to persons living or dead is coincidental. All artwork and story content is 2002 Tilli LTD. Productions, Inc. All Rights Reserved. Any similarities to persons living or dead is purely coincidental. With the exception of artwork used for review purposes, none of the contents of this publication may be reprinted without the permission of Tilli (tilli@flashmail.com). Disclaimer: Amissville is produced for a mature audience and readers may find some contributions offensive or otherwise disturbing. Parental Guidance is suggested. Story and artwork characters are imaginary; any resemblance to persons living or dead is coincidental. The views and sentiments expressed by the author are purely imaginary. Amissville the TADS game does not represent Amissville, Virginia in any way, shape or form. None of the information contained in the Amissville TADS game reflects Amissville, Virginia, the town or it's subsidiairies. Amissville TADS Adventure is a freeware program from Santoonie Corporation, April 10, 2002. \b NO WARRANTY Although Santoonie Corporation. has tested the program and reviewed the documentation, Santoonie Corporation. MAKES NO WARRANTY OR REPRESENTATION OF ANY KIND, EITHER EXPRESS OR IMPLIED, WITH RESPECT TO THE PROGRAM OR DOCUMENTATION. Santoonie Corporaiton, EXCLUDES ANY AND ALL IMPLIED WARRANTIES, INCLUDING WARRANTIES AS TO MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. THIS PROGRAM AND DOCUMENTATION ARE LICENSED "AS IS" AND YOU, THE LICENSEE, ASSUME THE ENTIRE RISK AS TO THEIR QUALITY AND PERFORMANCE. IN NO EVENT WILL Santoonie Corporation, BE LIABLE FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM OR DOCUMENTATION, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. IN PARTICULAR, Santoonie Corporation, SHALL HAVE NO LIABILITY FOR ANY DATA OR PROGRAMS STORED OR USED WITH THE PROGRAM, INCLUDING THE COSTS OF RECOVERING SUCH PROGRAMS OR DATA. THE WARRANTY AND REMEDIES SET FORTH ABOVE ARE EXCLUSIVE AND IN LIEU OF ALL OTHERS, ORAL OR WRITTEN, EXPRESS OR IMPLIED. NO Santoonie AUTHOR, AGENT, OR EMPLOYEE IS AUTHORIZED TO MAKE ANY ADDITION OR MODIFICATION TO THIS WARRANTY. Some states/localities do not allow the exclusion of implied warranties or the exclusion of liability for incidental or consequential damages, so the above limitations may not apply to you. \b Amissville TADS Adventure is a work of fiction and is to be used as a form of entertainment. None of the authors depiction of events within the story are created with malice intent to any living person, thing or location. N&e!` aboutbMO actorN&:
About
\b From the Authors: "We would like to start by introducing three factions of this text adventure: The people behind it's creation, the story of Amissville, and it's life in the Interactive Fiction community. Lastly, We will discuss tips for adventuring in the land of Amissville as well as future products from it's authors."\b Amissville, Return to Amissville 2002 Works by Tilli, Baron, Lipe, Chico, Patty Judy, Mooch, Satan( no relation, pronounced SHA-tan), and Echoman.\b
Executive Producer: Tilli of the Town
\b
Editor, Chief: Baron of the Backwoods
\b
Associate Producer: Lipe of the Lagoon
\b
Technical Advisor: Patty Judy of the Plateau
\b
and
\b
Executive Programmer: A.P. Hill from AOV Services1997
\b Santoonie Corporation is: Tilli, CEO and President, Lunsford Lomax, Marketing Director, Judson Kilpatrick, Human Resources, and Bob Lucy, Mailroom Clerk, Tasha Wellington, Mailroom Clerk and Landon Burghalter, Mailroom Clerk.\b The story of Amissville will be released at a later date to keep certain puzzles a secret.\b TIPS for Amissville will also be released after a couple weeks of shelf life.\b Enjoy your visit, you are a guest in this game, the game was written for the amusement of the authors, we will monitor bug reports, all other comments can be left up your ass (ed. - A.P. Hill //edit this out before release) all other comments will be welcomed. N&"`  creditsTMO actorN(" III.jpgN("creditlogo.jpgN("credits2.jpgN(l
Santoonie Corporation would like to thank Amazon.com for it's Associates Program.
N(" amazon.jpgN(_Special thanks: Santoonie Corporation Staff, Tilli LTD & Associates, Rec.Arts.Interactive.Fiction, Michael Roberts for TADS, XYZZY News, Mark Engelberg's for TADS Tutorial, Stephen Grenade for the Brass Lantern, Bancroft III and Associates, J.P. Guilds, Override Control, The Obliteration Congregation & RPGRegistry.com. N(" rpg.jpgN(Additional appreciation:Ally for outstanding support to all RAIF'rs, Kodrik for his Daily Advice column, Plugh! for his morale support and the fruit basket, L. Ron Hubbard for comical influences and Peter Seebach for his early alliance.\b Final Thanks to the creators of Zork and to those who were responsible for it's free release in 2001, which ultimately rekindled the inspiration of text adventures everywhere. N(#|:::` start.stXF$I  room A normal looking area. Perhaps examine specific places or things that lie before you will be more beneficial during the rest of your adventure. %<:::5  attachment  attachment&pppp) river GGYou are on a mirky waterway winding through the forests of Virginia. '2(t444' murder  murder. )t444' Barlow  Barlow. *t222' Chico  Chico. +t444' parole  parole. ,p000' gang gang. -l,,,' CB CB. .p000' Jeff Jeff. /t222' robes  robes. 0x666'  Pumaman  Pumaman. 1t444' island  island. 2p000' idol idol. 3t222' stuff  stuff. 4$ White Bank Park You have encountered a small park, with a sign reading -White Bank Park, closes at dusk-. There are many picnic tables here as well as a public restroom. Numerous men can be seen wandering around suspiciously. Some hide when they see you. Conduit road ends here at a dirt road continueing north. A gravel road heads east and south lies the main thoroughfare. Whitebank Park lies to the west. O5Q*NP5t333 North Conduit RoadMN>" vNgThe road bends here slightly and continues north to south. There is a side street here to the west. MNAThe road bends here slightly and continues north to south. Suddenly you have developed a strong itch around your ankles. "Oh Shit!" you exclaim, "I've got POISON IVY!!, DAMN! ". You spend several moments cursing then decide you must go on, ........with an itch of course. There is a side street here to the west. NQN4O66T  Barlow's House on Conduit RoadMN >6BXN IYou travel along Conduit Road. You see Barlows house here. Perhaps his extraordinary wisdom can offer assistance in your quest. His house is red and all of the windows are boarded up. Across from his driveway toward the west is a subdivion entrance. Conduit road contines north and south here. Barlows frontdoor is east. N Again you are on Conduit Road. You can head north or south on Conduit or enter Edinborough subdivision to the west, across from Barlow's house. N QPNMN >?N! You head north on N" 5>N# <N& You head north on N' >N( N) O77=== Corner of Conduit Road You have reached an intersection on the street where a church sits on the corner. Yacht Basin Road lies east. Elerslie Avenue heads west and a main thoroughfare known as Conduit Road travels north and south here. N6OQ:P8S8   Yacht Basin Road RRYou are on a road now. The Castle lies on this road as well as the Colonial Heights Public Library. There are bottlerocket sticks littering the curbs, here. You see a small walkthrough to the north leading to an open field. The road travels east and west. There is a parking space under a shady tree. To the south is a modest home. WMO vlNk D  Nl!Nn)NoQ7NHMNs-Nto>Nv!NwP9OTMN{Back to the Castle. \b N|"N}N~Rq9  Dead End You have reached a turn-around at the end of Yacht Basin Road. There are tire marks on the road here from many vehicles performing u-turns. The road continues west here. TMN{ You think you see an opening of some kind through the woods here, but as you attempt to head this direction, you are driven back by thorns. N} Q8:x555  Boulevard The heart of the City of Colonial Heights in transponded by route 301 rightly named the Boulevard. You are now in the heart of Colonial Heights and can travel north or south on the Boulevard. At this point there is a road heading east. P7NSO;; Southside of Colonial Heights AAAs you travel along the Boulevard in this direction, you can't help to notice how the area starts to decline in value. The homes are very old in this area and you see many sketchy characters wandering the streets. As you continue on, you notice someone up ahead is walking toward you. They have a noticeable strut. N:O<<jjj ++Deep in the Southside of Colonial Heights You travel on..your bravery admireable. The figure is close to you now, and you don't have much time to do much. Oh no! It's your worst fear. It's Woodfin! Tim Woodfin, the Southside Leader. You think back years ago when you were in a gang and Woodfin was the rat. 'Give fake names', 'Give fake names', the motto of the crime crusader, but with Woodfin, it never failed, he would rattle off names like a principal at a high school graduation. It's been years, and now to think Woodfin's still in the gang, is, well, it's actually socially remarkable. Urban studies should be performed on him by social theologians. Tim is still approaching further south where intense traffic is biult up. OQMN#The traffic is backed up here at N>NN;=|999` name.wx@G>2 vandal QMN)?yN* killer. N, loiterer. N-, druggy local resident. ?W 5 walletMMN~#This is a black, leather wallet. N"yN@L   5 catt, cat catwMO actorN;7xMO actorO_catNameNo:What would you like to call !< ? No;No<C0No=! meows. No>A85;   newspaper The Progress Index. MO actorNPG5MO actorNtJ>" +NtL" paper1.jpgNtM'NtP" paper.jpgNtQNtRBp///5  Kings RobesC|:::O  door8D|:::O  doorkEiii5  billfold 77Your own billfold. It contains your driver license. F|;;;5 One Hundred dollar billGx5555 Fifty dollar billH  5  charge card ? A plastic credit card from a credit institution entitled , Discover. This card is lamenated with a plastic coat picturing 'Billy White Shoes Johnson'. The NFL logo indicates that this card is a professional football league fan card. The number on the card, 0102 3564 2992 1763, exp 5 '04. The name on the card is Robert Priestly. There is also a signature on the back. You ponder whether or not you should memorize the signature. IMO actorNJMO actorNFYou memorize the handwritten signature to the best of your ability. N"H-N{MO actorN|MOactordobjNI E >HSN'You pull out your credit card, and flop it on the counter. The Red Lady takes it and slowly slides it through the credit card reader. It doesn't seem to work. She tries again, this time sliding the card repeatedly. Again nothing. Finally with one last swipe, a beep is heard. A line of customers is forming behind you, mostly grumbling at the time thats depleteing. "Okay, sign here, " says the clerk as she produces a receipt and lays it on the counter for you to sign. She eyes the signature on the back of the card while waiting for you. NJK&NMN8You do not have sufficient funds to pay for the item. NNI  5  magazine ??A magazine entitled "Field & Stream, Super Duper Issue#278". QMO actorNt<RMO actorN?>HRNI'You pull out your credit card, and flop it on the counter. The Red Lady takes it and slowly slides it through the credit card reader. It doesn't seem to work. She tries again, this time sliding the card repeatedly. Again nothing. Finally with one last swipe, a beep is heard. A line of customers is forming behind you, mostly grumbling at the time thats depleteing. "Okay, sign here, " says the clerk as she produces a receipt and lays it on the counter for you to sign. She eyes the signature on the back of the card while waiting for you. NJP>NKMNN8You do not have sufficient funds to pay for the item. NONPMOactoriobjNlSH _NlU\^! 8 isn't really the appropriate currency for the item. NlWNlXMO actorNY5aMO actorN+_(You decide to spend several moments looking at the fishing magazine. You find an interesting article on making fishing line out of the interior root of a GayPuPah Plant. After an intrigueing hour of GayPuPah research, you are now highly educated on the use of natural fishing line products. N+`"N+aJl,,, The air grows tense. RRSeveral convenient store shoppers are looking at you, to see what happens next. PMN">IE >I}_N04You hear the screams of the Red Lady, as you leave. You scurry across the small parking lot up the hill towards the Boulevard. It is at this time you see four police cruisers coming from all directions! Blue light special! You run with magazine in hand, but don't get very far, as a cruiser cuts you off. You hit the car hood and flip over the other side, falling hard to the ground. As you try to focus, you are swarmed by mulitple police officers who have grabbed your arms behind you. You feel an intense pain, as one of the female officers has her knee on your head, pushing it hard against the asphalt. You sream, then struggle. Another male officer snorts at you, "Oh, you wanna play rough, uh?, Take this!" The officer starts to spray you with mace! You start to hyperventilate, then all goes black. N1T>N2N3SN4KT5;  receipt P <<The receipt is a basic bill of sale, nothing spectacular. (MO actorNz)rMO actorN>H-N|You sign the receipt and hand it to the clerk. She carefully inspects the signature to the card signature. After several moments and continued customer sighs, she exclaims, "Mr. Priestly, please step aside, I have to call this in. " She proceeds to pick up a phone and you watch her diligently as you notice her press only three numbers, 9 and two others you couldn't see. NQ>NNvYou forge the signature to the best of your ability, making sure to include all the curly loops and dotting the i. NR>NNLx6665 Twenty dollar billM5;  receipt Pat's Sporting Good\b Bill of Sale\b 1 Item.....Tent, Burlington flap mixed torque Lt213 $50.00\b Cash................................................$000.00\b Credit....0102 3564 2992 1763 Robert Priestly........$50.00\b tax..................................................$5.94\b Change...............................................$00.00\b .\b "Thank you for your business. Pat and Bobby." N5;  receipt rr7 Eleven\b Bill of Sale\b 1 Item.....Field & Stream......... US Issue, Canada $5.95\b Cash................................................$000.00\b Credit....0102 3564 2992 1763 Robert Priestly........$5.95\b tax..................................................1.21\b Change...............................................$00.00\b .\b "Grab a Big Gulp and Big Dog." O$5;  receipt Pat's Sporting Goods\b Bill of Sale\b 1 Item.....U.S. Army Issue Canteen......... US Issue, Canada $5.00\b Cash.........................................................$000.00\b Credit....0102 3564 2992 1763 Robert Priestly..................$5.00\b tax............................................................$1.21\b Change........................................................$00.00\b .\b "Thank you for your business." PP) Customers are waiting. 33A pen is next to a receipt on this 7-11 counter. PMN*>IE >I}_N84You hear the screams of the Red Lady, as you leave. You scurry across the small parking lot up the hill towards the Boulevard. It is at this time you see four police cruisers coming from all directions! Blue light special! You run with magazine in hand, but don't get very far, as a cruiser cuts you off. You hit the car hood and flip over the other side, falling hard to the ground. As you try to focus, you are swarmed by mulitple police officers who have grabbed your arms behind you. You feel an intense pain, as one of the female officers has her knee on your head, pushing it hard against the asphalt. You sream, then struggle. Another male officer snorts at you, "Oh, you wanna play rough, uh?, Take this!" The officer starts to spray you with mace! You start to hyperventilate, then all goes black. N9T>N:N;SN<QAAA)  Enters, Officer A.K. Williams.MNKYou stand next to the counter precariously as a Colonial Heights Police Officer approaches. Behind him, you see several squad cars pull up to the 7-11. In the distance you hear several sirens from far away approaching. The Officer has a name badge that you can read clearly now that he is upon you, A.K. Williams. A.K. pulls out his revolver as convenient store customers scream and fall to the floor. You are totally caught off guard, as you raise your hands in the air. You can see now, that several police units from nearby counties have arrived, black and white units from Petersburg and Green cruisers from Chesterfield County. But you really become frightened when you see a Virginia State Trooper arrive. NLT>NMR) The customers applaud.sMNEThe clerk hands you a receipt for your purchase and says, "Next!". N >N&N!PSS Winn Dixie on the Boulevard As you travel on the Boulevard you see a Winn Dixie grocery store on your right. There is a sliding glass door entering the store to the east. There is 7-11 store across the street to the west and the Boulevard continues north. P$MN>NQ$MN>NNO:Tt222) Colonial Heights City JailMN >TBJN ;You awake from a deep slumber and find yourself in jail. yN mYou are alone in a cramp cell, you have just awoken and stand in the middle of the room in a slight daze. N N Ux6665 Twenty dollar billVt3335 Ten dollar billWt4445 Five dollar billXt3335 One dollar billY.  66bullet (Bam! You get hit! The pain is unbearable. ) 88a simple berry from a tree, but a bullet when thrown. Z./   dresserMN{UAn antique piece of fine woodworkmanship. There is a drawer below the top counter (N|[| open closedN}). N~[x666.W Z drawer|\18  bed ((A simple twin bed with Batman sheets. MO actorN\1MO actorN]~6N'You don't find anything of interest. N"]~NVYou feel around under the bed and find something. You pull it out to reveal a gord! N>]&NNN]@@@5 gord A strange root. ^VVV5 _  battery a typical alkaline batter. _<  6 [  lanternkMOactordobjNFf^ FNFhYou can't put   into the lantern. NFiNFj)kNFk5MO objNs^ !NtGMNw>^  Ny<xN{iThe lantern (which contains a battery) is turned on and is providing a warm, reassuring beam of light. GN};The lantern (which contains a battery) is currently off. N~MN8The lantern is off. It seems to be missing a battery. NNBMO actorN\<It's already on! N\,MO actorN>^  @NThe lantern is now on. N"N;N/The lantern won't turn on without a battery. N?MO actorNS<It's not on. NSA^MO actorN'Okay, the lantern is now turned off. N!N`@@@` tie?.?@Ga] ] ]5 [ rope 11A blue nylon rope extending 30 feet in length. MO actorNjMOactordobjNQYou tie one end of the rope to the grappling, and successfully attach the two. NNaN!>a&N!b&Nc&N"aNkMOactorioN<:NIt's already tied to < ! NNiMOactorioN<You cannot attach the items, try tieing one to the other. Nb  5 grappling hook HHA small anchor that has three points. An excellent grappling device. kMOactorioN~<:NIt's already tied to < ! NNMO actorNMOactordobjN"QYou tie one end of the rope to the grappling, and successfully attach the two. N"aN"!>a&N"!>b&N">c&N""aN"iMOactorioN<You cannot attach the items, try tieing one to the other. N #MOactorioNn 8MOactorioN testing. Nc5  rope (grappling hook attached) 99A nylon rope attached to a three prong grappling hook.   grapplingMO actorNMO actorN> d E>cVN+You climb up the rope effortlessly to an Ne>NCN"You cannot climb the limp rope. N)NNdt  ) Foyer#MN>cN The foyer contains a brown rug and a plant placed on a stand in the corner. Chills fill your spine as you glance sharply to the other rooms, a room to the northeast, and small walkway to a room to the south and broken stairs leading up. You cannot climb the stairs, however a broken railing is just out of reach, but could be used to climb up. The railing however is more than five feet above your reach. There is a rope hanging here suitable for climbing. %NThe door creaks open as dust falls from above. You enter through cobwebs into a small entrance area you deduct as a foyer. The foyer contains a brown rug and a plant placed on a stand in the corner. Chills fill your spine as you glance sharply to the other rooms, a room to the northeast, and small walkway to a room to the south and broken stairs leading up. You cannot climb the stairs, however a broken railing is just out of reach, but could be used to climb up. The railing however is more than five feet above your reach. NMO actorNOrMO actorNs;You climb the rope and skimmy upon the upstairs landing. NseNsTNOSRMN >cN"JYou successfully attached the rope to the railing above and climbed up. N#eN$e>c&N%MN(&You cannot climb the broken stairwayN)!N*N+e) Upstair Loft wwYou are standing in a very small hallway leading directly to a loft to the east. Sunlight is shining from that room. PSdfZZZ5 [ CB AAA handheld CB unit. You see a green button and a on/off item. CMO actorN~>fIts already on! N~,tMO actorN;The CB unit is now ON indicated by a faint static sound. N"fNDMO actorNA>fIts already off! NAASMO actorNThe CB unit is now off. N"fN=MO actorNhN)NVMO actorN' .You say, "This is me. Come in please, over. N' =<MO actorN>hN)N>VMO actorN.You say, "This is me. Come in please, over. N<MO actorN!>hN!)N!VMO actorNc.You say, "This is me. Come in please, over. Nc.<MO actorN >hN!)N"/VMO actorN%.You say, "This is me. Come in please, over. N&hsss. f green button KKA green button that can be pressed. Its located on the side of the unit.MO actorN/MO actorN2>f\N43You press the green button and the static stops. N5"hN6>N72You press the green button but nothing happens. N8iMOrmmsgOiN?N@>NB>@cND$You'll never get through carrying NE>@ . NF!NGNHNISNJ\bNKNLjl***L [ blue Puma shirt @@This is a short-sleeve tshirt embroidered with the Puma logo. MO actorNUMO actorNXKBaron looks at you oddly, "I hope you are planning on returning that".\b NY)NZk\)  Backyard You find yourself in the back of the Castle. There are many squirrels and rabbits running to and forth. The area is fenced in and no other visible exit is evident. There is a door to north.\b You see a broken trampoline here. Nl{{{D Baron, Baron BaronXMN>l" NTroy, the Baron of comedy, is a young man adorned in Puma attire. His yellow hair contains wings that jetison from each side. NTroy, the Baron of comedy, is a young man adorned in Puma attire. His yellow hair contains wings that jetison from each side. Baron is also bleeding. NMOvdpiN 5N&"Hello," Baron responds cheerfully. 8NG E  N<<N-"Sorry, but I must have the King's Robes." tNh"I will follow you," Baron says. "Let us embark on an epic journey to Amissville, land of adventure." NSNG"I'm sorry, but that would not be something James T. Kirk would do." N*N#MOactorioNV^MOactorioNm PNDYou hit Baron with the crowbar and he yells out, "Dammit! Stop!". Nn 6N*You strike Baron silly with the weapon. N &N"Dammit Man! Stop!". MNABaron is now bleeding profusely from a wound inflicted by you. N"lNeMO actorNf MO actorNYou swiftly get into KungFu stance, by standing on your pointy toe, then you deliver a ruthless round-house kick that hits Baron squarely on the jaw. Baron begins to bleed very heavily in the chin region. N"lNgMO actorNhMO actorN;aBarons grabs his nose after such a vicious sucker punch. 'Asshole' is all he keeps repeating. N;"lN;#MOactorioNMOactorioN N"Ah, Amissville. The great land of terror. It is a grand place in which to survey," Baron says. "I'm afraid it's much too complicated to go into in any detail right now, but you have my assurances that you won't be disappointed." eNY"I do not wish to discuss that, it is highly confidential," Baron says apologetically. NMMN<GN8Baron is here, waiting patiently for the Kings Robes. hN\The Baron of Comedy, wrapped in Kings Robes, is here, smirking at your thought processes. N&&*The Baron waits for the Robes to arrive.LThe Baron extends his arms out as if he was truly holding the Kings Robes.=The Baron reminds you of the importance of the Kings Robes.4The Baron sings a song about a King and his robes.8The Baron demands that you find the robes immediately![MN< > 5N\bN <@N N -MN> 9 NN> : NN< >  N> o SNDBaron brings out Willy for a walk, then quickly returns her home. & N< p BN3Baron takes a running leap to the top of a tree!  N> q E < 8 GN8Amazingly, Baron scrambles up the tree and joins you. l N> 8 E < q FN7Baron descends smoothly down the tree and joins you.  N> r E < s D> s E < r FN7Somehow, Baron manages to squeeze through the crawl.  N> t _N!PBaron follows you. When he sees the house he mumbles something about a Bitch.  N"> u N%"Why is the campsite so hard to find each time?", you ask Baron. "Don't look at me, it's Tilli's fault! Blame him. He's the one who said, and I quote, 'If WE have a hard time finding it, so will someone else.' ", mocks Baron.  N&> k }N(nThe Baron shoves you as he jumps on the trampoline. "Allow me to show you the finer art of tramp jumping". | N)> v 4N*%"Warp factor One," says the Baron. 4 N+> w 'N,Baron yells, "Shit!". N-> x JN.;"Hopefully, you approve of my hard work.", states Baron. N/> y MN0>Baron request that we all go dancing instead of Amissville. :N1> z SN2D"Hey Pat!, does Ashland ring a bell, HAAhahahah..", laughs Baron. N3> { $N4Baron is sleeping. N5> | ,N6The Baron is still asleep. [N7> } =N8.Baron wakes up, "Geez! Are we there yet?".  N9> ~ MN;NABaron unharnesses his backpack and let's it drop to the ground, "Hhahaha, ...look, my empty can of Barlett Pears in Heavy Syrup from last year is next to my empty can of peaches from the first trip three years ago. The history of this place, is overwhelming. Haahahha! " Baron approaches you, "The sun has officially resided amongst the dead, provide me with a tent and I will supply us with shelter." ND{After amusing himself with several artifacts left on the ground from past adventures, Baron begins setting up the tent. NENF>  NUvThe Baron holds up a can of peaches. "This unholy can of peaches, now rusted and decayed is the very first item brought upon this very sight in 1983. It lays here now as a symbol of our intrusion. It's metal content, sharp and rusted...how much more it differs from the green grass and weeds upon which it lay. So that it shall remind us that we too do not belong here. But yet we have not rusted. We have not cowered into the land as dust, for we have come here TODAY TO CONQUEOR THIS LAND OF AMISSVILLE." The Baron's voice steadily rises, "EVERY BLADE OF GRASS, EVERY WEB SPUN TO DETER US WILL FALTER, WE HOLD NO QUARTER FOR ALL THAT STAND IN OUR WAY AS WE ENTER THE PORTAL OF ADVENTURE, TO THE EDGE OF THE LIGHT WHICH IS BUT OUR DOORWAY! OUR MACHETTE IS SHARP, OUR STRIDE IS LONG, TOMORROW, WE CARVE OUR WAY INTO THIS LAND AND BEHOLD ITS RICHES, FOR THEY WILL SOON BE MINE AND MY BROTHERS!!!" Baron is standing now, holding the can out with a straight arm into the night. He quickly drops his arms and pulls out a can of Barlett Pears. "..and now time to add to this archive of trash. " Baron starts to eat pears from a can. NW\bNY> <&NZN]!N^N_pMO actorN3`qJMOactordobjNWcB NWe<NWfNWg] qNWiHBaron accepts the gord and raises it in the air, "Hail to the Gord.". NWj>]&NWkuNWl ,NWn< ~ NWqxBaron takes the tent, "Great! You bought one. As soon as we find the fabled campsite, I will set this up for us.". NWrl>&NWsWNWuKBaron takes the tent, "Very Good. The fortress will now be constructed." NWvl>&NWw8NWz#Baron doesn't appear interested. NW{NW|MO actorN}MO actorN<3NBaron appears perplexed. NGN>BNUThe Baron's eyes widen as he sees the Kings Robes! He is very grateful that you have found the precious treasure. "The Kings Robes! I am now King. For your hard work , I will now accompany you on your quest. The Quest known as Amissville! I will follow you. Oh, here are Pat's keys. He walked home after a night a beer drinking.". N"BzN!>B&NN> &N"BNCNCN!N4NYou do not have the garment. NN m 5   crowbar ,,A black, iron crowbar used to pry things. MO actorNr21MOactordobjN3nsss5  cavalry sword What a fine piece of workmanship. A long, sleak silver sword. A saber of the Confederacy, indicated by a C.S.A. marking on the hilt. There is also an anchillery endorsement on the blade, a fine script. MO actorN=1MOactordobjN?>o^^^) Soccer Field ooYou come out of the woods unto a large open area behind the Colonial Heights Vocational school. This appears to be a large soccer field, evident by the numerous netted goals. A set of bleachers line this side of the field and far off toward the east you see what appears to be an opening to a mysterious pathway. To the south is a small beaten path to a road. O8P_MO actorN $NCNN)N>MO actorNCN)Np]]])  The Cliff The pathway you are on, ends at the top of a dynamic cliff of epic proportions. You look down to see the face of the cliff which is steep and rocky. There are blood stains sheered down the sides and many strange footprints are located around the cliff. The view here is splendid as you look out toward the Appomattox River over many treetops. The smell of the river however is acrid. QSMN It is too steep to descend without sophisticated equipment. There is a tree that is just out of reach looming over the cliff. N qX) Up Shady Tree You have climbed a tree all the way to the top as far as you can go. The view here is splendid. To the east you see a cliff in the woods. To the west you see a church. There is markings inscribed in the tree here. S8ruuu)  Dark Forest 44You emerge from the sewage tunnel, smelly but generally unscathed, and find yourself peering up to a small cliff. You scamper up to find a path leading north into a dark wooded area. Closer examination of the trees indicates that they may have been in a forest fire years ago. The path continues north. OMN (Crawling),\b You bend down and hunch your back as you start to snake through the tunnel. For a moment, you think you're stuck, but you manage to wriggle your way through. You emerge on the south side of the narrow crawl.siN NsOOO) Tunnel  You come to an opening that resembles a tunnel. The tunnel enters underground to the north and stretches beneath the ground for at least 100 yards. You can see the other end, but travel would be slow. You hear the sound of traffic from an interstate road above. ORNMN (Crawling),\b You bend down and hunch your back as you start to snake through the tunnel. For a moment, you think you're stuck, but you manage to wriggle your way through. You emerge on the north side of the narrow crawl.riN t<) Reybok's PlaceMN >zN >tBN You ring the doorbell and soon after the door opens. It's Chris Yates, Jeff's brother. " Jeff's not here. He took off for the woods again, adorned in his black cape and accompanying Katana. I broke into his room and I'm rummaging through his belongings, want to come in? " You think about at least going in to get a drink, but soon you hear a girl yelling and screaming...it's Megan! Jeff's evil sister. You decide it best to leave as soon as possible . You see a sewage ditch to the west. N You ring the doorbell again, and Megan answers. She takes one look at you and slams the door. You think she called you an obscene name, but you were uncertain. N N Jeff is walking up to his front porch, then invites you in, "Don't worry about Megan, I'll kick her ass if she bothers you." You can follow Reybok into the black house by going south. N OQNuL   ) Amissville Woods Lipe sights a few markers, obvious to you as you watch him bend down every so often. Then with a wave of his hand, you continue movements, slow and methodical. The woods here are thick, but not dangerous compared to the woods beyond the campsite. Previous adventures remind you of 'crawling' at times. With all this gear, you are glad not to have to do that, at least not until after the campsite is up. You continue to follow Lipe to the north. NBO@vqqq Interstate 95 North 22You and your accompanying rogues and ruffians are well on your way to Amissville, U.S.A. on Virginia Interstate I95 North. As you head past the Colonial Heights Welcome sign on a watertower, you can only breathe a sigh of relief as you leave the cop infested city. You look at your companions and gear and only hope that you are prepared adequately enough to survive a night in the treacherous land of Amissville. One night is all you need to survive. Though your apprehensions of the dangers that loom ahead fill your thoughts, you decide to lean back and enjoy the ride for now. It's very late in the afternoon and you should reach Warrenton, the small town that lies just outside of Amissville, before sundown. Warrrenton, you know, will be your very last stop to prepare. The road continues north here. Nww Walthall, on I95 North vvYou continue driving north, now passing by the Walthall exit, in Chesterfield County. You look briefly as you pass by to see numerous Chesterfield County police cruisers lined up on the exit ramp. They too, appear to be checking cars that attempt to get on the interstate. You are glad you passed the checkpoint when you did. The road continues north toward Richmond. Nyx) Campsite, Tent ArealMN)'l>N-'Baron has constructed a tent in this area of the campsite. The tent is surprisingly large with a single zipped door. It appears that Baron has picked a nice level spot and has secured the tent with spikes in the ground. [N0'OThis area of the campsite is nice and flat, the perfect location for a tent. N1'y Richmond, on I95 North rrYou see the towering skyscrapers of Richmond up ahead, the capitol of Virginia. The Interstate cuts through the heart of the old city. As you near, you gaze out over the bridge spanning the James River, to view a tall, old clock tower. 5:30 p.m., exactly. The city passes as quickly as it came as you head north. What's this up ahead, you see a hitchhiker here. Nzz< Ashland, on I95 North You continue the long path to Amissville. You now pass a small suburb north of Richmond called Ashland. I95 continues north as you look for the exit for route 17 north to Warrenton. N{{ ""Route 17 exit ramp, on I95 North Finally you see the exit to route17 North up ahead. You cruise off onto the off-ramp and turn right on Route17 which continues north. N|| Route 17/15 North After an hour passes on Route 17, the road combines with U.S. Route 15 north and signs indicate less than 20 miles, north to Warrenton, your waypoint. N}} Warrenton, VA. kkAlas! You have arrived at Warrenton, the border town to Amissville. A quaint hommlet set deep in the foothills of the Blue Ridge Mountains, this village is to be your final stop to prepare for the journey into the woods. A typical setting, a main boulevard with fast food chains, grocerers and banks. You also see hotels, laundrymats, and car dealerships. N Q ~t$$$) ``\t