TADS2 bin v2.2.0Fri Jan 14 21:49:56 2005 XSI:?@OBJKMO drN|N\NN   !} closed. N!NNMOlocactorvobjN  D  N N~D yN ! NN%You% can't reach   from  . N*NNllMO listOcnttotiobjjN9N:N=@N>NF+O scNJ6NK8NM@NN1NONPNSNUNVNWNXNYxxMOobj1obj2N"66 E E%E E  N&MO cntNeNf onetwothreefourfivesixseveneightnineteneleventwelve thirteen fourteen fifteen sixteen seventeen eighteen nineteentwenty@NkNl88MO objN\N] LLMOobjdepthNqUUNr MO objOlistitotNNNN9N@NNN ddMO parmNN>N>> N MOlOtotic totweightNNNNN@NN N  N N wN N MO listO$itottotbulkremcurN N!N"N#dN%@N&N'N(N)N*N+TTMO amountN8>N9>> N:XXMN:You stumble around in the dark, and don't get anywhere. NMN{In a total of >N|' turns, you have achieved a score of N}> points out of a possible N~>.\nNllMN0N\bThank you for being our guest in \(Return to Amissville!\), now get out.\nN1hhMN7***\bYou wake up some time later, feeling refreshed. NN\\MOoNP" NQ! NS(NTqNU(NV8NW%NXNY"!NZ/N\ N]# &N^ŕ#!N_MO objOretilstlenNk Nn"D"E |~NqNrNsNt!Nu@NvNxNy00MO parmN"{NMOret html_modeN@" E @N&NNNN NNHHMOxNNh h hdC79gX]X^MOobjflagsindent O<icounttotlistcurdisptot prefix_countN"KN"N"N"T oO"contvisN"D"E |D NNNN"ZN"N"N"5N"N"N" N"N"N"N"@N"@N" N"N"+O"before after j scN6 N   zN @PN 'NN4NN NN N N NNN"T VO"jNG\nNGNG\tNGN"  pN" N" , =N"  N" and N", and N"N"N" N",N"1N"! N""N"#N"&N"' (being worn)N"(E  N") (providing light)N",N"3T E N"9T dN";+N"< (upon which %you% see%s% N"> (which contains N"?N"BN"ET N"F)N"GN"HN"IN"J  WMN <|MN <|MN <  <}N<|-N open. N)N@N closed. NX"N)NN|jMO actorN !<|>N # <  !<} already open! N $N %MO actorN}(<>N}* Opening <  reveals . N}+N}- Opened. N}."|N}/mMO actorN2<|@N4 <  !<} already closed! N5N6AMO actorN9 Closed. N:!|N;eMO actorN><|8N@ <  !<} closed. NANB_MO actorN9F<|E X"&N9G\^!< closed. N9H+&MO actorNI<MO objN{ N}gNGN Sitting on   is N. NNNE N N  seemN:sN to contain NN. NNNE NNMO objOlistitotthisobjNNNNqN@NE E NNNNsN @@MOpointsturnsN!N!HHMOpointsturnsN/N"#$MOobjactorOretilstlenN N! NN"D"E |D NNNNDN@ N@$NNC EC  NC$NNN%,,MO objN[Nls&MO fnameNKNN>> N Restored.\bN"C N"NN/The saved position file could not be opened. N!NN4This file does not contain a saved game position. N!NNbThis file was saved by another version of TADS that is not compatible with the current version. N!NNwThis file was saved by a different game, or a different version of this game, and cannot be restored with this game. N!NNAn error occurred reading the saved position file; the file might be corrupted. The game might have been partially restored, which could make it impossible to continue playing; if the game does not seem to be working properly, you should quit the game and start over. N!NN!NNRestore failed. N!N7eQ\N'00MO newPlayerN C N NC! E C ! NCC N! E  ! N N meCC1N!myselfCC1N$BN'meC0N(myselfC0N)(<<<</ MOnN>MN?["MO avNW@0MOavnO objNE! NF<NG<NH!NIZNJNK#%NLNMMOnNDN"#MOavipNhQ<! ^NhS?%You%'ll have to be more specific about which one %you% mean.NhT*NhUNhV"7MOavdpNW<#)@>>>"MO vlN!*  ) in out ofBMNu< Nv< Nw!NxCMN{!< , !< !< N|aMO verbosityN<N<N<N< NYMO objN)< ! D<N))N)< N)MO#actorvdobjprepioN! E<E + NN! E<E , E - NNGNYMO otherRoomNf%You% can't reach that from !< . Nf+`  inspectBMOactorobjseqnoN(N(.0,` askb8MOactorobjseqnoN, !.b0-4` tellb8MOactorobjseqnoN- ! iMOactorprepNqb Nq !Nq Nq.b0.  2EMO actorN9d %You% can't have < . N9e 4MOactorioNh <Ni EMO actorNl %You% can't drop < . Nm 4MOactorioN p <N q RMOactorioNCt %You% can't put <  anywhere. NCu RMOactorioNx %You% can't put <  anywhere. Ny EMO actorN| %You% can't move < . N}  QMOactoriobjN> %You% can't throw !< .N> /5MN<>NOn <  %you% see%s% . N4NThere's nothing on < . NNMO actorNj:MOactordobjNN+MO actorN3MO actorN@< >N@On !<  %you% see%s% !. 0N@There's nothing on !< . N@0  .*/MN  out ofMO actorNSuMN1%You're% not going anywhere until %you% get%s% !< !< . N!N&MO actorN<&MO actorN<fMO actorNJ  5NJ%You're% already on < ! NJNJdMO actorN Okay, %you're% now sitting on < . NN/MO actorN <N /MO actorNU<NU10 bed on out offMO actorNHOkay, %you're% now lying on !< .NHNH2\3\3\3\3 onMO objNCFMO objNeG,$MNJa <NK=MNN<NO<:NPsNQ &MNTthe <NUBMN\<:N]theyN_itN`BMNg<:NhthemNjitNkGMNo<:Np they'reNrit'sNsBMNw<:NxdoNzdoesN{}AMN<:NareNisNGMN<:Naren'tNisn'tNLMN<:N themselvesNitselfNEMN<:NthoseNthatN-MN<MN<:IN\^!< look like ordinary !< to %me%.JN\^!< looks like an ordinary !< to %me%.N/MN%You% can't read <,. [MOvdpiN}!%You% %have% lost %your% mind. N}*N}MN"MN"MO objO mylocN"< N"TN" N""N"N"N"N"!N"&MO objO locN< N4NN NN< N< < N NNNMO actorN[Please specify the name of the game to save in double quotes, for example, SAVE "GAME1". NMO actorN.aPlease specify the name of the game to restore in double quotes, for example, RESTORE "GAME1". N.MO actorNgYou should type the name of a file to write the transcript to in quotes, for example, SCRIPT "LOG1". NxMO actorNRPYou should put what you want said in double quotes; for example, SAY "HELLO". NRUMO actorN Pushing !<  doesn't do anything. NJMOactoriobjN+ $There's no obvious way to do that.CMO actorN{ $There's no obvious way to do that.CMO actorN $There's no obvious way to do that.JMOactoriobjN $There's no obvious way to do that.CMO actorN] $There's no obvious way to do that.EMO actorN %You% can't wear < . N zMO actorN <  9N %You% already %have% < ! N N <N MO actorO q locN < N GN  N  N   N  N  MOvantageO  locN < N ! N !N   E<N "N  N "N $E N %"N - ! E  E  <N /"N 2!N 3MO actorN& FRN& H\^!  ! not respond.N& IN& JN& K4"SN& M!There's no point in talking to !.N& NN& ON& Q< ! N& S  KN& T%You% can't reach !< from !  . .N& W%You% can't reach !<.N& XN& YN& Z< D < |N& [< =N& ]%You%'ll have to open !<   first. N& ^PMO otherRoomN<j$%You% can't reach that from here. N<kMO actorO locNr ! D ! Ns!Nv  ! Nw"N}< N~! N!N D  N"NNN!N\MO actorOtotbulk totweightN <N N~ N<< N +N%Your% load is too heavy. }N 9N*%You've% already got %your% hands full. /N<&N Taken. NN|MO actorN~:N%You're% not carrying < ! NN<N4MO actorN NIMO actorN%You're% not wearing < ! NRMO actorN %You% can't put anything into < . NMO ioOvcontprepN  oninN%You% can't put !<  ! !  , because !  !} !   already ! !  N  N , which !} !   already ! !  N }N. NMOactorioN)! N)N)<  @N) <  is already in  ! N)N) EN)%You% can't put <  in !<! N);N)N)<N)<N)FMOactorioNN<&NNDone. NNOMO actorNThere's no good surface on < . NMOactorioN! NN<  @N <  is already on  ! NN EN%You% can't put <  on !<! N;NN<N<NFMOactorioN<&NDone. NMO actorN`:MOactordobjNNMOactorioN! E <GN <  <N in  . NN<N4MOactorioN_<N_MO actorN:MOactordobjN N MOactorioN ! E <DN <  <N on  ! NN<N4MOactorioN<NSMO actorN!%You% can't plug anything into < . NXMOactorioN(%You% can't plug <  into anything. N(JMO actorN"It's not plugged into < . N#nMOactorioN&! <N'\^!< not plugged into  . N(GMO actorNJ+There's nothing in < . NJ,AMN-%You% can't see much through !< .\nUMO actorN0#%You% can't see anything through < . N1JMO actorN94There's nothing under < . N95MO actorN6,MO actorN9<N:MMO actorN=I don't know how to read < . N>KMO actorN2AThere's nothing behind < . N2BYMO actorNE Turning !<  doesn't have any effect. NF^MOactorioNI Turning !<  doesn't have any effect. NJ^MOactorioNFM Turning !<  doesn't have any effect. NFNGMO actorNQI don't know how to do that. NRPMO actorNUI don't know how to turn <  on. NVQMO actorNM YI don't know how to turn <  off. NM Z@MO actorN \!%You% see%s% no way to do that.GMOactoriobjN ]!%You% see%s% no way to do that.IMO actorN7!^%You% can't use !<  like that.@MO actorN!`!%You% see%s% no way to do that.GMOactoriobjN!a!%You% see%s% no way to do that.IMO actorN"c%You% can't use !<  like that.MO actorNh"e:MOactordobjN"hN"itMOactorioN"lSurely, %you% can't think < N"m knows anything about it! N"nMO actorNF#o:MOactordobjNj#rNj#sfMOactorioN#vIt doesn't look as though !<  is interested. N#wMO actorN$z  CN$|%You're% not !< !< ! N$}JN$~< ! 8N$%You% can't leave !< ! N$N$MO actorN$<TN$%You%'ll have to unfasten !   first. N$rN$Okay, %you're% no longer !< !< . N$<N$< &N$N$bMOactorioN% Attacking !<  doesn't appear productive. N%`MO actorN6&)It's not very effective to attack with !< . N6&]MO actorN&\^!<  !<n't appear appetizing. N&]MO actorN&\^!<  !<n't appear appetizing. N&MOactorioNb'~:Nb'%You're% not carrying < . Nb'Nb'<Nb'FMOactorioN'<&N'Done. N' TMO actorN5( Pulling <  doesn't have any effect. N5( MOactorioN(~:N(%You're% not carrying < . N(N(<N( TMOactorioN)%You% miss%es%. N) <&N) qMO actorNp)~ANp)%You% could at least drop <  first. Np)Np) :MOactordobjN) N)MOactorioN'*~:N'*%You're% not carrying < . N'*N'*<N'*TMOactorioN*%You% miss%es%. N* <&N*|MO actorN+~:N+%You're% not carrying < . N+N+<N+GMO actorN+ Thrown. N+ <&N+#MOactorioN+nMOactorioN,! <N,    impressed. N,N,IMO actorNt, <  < impressed. Nt,NMO actorN, <  looks a bit cleaner now. N,#MOactorioN-SMOactorioN@- <  looks a bit cleaner now. N@-SMO actorN- Moving <  doesn't reveal anything. N- XMOactorioN-  Moving <  doesn't reveal anything. N- HMO actorNP.  That doesn't get us anywhere. NP. XMOactorioN.  Moving <  doesn't reveal anything. N. TMO actorN.  <  !<n't seem to help. N. MOactorioNV/ ^You should put what you want typed in double quotes, for example, TYPE "HELLO" ON KEYBOARD. NV/ ]MO actorN/  Touching < $ doesn't seem to have any effect. N/ [MO actorNJ0  Poking < $ doesn't seem to have any effect. NJ0  MO actorN0 !PMO actorN0! (You'll have to tell me how to do that.N0" "1MN# %You% can't seem to do that. ##MO actorN\1$ <"$#MO actorN1% <"%#MO actorN1& <"&#MO actorN1' <"'#MO actorN2( <"(#MO actorN)2) <")#MO actorNR2* <"*#MO actorN{2+ <"+MMO actorN2. %%You% find%s% nothing of interest. N2/ '#MN4 < <&N5 ( MN: !<&N; )MNC C<4 1 1 E  2QMOvNU9 < NU: < NU< "NU= oMOvdpiN@ \^!<  !<n't appear interested. NA *NB ~'MO objN!C M6MNF \^!<, is here. NG MO itemNJ \^!<  !<} carrying !  and won't let %youm% have !. NL lKMO actorNO But !<  is right here! NP &NMO objNkS <mNkT < <m&NkU )&NkV p6MNX < he< sheitq8MNY < his< heritsr<MNZ < he's< she's it'ss7MN[ < him< heritt<MN\ < he's< she's it'su sv esw hasx doesy iszMNb < n'MOwordlstNJc !%MOactoriobjNwd PMOactoriobjOlstitotNi /Nj Nk  E,@ itthemhimher ! D  @Nn "Could you be more specific?"No Np Ns 8Nu @<nNv Nw Nz <oN{ o !!"I don't know much about that."dMO actorN !If you want something given to !< , just say so.N p]MO actorN  0N $That wouldn't accomplish anything!N qSMOactordobjN \^!<  rejects the offer.N `MO roomO(Eold_loc_visiblenew_loc_visibleNT ! E rNT sNT ! NT NT < ! E< CNT CNT C ! EC EENT <tNT <&NT C ! EC EENT <uNT tOMN < IN \^!<  leaves the area.N uOMN < IN \^!<  enters the area.N *v Zw [x \y ]z `{ a| b} c~ d e ^ _5,***26$$$$5,MO actorO %waslitN5n  N5q "-N5r "N5s %You% switch%es% on !< N5v  EHN5x , lighting the area.\bN5y  N5z N5| .N5} 75+}MO actorN F%You%'ll have to be more specific about how %you% want%s% to search !<. N .MOactorlistOfounddestitotN </:N N N )N N !N N  N @N N N <0N  N %You% find%s% N N N N @,N N , nN  E  N  and 9N  E  N , and N @&N N N <0(N , which %you% take%s%. N ! N ! E N !N N /087MO actorN! 1MO actorNE <  6NE There's nothing under !< . fNE <! ;NE There's nothing else under !< . NE <<.NE 97MO actorN! 2MO actorNE <  7NE! There's nothing behind !< . gNE" <! <NE# There's nothing else behind !< . NE% <<.NE& :7+MO actorN!8 3MO actorNE; <  3NE< There's nothing in !< . cNE= <! 8NE> There's nothing else in !< . NE@ <<.NEA GMO actorND <  D<! NE )NF 4cMO actorN\I <  D<! N\J )4N\L <<.N\M ;5MO actorN 5,MO actorN= <N= MN <N <5/MO actorN <N 6hMO actorNN That was delicious! NN >7<87NN !<&NN 8MN >9=    .:; <MN  < N + can be turned to settings numbered from !<: to !<;. \^!< currently set to !<<. N MO actorN =*MO actorN -?N #MOactorioN7 >MOactorioN`  +N` ><:D ><; 3N` There's no such setting! N` N` ><< gN` ><N` Okay, !< now turned to N` <<. N` MN` \^!< already set to N` <<! N` N` KN` I don't know how to turn < N`  to that. N` N` ?`    to@.?MO actorN @MO actorN= <--N= Okay, <  !<} now switched N= <-N= onN= offN= . N= MO actorN  E ~"N It's pitch black.AN <-1N \^!< already turned on! N ,\MO actorN "-N Okay, !< now turned on. N _MO actorN <-2N \^!< already turned off! N A]MO actorNV !-NV Okay, !< now turned off. NV ALIII)MOremcurtotiN <fN "N >gN N N cN @N E N "N N N !N MO#actorvdobjprepioN" <E h=N" %You% can't see a thing. N" *N" N" )N" HMN <N )N In the dark.N _MO verbosityN <N ) N It's pitch black. N TMN <N )&N N !N N yMOvN <D hN "7N It's pitch black.\nN !N N C 1# ground It lies beneath %youm%. ,  the ground on off of NMN C  N <iN C N yMO actorN  Okay, %you're% now sitting on < . N  iN &N E5MOmeActorNL  iNL /MO actorN <N j9MOactordobjN N k9MOactordobjN N  QMOactordobjN:  Thrown. N:  &N: D.4EWFHH H HDMN<NMN <  !<} no longer here. N,MOvdpiN<*MMNlMO actorN 7MO actorN < N#MOavipNCG UNC\^!<  !<} no longer here.NC*NCNC"pMOavdpN\^!<  !<} no longer here.N*NG|;;;` follow.l0H`^^^.MNb><Nc0You have red, pusy poison ivy bumps all over. Nd>fNeWYou see yourself as Clint Eastwood, however you mostly reseamble a wet Martin Short. ]NgQYou see yourself as Clint Eastwood, however you mostly reseamble Martin Short. NhIDDDD.:MN\^!< !< important.#MOavipNY+ HNY\^!<  !< important.NY*NYNY"cMOavdpN\^!<  !< important.N*NJ.#MOavipN, E - E + >N\^!< too far away.N*NN"7MOavdpN<#K<:::.MO actorNL45bMN<CN(Taking off <  first)\nN!NN8MO actorN<N)N=MOactorioN<N)N=MOactorioN <N!)N"=MOactorioNE%<NE&)NE' =MOactorioN*<N+) N,=MOactorioN/<N0)N18MO actorN4<N5)N6&7MO objNL>!NL?)&NL@pMO actorNC<E <:NE%You're% already wearing < ! NFNGMO actorNQ<  zNT(First taking !< )\nNUMI  NV*N\<   N]*N^NaOkay, %you're% now wearing < . Nb"NcnMO actorNf<D <6Nh%You're% not wearing < . NiNjMO actorNcn < oNcp%You% could drop !< +, but %your% hands are too full to carry !<. NcrQNcv#Okay, %you're% no longer wearing < . Ncw!NcxNcyNMO actorNg|<Ng}<Ng)NgNMO actorN<N<N)NM0` take ^MOactorprepio O9%retremcurrem2cur2totitot2 jNA= NADp D o D n D i D k E! NAHNAINAJNAKcNAM@NANE<NAONAPNAQNARNASNAZ NA[NA\NA]NA_@NA` NAbE |D E NAeNAfNAg NAh tNAj @NAkE NAmNAnNAo  NApNAqNAr3NAsNAuNAvNAxNAywNAzNA{.ao0pkLTn`i>2NrO   .NsMN<|N<N<E<RN"<N (Opening !< )\nN<N^N%You%'ll have to open !<  first. NN!NNMO actorN <|/N \^!< already open. 6N <&N \^!< locked. N gMOsettingN|N<! E<| N<NgMOsettingN"N"<! E< N"<N"AMO actorN Opened. N"<N[MO actorN<|.N\^!< already closed. NAMO actorN7 Closed. N7!<N7MO actorN~<1N~\^!< already locked! N~<2N~\^!< can't be locked. JN~<|:N~%You%'ll have to close !< first. N~kMO actorNj<! 1Nj Locked. Nj"<NjNj-PNjWMO actorN<*N\^!< not locked! NmMO actorN8 <! 3N8  Unlocked. N8!<N8N8-PN8?MOactorioN<1N\^!< already locked. N<2N\^!< can't be locked. N<! DN&%You% %do%n't need anything to lock !<. JN<|:N%You%'ll have to close !< first. NMOactorioN < 1N" Locked. N#"<N$?N&\^! !<n't fit the lock. N'MOactorioN*<-N+\^!< not locked! UN,<! CN-(%You% %do%n't need anything to unlock !<. N.MOactorioNQ1< 3NQ3 Unlocked. NQ4!<NQ5?NQ7\^! !<n't fit the lock. NQ8MN;<|'N<\^!< open. qN?<4N@\^!< closed and locked. &NB\^!< closed. NCNDMO actorN E5MO actorN FThere is no answer. MO actorN G3MO actorN: J<sN: KPd""" withQ$"""ORHG G G5*MNe &MO actorN=f<&MO actorNig<MO actorNj  GNl%You're% already !< !< ! NmUNn~ANp%You%'ll have to drop !<  first!NqNrkMO actorNfuOkay, %you're% now !< !< . Nfv&NfwuMNz1%You're% not going anywhere until %you% get%s% !< !< . N|!N}YMN< MO actorNmGNm%You%'ll have to get !< !<  first.Nm)Nm#MOavipNE + E S E T XN%You%'ll have to get !< !<  first. N*NN"MOavdpNE U XN%You%'ll have to get !< !<  first. N*NNS `  get out ofMO actorN+, tMOactorprepioNP E   NP  NP NP.0T go out-MO actorN'h<1MO actorNZj (U` putn MMOactorprepioN,->M N,..!nk0ijV/W  5 |MN<E< >NIn <  %you% see%s% . N4NThere's nothing in < . NNMO actorNkMOactordobjN< < HN%You% can't fit ! in < . N NNNMO actorN4/MO actorN<3N+MO actorN3MO actorN&<E< >N&In !<  %you% see%s% !. 0N&There's nothing in !< . N&X  5MN"MN<E< >NIn <  %you% see%s% . N4NThere's nothing in < . NNmMO objN<E<|;N%You% will have to open !<  first. NAMO actorNM"|NM Opened. NMMO actorN4&MO actorN<3+MO actorN3MO actorN<E< >N In !<  %you% see%s% !. 0N There's nothing in !< . N YPPPPjMO actorNb<2Nd\^!< locked. NeNg)NhcMO actorNk<7Nm\^!< already locked! NnNoMO actorNr<|ANt%You%'ll have to close <  first. Nu.Nx Locked. Ny"NzN{WMO actorN~<*N\^!< not locked! NCMO actorN Unlocked. N!N_MOactorioN7<.N7\^!< already locked. N7MOactorioN<-N\^!< not locked! TN<! BN(%You% %do%n't need anything to unlock !<.NZ8555Y*MO actorN-PN*MO actorNO-PNOMOactorioN<|QN%You% can't lock !<  when !< open. NN< 1N Locked. N"NBN\^! !n't fit the lock. NMOactorioN< 3N Unlocked. N!NBN\^! !n't fit the lock. N[5MO actorN:MOactordobjN=N=MO actorN}:MOactordobjNN\dccc5MO actorN#MO actorN=<]D; ; ;MN!<,  a number (MN the number !<MOactorio>MOactorioN"Tap, tap, tap, tap..." MO actorN1MOactordobjN>^"MN+"!<","MN,"!<" "MN-"!<"MOactorio>MOactorioN."Tap, tap, tap, tap..." MO actorN+0MO actorNO3<4NO5Save failed. NO6!NO7+NO: Saved. NO;"NO<NO=9MO actorN@<NA+NBMO actorN!C2MO actorNEF<&NEG9MO actorN}J<N}K+N}LMO actorNMQMO actorNP<NQWriting script file. NR9MO actorN7U<N7V+N7WMO actorNvX?MO actorN[ Okay, "<".N\`8555BMOactorobjseqnoNN MOactorprepiobjO_retlocN} N} N} N}$$>N}N}BMOactorobjseqnoNN!9OactorprepdobjMN^<  IMOactorprepioN N DMOactorprepN Na`hbd### aboutcCCC` dig inP.P0dggg` jump(MO actorN% Wheeee!.0e|999` push.0fCCC` attach?.?0g|999` wear.0h`a drop =MOactorprepioN'N'.!ij0i`    onjMMM`  take off.!0kkd""" froml|999` open.0m|:::` close.0n`    inod!!! offpd!!! outqAAA` plugn.n0r|<<<`  look in.40sJJJ` screw.!P0tLLL`  unscrew.!P0uYYY` turn.1?>0P=LTv|;;;` switch.?@0w|999` flip.0x>>>`a  turn on.,0y===`  turn off.A0z\\\` look4MO actorN%" N%{|;;;` sit on.0||;;;` lie on.0}|;;;` get on.0~d###a againbbba wait:MO actorN%Time passes...\nN%\ooo`  inventoryBMO actorN*!N*>N*ooo`  inventoryBMO actorN* "N* >N* AAA` look through.0|:::` break. !0CCC` attackP.P0|:::` climb.0x888` eat.60|:::` drink.0` give? =MOactorprepioN-3N-4.?pq0|999` pull. 0|999` read.50RRR` throw.!    0?`    at===`  stand on.0p---` standMO actorN0R ! D  ! ,N0S%You're% already standing! N0Z"(N0[ N0\<(&N0b N0c#N0g N0hN0iN0jttt` helloKMO actorN&q#Nice weather we've been having.\nN&r` show? =MOactorprepioN-{N-|.?0JJJ` clean.!P0x888` say.0sss` yellKMO actorN%#%Your% throat is a bit sore now. N%YYY` move.1P0?LT|;;;` fasten.0===`  unfasten.0KKK` unplug.!k0???`  look under.10@@@`  look behind.20AAA` typei.i0QQQ` lockP.!P0SSS` unlockP.!P0SSS`k detach.!k0L   MO actorN3kN5\%You% %are% much too anxious worrying about %your% continued survival to fall asleep now. KN6>>%N7%You're% not tired.  N8 D  N;qI don't know about you, but I can never sleep standing up. %You% should find a nice comfortable bed somewhere. eN>1%You% quickly drift%s% off into dream land...\bN?N@!<NANB sleep|999` poke.0|:::` touch.0???`  move north.#0???`  move south.$0>>>`  move east.%0>>>`  move west.&0CCC` move northeast.'0CCC` move northwest.(0CCC` move southeast.)0CCC` move southwest.*0|;;;` center.0|;;;` search.+30|:::` knock.0 `a-MO actorN-<  go east1MO actorN[0 x(-MO actorN3<  go south1MO actorN\6 w(-MO actorN9<  go north1MO actorN\< v(-MO actorN?<  go west1MO actorN[B y(-MO actorNE< go northeast1MO actorN`H z(-MO actorNK< go northwest1MO actorN`N {(-MO actorNQ< go southeast1MO actorN`T |(-MO actorNW< go southwest1MO actorN`Z }(-MO actorN]< enter1MO actorNYa ~(.A0in  LTP  `-MO actorNm<  go down1MO actorN[p (-MO actorNs< go up1MO actorNYv (???`  go through.0 `a OOO quitMO actorO %yesnoN5N5.\bDo you really want to quit? (YES or NO) > N5N5\bN5 *N5N5N5N5Okay. N5N59MO actorN<N+N  verbosenMO actorN(Okay, now in VERBOSE mode.\nN("CN("C N(9MO actorN<N+N terseUMO actorN&Okay, now in TERSE mode.\nN&!CN&9MO actorN<N+N score,MO actorN&N&9MO actorNX<NX+NXd$$$ saveMO actorO%savefileN5File to save game inN5@KN5N5@_N5:An error occurred saving the game position to the file. N5!N5+N5 Saved. N5"N5N5N5 Canceled. N5!N5N5N5 Failed. N5!N5N59MO actorN<N+N.0  restore%MO actorO(savefileN8File to restore game fromN8@KN8N8@&N8N8  Canceled. N8 !N8 N8 N8 Failed. N8!N8uN89MO actorNS<NS+NS.0X scriptMO actorO' scriptfileN7!File to write transcript toN7%@KN7'N7(@N7*dAll text will now be saved to the script file. Type UNSCRIPT at any time to discontinue scripting.N7+{N7-N7. Canceled. N7/PN71N72 Failed. N73'N74N759MO actorN8<N9+N:.0  unscriptIMO actorN)A!N)BScript closed.\nN)C9MO actorNxF<NxG+NxH  restart=MO actorO (yesnoN8P"N8R5Are you sure you want to start over? (YES or NO) > N8SN8T WN8V\nN8W N8X>##N8YYN8ZAN8[ ,N8] \nOkay.\nN8^N8_N8`N8a9MO actorNkd<Nke+Nkf  version/MO actorN(mN(n9MO actorN]q<N]r+N]sp... Amissville© 2002 v1.0
A TADS Adventure \n Written and Produced by Tillí Productions, Santoonie Corporation,\n \n Developed with TADS, the Text Adventure Development System.\n\b Please type Legal in the cursor location and read Amissville disclaimer before playing:

Credits Legal About debugoMO actorN&z$CN&{7You can't think this game has any bugs left in it... N&|9MO actorN<N+Np/// undoMO actorN%%E%bN%(Undoing one command)\bN%"C N%>> N%5N%)No more undo information is available. N%9MO actorN<N+N`    ofh%%%  betweend""" overd$$$ aroundh%%%  throughd### northd### underd$$$ behindTttMN;\b*** You have died ***\bN<N>R\bYou may restore a saved game, start over, quit, or undo the current command.\nN?"O respNC3\nPlease enter RESTORE, RESTART, QUIT, or UNDO: >ND NE RESTORE NGFile to restoreNI! !NJRestore failed. xNK!NLRestore failed. FNO"C NP>> NQ+NRNSfNT RESTART 4NV NW#NXNYQUIT 4N[N\N]+N^N_UNDO Na%lNc(Undoing one command)\bNd"C Ne>> Nf+Ng7Ni+Sorry, no undo information is available. NjNk7NlMNN>N!# N!#N!#NC N">N"BN NCN00MNI beg your pardon? N\\MO parmO asN >N >N >N D  D ^NO\bYou're feeling a bit drowsy; you should find a comfortable place to sleep. aN D pNa\bYou really should find someplace to sleep soon, or you'll probably pass out from exhaustion. N#NNC DC NL\bYou find yourself unable to stay awake any longer. Fortunately, you are !C  !C ,m, so you gently slip off into unconsciousness. \b* * * * * \bYou awake some time later, feeling refreshed. N uOitemRemthisItemN)\bYou find yourself unable to stay awake any longer. You pass out, falling to the ground. \b* * * * * \bYou awaken, feeling somewhat the worse for wear. You get up and dust yourself off. N*CN+cN-N.N/C &N0N1N2N3N4MO parmO elNA>77NB>9NC>7NE D D  kNG\\bYou're feeling a bit peckish. Perhaps it would be a good time to find something to eat. NH D D {NJl\bYou're feeling really hungry. You should find some food soon or you'll pass out from lack of nutrition. NK D# :NL+\bYou can't go much longer without food. NM(zNPW\bYou simply can't go on any longer without food. You perish from lack of nutrition. NQNRNSXXMN\H+NN9\t

Preface
\bNSomewhere in the woods of Amissville Virginia, lies a barren camp, constructed by adventurers such as yourself, in attempt to survive the horrors which layed within.\b N:\t
Prologue
\bNYou are among your friends in your hometown of Colonial Heights Virginia, doing your normal routine, free from danger. But your adventurous spirit continues to drive your heart to the dangers and perils that spawn from adventure.\b N>\t
Introduction
\bN%SIn Amissville, Return to Amissville 2002, you play the role of a normal young adult, living your not so normal life in your hometown with your friends. Years ago, a simple camping trip to Northern Virginia turned eerie. It was in a remote area of Rappahanock County in a small hommlet known as Amissville, that the horrors of the land were revealed. The omnious weather, the strange town folk and a true mystery of the woods almost killed you and your companions. You barely escaped Amissville's wrath and word of Amissville was never spoken of again. But today, you decide to end the nightmares once and for all. You have mustered the courage to return, but this time you are going in prepared. Who you take and what you take with you will ultimately decide your fate. This time you feel that Amissville will never let you go if you fail.\b N'!# N(!#N)!#N* N+llMO fnameNN#\b[Restoring saved position...]\bN&N888)jMNX>BNY>#N["Amissville.jpgN\ The CastleN^6MO actorNaNb)NcMNg>BNu\t
Act I
\b
Colonial Heights, Virginia October 1989
\b ¥ou are in the Baron's Castle participating in a competitive game of Multiple Use Labor Element, with the Baron, on an ancient Atari 800 system. Your worthless, little Spheroid can't seem to hang on to its camels very well, at least not compared to the Baron's elite Mechtron. After an hour or so, you become depressed over the insane stockpile of Crystites that the Baron holds and decide to just give up, adding a "Man, this sucks, man.".\b You turn to Baron, "I suggest we gather the troops and return to Amissville."\b "Are you crazy!," retorts the Baron, "We barely made it out of there alive last time!"\b "Yes," you reply throwing down the crappy, half-broke Atari joystick, "But this time, count on me spendin' more time preparing."\b "Fine," replies Baron, "But I am not going unless you can find me the Kings Robes,...... BRRRING me the Kings Robessss".\b Baron's room is sparse, save a bed, dresser and computer. Baron's front yard lies north and a small backyard is south. NxBziNzZThe Baron has made himself a bowl of ice cream. You see a computer, dresser, and a bed. N}The Baron is putting new batteries into a CB. He looks at you, "Your work in retrieving the royal garments was highly commendable.". N~N_MO actorN`QMO actorN)You successfully dodge the projectile. NNCOD  D //Colonial Heights Police Department patrol car >>The car is painted white with blue emblems and blue sirens. M A Colonial Heights Police cruiser enters the area and slowly drives by. The officer within the unit is carefully observing your actions. u##<;:78987654vuMN<vvN<v<u NvNN<u<v@<Nt ,,\n\tThe patrol car rolls out of the area. u \n\tA Colonial Heights Police cruiser enters the area and slowly drives by. The officer within the unit is carefully observing your actions. MOoN gN N! ONN>ggN!NNNXHh 7 07 07 2MO actorN!I   D  ! 0N!P I don't see that here.N!Q !N!Z  N![ N!\ PMO otherRoomNh $%You% can't reach that from here. Ni MOvN p "BMO actorN9u <BD>C<N9v <9N9x <BN9y <DN9z "BN9{ N9| E MOmeActorN [MOavdpiN < #N < N CMO objNG  Dropped. NG &NG FG2MO objN <FFN MO actorO"tmplistthisobjitotN <FN N N dN @N HN <FFN N N I \n\t  JMN <IK oMO verbosityOlcuritotN N <JN <N <KN <N N N \N @N N LN N N N <IN <4N %You% see%s%  here. N N  \nN <N N N N @N GN C *N <IN MN N N N jN \nN -MN8 <N9 <IN: MN@ <NA ]MO verbosityND <NE <NF <NH <NI NMNQ <OMNR <PMNS <QMNT <RMNU <SMNV <TMNW <UMNX <VMNY <WMNZ <XMN[ <YMN\ <ZMNe <N[MNf <O\MNg <P]MNh <Q^MNi <R_MNj <S`MNk <TaMNl <UbMNm <VcMNn <WdMNo <XeMNp <Y1MNv %You% can't go that way. !XXMO) imageName objectToCheckcentreN6D >N8N9

N;
N= NVNW

NY! NZ"N[N\j$j$jD#(MOvN8<  you  yourself,  yourself %%You look about the same as always.   lVMO actorNB )NCYou can't follow yourself! ND2MO verbdobjprepiobjNG-MO roomNGNC (NGUGNGVNGWNG`! NGbr#NGes<NGfNGg< D NGjNGkSNGo< ! NGp< NGs NGvNGwNGxNGy&MO roomNzC BNz! NzENz NzNzG&NzNzqMOactordobjN \^!<p accept!<u !  from %youm%.N C&N p youq yourr you'res yout you'veu v w havex doy arez mev Nw Ox Py Qz T{ U| V} W~ X Y R SMO actorOcurremloccntNqNrNs NtiNv5Nx&NyNzN{N|N}N~NG) Repossession room You find a small room next to the exit. A clerk helps you retrieve your belongings as he lays them out for you to repossess. The exit is west. Q:<p000`  inventoryMO actorN0N0<GN0%You% %are% carrying:\nN0 N0BN0%You% %have% . N0 N0N0)N0%You% %are% empty-handed.\nN0CCC2  Amissville Land of Adventure. 0  2 fist,  a necklace ttYou have a gold necklace similair to Mr. T's necklace around your neck, it is inscribed with the letters, 'FIST'. MO actorNMO actorNxOnce again you debate removing your lucky necklace, but as you near doing so, a tiny voice in your head reminds you of how you got it. How could you possibly disown the thing after all of your hard work. It is not an easy task, getting five rings around a coke bottle at the local fair. You remove your hands from the item and decide you must go on, wearing it proudly. N!NMO actorN1MOactordobjNwwwL  glasses, a pair of glassesMN>" 5N&Your reading glasses, (being worn). .N"Your reading glasses, (folded). N MO actorN]MO actorN$You are now wearing your glasses. N"N MO actorNf>" /Nf Your not wearing the glasses. 'NfYou remove your glasses. Nf)!Nf!cMO actorN*You are no longer wearing your glasses. N!N"MO actorNf#]MO actorN$You are now wearing your glasses. N"N$MO actorN%cMO actorN*You are no longer wearing your glasses. N!N<` runMO actorO$responseretN4?"Do you wish to run all the way to the Railroad Tracks?" \b>N4 N4 *(yes|no) *DN4! N4PN4N4E@yes pN4E"You run towards the sound of a train as fast as you possibly can. N4>N4fN4>You run away from the scene, further into Colonial Heights. N4>N4N4]]]) A train is approaching fast. BBYou hurry towards the sound. As you near, you suddenly see Jeff Reybok running on the tracks! You are almost upon Reybok, who is clad in a black cape with a Samuari sword strapped to his back. But you are too late! Jeff jumps to the other side of the tracks not knowing you were there, as the train flies past with a roar! You see numerous railcars now in front of you, whizzing by as you stand at the edge of the tracks. The passing railcars create a surge of wind in your face. You noticed a path on the other side leading north and the way you came, a path south. O NMOresponseretNN"You can't pass with the moving train in the way, do you wish to wait?" \b>N N *(yes|no) *DN! NPNNE@yes N"You wait for what seems like eternity as at least one hundred railcars pass. Finally you see the caboose, and you prepare to continue your journey. It passes and you head north, crossing the tracks. N >N NYou lack in patience, so you muster the courage to try a train jump. You roll up your sleave, take a deep breath and lunge at a passing railcar trying to grab a hold of a handle. However, as you are in mid air, you miss drastically and you soon realize that your manuever was incredibly idiotic. The railcar you were trying to grab a hold of, as already move past you by fifty yards, as you smack your head against a passing railcar. Your arm gets trapped the wheels below, and it pulls your body down toward the tracks. Next, your body becomes entangled in the wheels and track. It is at this point that you loose coherientness, so further explanation of your demise is unnecessary NNN)  Bike shop. This shop nestled in Pickwick's Plaza has several bikes in the window and a welcome sign on the door to the east. It appears to be a humble establishment. PQ;|<<<`  wrestle.&'XF|999` sign.()XF|999` help.*+XF|;;;` launch.,-XF|999` talk../XF|999` land.01XF|<<<`  jump to.23XF===`  hop over.45XF???`  climb over.67XFx888` use.89XFx888` hop.:;XF<aMO actorNkN\%You% %are% much too anxious worrying about %your% continued survival to fall asleep now. 9N>>%N%You're% not tired. N D  NqI don't know about you, but I can never sleep standing up. %You% should find a nice comfortable bed somewhere. SN0%You% quickly drift%s% off into dreamland...\bNNN sleep5 < Old No.7 Whiskey A brown liquid. MO actorNWVDMO actorN{\You drink the whiskey and a sharp and painful swig ends with delight. You decide it best to finish the bottle off, so you do. You are surprised that you are still standing with such a potent punch, but it's all gone and you feel slightly buzzed. N{]"<N{^!>&N{_JJJ` speak.!=>XF?@ABd""" intoIII` wake.!CDXFEFGH`    up===`  memorize.IJXFHHH` pay.!KLXFMNOPd!!! for` swim`MO actorN%v8You never learned to swim. You would drown for sure. N%w|<<<`  pay for.QRXF|;;;` set up.STXF===`  fill out.UVXF|999` call.WXXFaaa` comedy7MO actorN'Tilli Toons? N'|:::` biuld.YZXF |;;;` remark.[\XF ===`  complete.]^XF |:::` dodge._`XF d!!!`  scratchMO actorN(You decide to resist your best judgement and begin to ferociously scratch your ankles. Ahhhhhhh! Much better, for now. You have sucessfully spread poison ivy to the rest of your body. N("N( |<<<`  talk in.abXF===`  swing on.cdXF|999` ring.XFEEE` round-house kick.efXF|:::` punch.ghXFx888` pry.ijXF|:::` scale.klXF|:::` light.mnXF|999` lite.opXF` laughtMO actorN&LMuwhaHAHAHahahahahahaha! Your laugh is thunderous and echoes all around. N&p...` xyzzyMO actorN&XYZZY is the Drow term for "Up the Butt". Uttering the phrase means certain death.\b ***Contaminate C:\Windows\J4689%i(iuTTR23.7IIOOIOOOIOOOIIOOIOO12333.55.667\HAX:Format(all)***\b ***You have a VIRUS*** N&N&` fartMO actorN%fEEEEEEEEEEEEEEEEERRRRRRRRRRRRRRRRRRRRRRRRRRPPPPPPPPPPPPPPBBBBBBB!!!!! Damn. That's going to stink. N%|999` play.qrXFggg` okay?MO actorN%"Okay", you respond. N% `  warriorMO actorN((OWarrior needs food badly...Warrior is about to die....The Elf shot the food..N()&N(*5<  Judy food,  Judy food m 33Various chilled meats, undistinquishable though. lll` hurryCMO actorN&2"Hurry Up!", you demand. N&3lll` yesEMO actorN$;"Yes", you proclaim aloud. N$<ccc` no=MO actorN#D"No!", you retort. N#E CCC` legalMO actorN&d

Legal Notices
\b DVEHICLE.T version 1.0 Copyright © 1999, 2000 by Kevin Forchione. All Rights Reserved. TADS ADV.T/STD.T LIBRARY EXTENSION COPYRIGHT NOTICE You may modify and use this file in any way you want, provided that if you redistribute modified copies of this file in source form, the copies must include the original copyright notice (including this paragraph), and must be clearly marked as modified from the original version. AMISSVILLE, v 1.0 DVEHICLE.T VERSION MODIFIED FROM ITS ORIGINAL VERSION 2002.\b TADS: The Text Adventure Development System - Version 2.2 Copyright (c) 1992, 1998 by Michael J. Roberts. All Rights Reserved.\b Adv.t Version 2.5.5 Copyright (c) 1988-2000 by Michael J. Roberts. All Rights Reserved.\b Std.t Version 2.5.5 Copyright (c) 1989-2000 by Michael J. Roberts. All Rights Reserved.\b Portions of source code derived from training node The Golden Skull - copyright (c) 1987-98 by Michael J. Roberts. Conversion to HTML, extensive commentary, additional material and original graphics and sound copyright (c) 1996-98 by N. K. Guy, tela design.\b Situations and characters are works of fiction. Any resemblance to persons living or dead is coincidental. All artwork and story content is 2002 Tilli LTD. Productions, Inc. All Rights Reserved. Any similarities to persons living or dead is purely coincidental. With the exception of artwork used for review purposes, none of the contents of this publication may be reprinted without the permission of Tilli (tilli@flashmail.com). Disclaimer: Amissville is produced for a mature audience and readers may find some contributions offensive or otherwise disturbing. Parental Guidance is suggested. Story and artwork characters are imaginary; any resemblance to persons living or dead is coincidental. The views and sentiments expressed by the author are purely imaginary. Amissville the TADS game does not represent Amissville, Virginia in any way, shape or form. None of the information contained in the Amissville TADS game reflects Amissville, Virginia, the town or it's subsidiairies. Amissville TADS Adventure is a freeware program from Santoonie Corporation, April 10, 2002. \b NO WARRANTY Although Santoonie Corporation. has tested the program and reviewed the documentation, Santoonie Corporation. MAKES NO WARRANTY OR REPRESENTATION OF ANY KIND, EITHER EXPRESS OR IMPLIED, WITH RESPECT TO THE PROGRAM OR DOCUMENTATION. Santoonie Corporaiton, EXCLUDES ANY AND ALL IMPLIED WARRANTIES, INCLUDING WARRANTIES AS TO MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. THIS PROGRAM AND DOCUMENTATION ARE LICENSED "AS IS" AND YOU, THE LICENSEE, ASSUME THE ENTIRE RISK AS TO THEIR QUALITY AND PERFORMANCE. IN NO EVENT WILL Santoonie Corporation, BE LIABLE FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM OR DOCUMENTATION, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. IN PARTICULAR, Santoonie Corporation, SHALL HAVE NO LIABILITY FOR ANY DATA OR PROGRAMS STORED OR USED WITH THE PROGRAM, INCLUDING THE COSTS OF RECOVERING SUCH PROGRAMS OR DATA. THE WARRANTY AND REMEDIES SET FORTH ABOVE ARE EXCLUSIVE AND IN LIEU OF ALL OTHERS, ORAL OR WRITTEN, EXPRESS OR IMPLIED. NO Santoonie AUTHOR, AGENT, OR EMPLOYEE IS AUTHORIZED TO MAKE ANY ADDITION OR MODIFICATION TO THIS WARRANTY. Some states/localities do not allow the exclusion of implied warranties or the exclusion of liability for incidental or consequential damages, so the above limitations may not apply to you. \b Amissville TADS Adventure is a work of fiction and is to be used as a form of entertainment. None of the authors depiction of events within the story are created with malice intent to any living person, thing or location. N&e!` aboutbMO actorN&:
About
\b From the Authors: "We would like to start by introducing three factions of this text adventure: The people behind it's creation, the story of Amissville, and it's life in the Interactive Fiction community. Lastly, We will discuss tips for adventuring in the land of Amissville as well as future products from it's authors."\b Amissville, Return to Amissville 2002 Works by Tilli, Baron, Lipe, Chico, Patty Judy, Mooch, Satan( no relation, pronounced SHA-tan), and Echoman.\b
Executive Producer: Tilli of the Town
\b
Editor, Chief: Baron of the Backwoods
\b
Associate Producer: Lipe of the Lagoon
\b
Technical Advisor: Patty Judy of the Plateau
\b
and
\b
Executive Programmer: A.P. Hill from AOV Services1997
\b Santoonie Corporation is: Tilli, CEO and President, Lunsford Lomax, Marketing Director, Judson Kilpatrick, Human Resources, and Bob Lucy, Mailroom Clerk, Tasha Wellington, Mailroom Clerk and Landon Burghalter, Mailroom Clerk.\b The story of Amissville will be released at a later date to keep certain puzzles a secret.\b TIPS for Amissville will also be released after a couple weeks of shelf life.\b Enjoy your visit, you are a guest in this game, the game was written for the amusement of the authors, we will monitor bug reports, all other comments can be left up your ass (ed. - A.P. Hill //edit this out before release) all other comments will be welcomed. N&"`  creditsTMO actorN(" III.jpgN("creditlogo.jpgN("credits2.jpgN(l
Santoonie Corporation would like to thank Amazon.com for it's Associates Program.
N(" amazon.jpgN(_Special thanks: Santoonie Corporation Staff, Tilli LTD & Associates, Rec.Arts.Interactive.Fiction, Michael Roberts for TADS, XYZZY News, Mark Engelberg's for TADS Tutorial, Stephen Grenade for the Brass Lantern, Bancroft III and Associates, J.P. Guilds, Override Control, The Obliteration Congregation & RPGRegistry.com. N(" rpg.jpgN(Additional appreciation:Ally for outstanding support to all RAIF'rs, Kodrik for his Daily Advice column, Plugh! for his morale support and the fruit basket, L. Ron Hubbard for comical influences and Peter Seebach for his early alliance.\b Final Thanks to the creators of Zork and to those who were responsible for it's free release in 2001, which ultimately rekindled the inspiration of text adventures everywhere. N(#|:::` start.stXF$I  room A normal looking area. Perhaps examine specific places or things that lie before you will be more beneficial during the rest of your adventure. %<:::5  attachment  attachment&pppp) river GGYou are on a mirky waterway winding through the forests of Virginia. '2(t444' murder  murder. )t444' Barlow  Barlow. *t222' Chico  Chico. +t444' parole  parole. ,p000' gang gang. -l,,,' CB CB. .p000' Jeff Jeff. /t222' robes  robes. 0x666'  Pumaman  Pumaman. 1t444' island  island. 2p000' idol idol. 3t222' stuff  stuff. 4$ White Bank Park You have encountered a small park, with a sign reading -White Bank Park, closes at dusk-. There are many picnic tables here as well as a public restroom. Numerous men can be seen wandering around suspiciously. Some hide when they see you. Conduit road ends here at a dirt road continueing north. A gravel road heads east and south lies the main thoroughfare. Whitebank Park lies to the west. O5Q*NP5t333 North Conduit RoadMN>" vNgThe road bends here slightly and continues north to south. There is a side street here to the west. MNAThe road bends here slightly and continues north to south. Suddenly you have developed a strong itch around your ankles. "Oh Shit!" you exclaim, "I've got POISON IVY!!, DAMN! ". You spend several moments cursing then decide you must go on, ........with an itch of course. There is a side street here to the west. NQN4O66T  Barlow's House on Conduit RoadMN >6BXN IYou travel along Conduit Road. You see Barlows house here. Perhaps his extraordinary wisdom can offer assistance in your quest. His house is red and all of the windows are boarded up. Across from his driveway toward the west is a subdivion entrance. Conduit road contines north and south here. Barlows frontdoor is east. N Again you are on Conduit Road. You can head north or south on Conduit or enter Edinborough subdivision to the west, across from Barlow's house. N QPNMN >?N! You head north on N" 5>N# <N& You head north on N' >N( N) O77=== Corner of Conduit Road You have reached an intersection on the street where a church sits on the corner. Yacht Basin Road lies east. Elerslie Avenue heads west and a main thoroughfare known as Conduit Road travels north and south here. N6OQ:P8S8   Yacht Basin Road RRYou are on a road now. The Castle lies on this road as well as the Colonial Heights Public Library. There are bottlerocket sticks littering the curbs, here. You see a small walkthrough to the north leading to an open field. The road travels east and west. There is a parking space under a shady tree. To the south is a modest home. WMO vlNk D  Nl!Nn)NoQ7NHMNs-Nto>Nv!NwP9OTMN{Back to the Castle. \b N|"N}N~Rq9  Dead End You have reached a turn-around at the end of Yacht Basin Road. There are tire marks on the road here from many vehicles performing u-turns. The road continues west here. TMN{ You think you see an opening of some kind through the woods here, but as you attempt to head this direction, you are driven back by thorns. N} Q8:x555  Boulevard The heart of the City of Colonial Heights in transponded by route 301 rightly named the Boulevard. You are now in the heart of Colonial Heights and can travel north or south on the Boulevard. At this point there is a road heading east. P7NSO;; Southside of Colonial Heights AAAs you travel along the Boulevard in this direction, you can't help to notice how the area starts to decline in value. The homes are very old in this area and you see many sketchy characters wandering the streets. As you continue on, you notice someone up ahead is walking toward you. They have a noticeable strut. N:O<<jjj ++Deep in the Southside of Colonial Heights You travel on..your bravery admireable. The figure is close to you now, and you don't have much time to do much. Oh no! It's your worst fear. It's Woodfin! Tim Woodfin, the Southside Leader. You think back years ago when you were in a gang and Woodfin was the rat. 'Give fake names', 'Give fake names', the motto of the crime crusader, but with Woodfin, it never failed, he would rattle off names like a principal at a high school graduation. It's been years, and now to think Woodfin's still in the gang, is, well, it's actually socially remarkable. Urban studies should be performed on him by social theologians. Tim is still approaching further south where intense traffic is biult up. OQMN#The traffic is backed up here at N>NN;=|999` name.wx@G>2 vandal QMN)?yN* killer. N, loiterer. N-, druggy local resident. ?W 5 walletMMN~#This is a black, leather wallet. N"yN@L   5 catt, cat catwMO actorN;7xMO actorO_catNameNo:What would you like to call !< ? No;No<C0No=! meows. No>A85;   newspaper The Progress Index. MO actorNPG5MO actorNtJ>" +NtL" paper1.jpgNtM'NtP" paper.jpgNtQNtRBp///5  Kings RobesC|:::O  door8D|:::O  doorkEiii5  billfold 77Your own billfold. It contains your driver license. F|;;;5 One Hundred dollar billGx5555 Fifty dollar billH  5  charge card ? A plastic credit card from a credit institution entitled , Discover. This card is lamenated with a plastic coat picturing 'Billy White Shoes Johnson'. The NFL logo indicates that this card is a professional football league fan card. The number on the card, 0102 3564 2992 1763, exp 5 '04. The name on the card is Robert Priestly. There is also a signature on the back. You ponder whether or not you should memorize the signature. IMO actorNJMO actorNFYou memorize the handwritten signature to the best of your ability. N"H-N{MO actorN|MOactordobjNI E >HSN'You pull out your credit card, and flop it on the counter. The Red Lady takes it and slowly slides it through the credit card reader. It doesn't seem to work. She tries again, this time sliding the card repeatedly. Again nothing. Finally with one last swipe, a beep is heard. A line of customers is forming behind you, mostly grumbling at the time thats depleteing. "Okay, sign here, " says the clerk as she produces a receipt and lays it on the counter for you to sign. She eyes the signature on the back of the card while waiting for you. NJK&NMN8You do not have sufficient funds to pay for the item. NNI  5  magazine ??A magazine entitled "Field & Stream, Super Duper Issue#278". QMO actorNt<RMO actorN?>HRNI'You pull out your credit card, and flop it on the counter. The Red Lady takes it and slowly slides it through the credit card reader. It doesn't seem to work. She tries again, this time sliding the card repeatedly. Again nothing. Finally with one last swipe, a beep is heard. A line of customers is forming behind you, mostly grumbling at the time thats depleteing. "Okay, sign here, " says the clerk as she produces a receipt and lays it on the counter for you to sign. She eyes the signature on the back of the card while waiting for you. NJP>NKMNN8You do not have sufficient funds to pay for the item. NONPMOactoriobjNlSH _NlU\^! 8 isn't really the appropriate currency for the item. NlWNlXMO actorNY5aMO actorN+_(You decide to spend several moments looking at the fishing magazine. You find an interesting article on making fishing line out of the interior root of a GayPuPah Plant. After an intrigueing hour of GayPuPah research, you are now highly educated on the use of natural fishing line products. N+`"N+aJl,,, The air grows tense. RRSeveral convenient store shoppers are looking at you, to see what happens next. PMN">IE >I}_N04You hear the screams of the Red Lady, as you leave. You scurry across the small parking lot up the hill towards the Boulevard. It is at this time you see four police cruisers coming from all directions! Blue light special! You run with magazine in hand, but don't get very far, as a cruiser cuts you off. You hit the car hood and flip over the other side, falling hard to the ground. As you try to focus, you are swarmed by mulitple police officers who have grabbed your arms behind you. You feel an intense pain, as one of the female officers has her knee on your head, pushing it hard against the asphalt. You sream, then struggle. Another male officer snorts at you, "Oh, you wanna play rough, uh?, Take this!" The officer starts to spray you with mace! You start to hyperventilate, then all goes black. N1T>N2N3SN4KT5;  receipt P <<The receipt is a basic bill of sale, nothing spectacular. (MO actorNz)rMO actorN>H-N|You sign the receipt and hand it to the clerk. She carefully inspects the signature to the card signature. After several moments and continued customer sighs, she exclaims, "Mr. Priestly, please step aside, I have to call this in. " She proceeds to pick up a phone and you watch her diligently as you notice her press only three numbers, 9 and two others you couldn't see. NQ>NNvYou forge the signature to the best of your ability, making sure to include all the curly loops and dotting the i. NR>NNLx6665 Twenty dollar billM5;  receipt Pat's Sporting Good\b Bill of Sale\b 1 Item.....Tent, Burlington flap mixed torque Lt213 $50.00\b Cash................................................$000.00\b Credit....0102 3564 2992 1763 Robert Priestly........$50.00\b tax..................................................$5.94\b Change...............................................$00.00\b .\b "Thank you for your business. Pat and Bobby." N5;  receipt rr7 Eleven\b Bill of Sale\b 1 Item.....Field & Stream......... US Issue, Canada $5.95\b Cash................................................$000.00\b Credit....0102 3564 2992 1763 Robert Priestly........$5.95\b tax..................................................1.21\b Change...............................................$00.00\b .\b "Grab a Big Gulp and Big Dog." O$5;  receipt Pat's Sporting Goods\b Bill of Sale\b 1 Item.....U.S. Army Issue Canteen......... US Issue, Canada $5.00\b Cash.........................................................$000.00\b Credit....0102 3564 2992 1763 Robert Priestly..................$5.00\b tax............................................................$1.21\b Change........................................................$00.00\b .\b "Thank you for your business." PP) Customers are waiting. 33A pen is next to a receipt on this 7-11 counter. PMN*>IE >I}_N84You hear the screams of the Red Lady, as you leave. You scurry across the small parking lot up the hill towards the Boulevard. It is at this time you see four police cruisers coming from all directions! Blue light special! You run with magazine in hand, but don't get very far, as a cruiser cuts you off. You hit the car hood and flip over the other side, falling hard to the ground. As you try to focus, you are swarmed by mulitple police officers who have grabbed your arms behind you. You feel an intense pain, as one of the female officers has her knee on your head, pushing it hard against the asphalt. You sream, then struggle. Another male officer snorts at you, "Oh, you wanna play rough, uh?, Take this!" The officer starts to spray you with mace! You start to hyperventilate, then all goes black. N9T>N:N;SN<QAAA)  Enters, Officer A.K. Williams.MNKYou stand next to the counter precariously as a Colonial Heights Police Officer approaches. Behind him, you see several squad cars pull up to the 7-11. In the distance you hear several sirens from far away approaching. The Officer has a name badge that you can read clearly now that he is upon you, A.K. Williams. A.K. pulls out his revolver as convenient store customers scream and fall to the floor. You are totally caught off guard, as you raise your hands in the air. You can see now, that several police units from nearby counties have arrived, black and white units from Petersburg and Green cruisers from Chesterfield County. But you really become frightened when you see a Virginia State Trooper arrive. NLT>NMR) The customers applaud.sMNEThe clerk hands you a receipt for your purchase and says, "Next!". N >N&N!PSS Winn Dixie on the Boulevard As you travel on the Boulevard you see a Winn Dixie grocery store on your right. There is a sliding glass door entering the store to the east. There is 7-11 store across the street to the west and the Boulevard continues north. P$MN>NQ$MN>NNO:Tt222) Colonial Heights City JailMN >TBJN ;You awake from a deep slumber and find yourself in jail. yN mYou are alone in a cramp cell, you have just awoken and stand in the middle of the room in a slight daze. N N Ux6665 Twenty dollar billVt3335 Ten dollar billWt4445 Five dollar billXt3335 One dollar billY.  66bullet (Bam! You get hit! The pain is unbearable. ) 88a simple berry from a tree, but a bullet when thrown. Z./   dresserMN{UAn antique piece of fine woodworkmanship. There is a drawer below the top counter (N|[| open closedN}). N~[x666.W Z drawer|\18  bed ((A simple twin bed with Batman sheets. MO actorN\1MO actorN]~6N'You don't find anything of interest. N"]~NVYou feel around under the bed and find something. You pull it out to reveal a gord! N>]&NNN]@@@5 gord A strange root. ^VVV5 _  battery a typical alkaline batter. _<  6 [  lanternkMOactordobjNFf^ FNFhYou can't put   into the lantern. NFiNFj)kNFk5MO objNs^ !NtGMNw>^  Ny<xN{iThe lantern (which contains a battery) is turned on and is providing a warm, reassuring beam of light. GN};The lantern (which contains a battery) is currently off. N~MN8The lantern is off. It seems to be missing a battery. NNBMO actorN\<It's already on! N\,MO actorN>^  @NThe lantern is now on. N"N;N/The lantern won't turn on without a battery. N?MO actorNS<It's not on. NSA^MO actorN'Okay, the lantern is now turned off. N!N`@@@` tie?.?@Ga] ] ]5 [ rope 11A blue nylon rope extending 30 feet in length. MO actorNjMOactordobjNQYou tie one end of the rope to the grappling, and successfully attach the two. NNaN!>a&N!b&Nc&N"aNkMOactorioN<:NIt's already tied to < ! NNiMOactorioN<You cannot attach the items, try tieing one to the other. Nb  5 grappling hook HHA small anchor that has three points. An excellent grappling device. kMOactorioN~<:NIt's already tied to < ! NNMO actorNMOactordobjN"QYou tie one end of the rope to the grappling, and successfully attach the two. N"aN"!>a&N"!>b&N">c&N""aN"iMOactorioN<You cannot attach the items, try tieing one to the other. N #MOactorioNn 8MOactorioN testing. Nc5  rope (grappling hook attached) 99A nylon rope attached to a three prong grappling hook.   grapplingMO actorNMO actorN> d E>cVN+You climb up the rope effortlessly to an Ne>NCN"You cannot climb the limp rope. N)NNdt  ) Foyer#MN>cN The foyer contains a brown rug and a plant placed on a stand in the corner. Chills fill your spine as you glance sharply to the other rooms, a room to the northeast, and small walkway to a room to the south and broken stairs leading up. You cannot climb the stairs, however a broken railing is just out of reach, but could be used to climb up. The railing however is more than five feet above your reach. There is a rope hanging here suitable for climbing. %NThe door creaks open as dust falls from above. You enter through cobwebs into a small entrance area you deduct as a foyer. The foyer contains a brown rug and a plant placed on a stand in the corner. Chills fill your spine as you glance sharply to the other rooms, a room to the northeast, and small walkway to a room to the south and broken stairs leading up. You cannot climb the stairs, however a broken railing is just out of reach, but could be used to climb up. The railing however is more than five feet above your reach. NMO actorNOrMO actorNs;You climb the rope and skimmy upon the upstairs landing. NseNsTNOSRMN >cN"JYou successfully attached the rope to the railing above and climbed up. N#eN$e>c&N%MN(&You cannot climb the broken stairwayN)!N*N+e) Upstair Loft wwYou are standing in a very small hallway leading directly to a loft to the east. Sunlight is shining from that room. PSdfZZZ5 [ CB AAA handheld CB unit. You see a green button and a on/off item. CMO actorN~>fIts already on! N~,tMO actorN;The CB unit is now ON indicated by a faint static sound. N"fNDMO actorNA>fIts already off! NAASMO actorNThe CB unit is now off. N"fN=MO actorNhN)NVMO actorN' .You say, "This is me. Come in please, over. N' =<MO actorN>hN)N>VMO actorN.You say, "This is me. Come in please, over. N<MO actorN!>hN!)N!VMO actorNc.You say, "This is me. Come in please, over. Nc.<MO actorN >hN!)N"/VMO actorN%.You say, "This is me. Come in please, over. N&hsss. f green button KKA green button that can be pressed. Its located on the side of the unit.MO actorN/MO actorN2>f\N43You press the green button and the static stops. N5"hN6>N72You press the green button but nothing happens. N8iMOrmmsgOiN?N@>NB>@cND$You'll never get through carrying NE>@ . NF!NGNHNISNJ\bNKNLjl***L [ blue Puma shirt @@This is a short-sleeve tshirt embroidered with the Puma logo. MO actorNUMO actorNXKBaron looks at you oddly, "I hope you are planning on returning that".\b NY)NZk\)  Backyard You find yourself in the back of the Castle. There are many squirrels and rabbits running to and forth. The area is fenced in and no other visible exit is evident. There is a door to north.\b You see a broken trampoline here. Nl{{{D Baron, Baron BaronXMN>l" NTroy, the Baron of comedy, is a young man adorned in Puma attire. His yellow hair contains wings that jetison from each side. NTroy, the Baron of comedy, is a young man adorned in Puma attire. His yellow hair contains wings that jetison from each side. Baron is also bleeding. NMOvdpiN 5N&"Hello," Baron responds cheerfully. 8NG E  N<<N-"Sorry, but I must have the King's Robes." tNh"I will follow you," Baron says. "Let us embark on an epic journey to Amissville, land of adventure." NSNG"I'm sorry, but that would not be something James T. Kirk would do." N*N#MOactorioNV^MOactorioNm PNDYou hit Baron with the crowbar and he yells out, "Dammit! Stop!". Nn 6N*You strike Baron silly with the weapon. N &N"Dammit Man! Stop!". MNABaron is now bleeding profusely from a wound inflicted by you. N"lNeMO actorNf MO actorNYou swiftly get into KungFu stance, by standing on your pointy toe, then you deliver a ruthless round-house kick that hits Baron squarely on the jaw. Baron begins to bleed very heavily in the chin region. N"lNgMO actorNhMO actorN;aBarons grabs his nose after such a vicious sucker punch. 'Asshole' is all he keeps repeating. N;"lN;#MOactorioNMOactorioN N"Ah, Amissville. The great land of terror. It is a grand place in which to survey," Baron says. "I'm afraid it's much too complicated to go into in any detail right now, but you have my assurances that you won't be disappointed." eNY"I do not wish to discuss that, it is highly confidential," Baron says apologetically. NMMN<GN8Baron is here, waiting patiently for the Kings Robes. hN\The Baron of Comedy, wrapped in Kings Robes, is here, smirking at your thought processes. N&&*The Baron waits for the Robes to arrive.LThe Baron extends his arms out as if he was truly holding the Kings Robes.=The Baron reminds you of the importance of the Kings Robes.4The Baron sings a song about a King and his robes.8The Baron demands that you find the robes immediately![MN< > 5N\bN <@N N -MN> 9 NN> : NN< >  N> o SNDBaron brings out Willy for a walk, then quickly returns her home. & N< p BN3Baron takes a running leap to the top of a tree!  N> q E < 8 GN8Amazingly, Baron scrambles up the tree and joins you. l N> 8 E < q FN7Baron descends smoothly down the tree and joins you.  N> r E < s D> s E < r FN7Somehow, Baron manages to squeeze through the crawl.  N> t _N!PBaron follows you. When he sees the house he mumbles something about a Bitch.  N"> u N%"Why is the campsite so hard to find each time?", you ask Baron. "Don't look at me, it's Tilli's fault! Blame him. He's the one who said, and I quote, 'If WE have a hard time finding it, so will someone else.' ", mocks Baron.  N&> k }N(nThe Baron shoves you as he jumps on the trampoline. "Allow me to show you the finer art of tramp jumping". | N)> v 4N*%"Warp factor One," says the Baron. 4 N+> w 'N,Baron yells, "Shit!". N-> x JN.;"Hopefully, you approve of my hard work.", states Baron. N/> y MN0>Baron request that we all go dancing instead of Amissville. :N1> z SN2D"Hey Pat!, does Ashland ring a bell, HAAhahahah..", laughs Baron. N3> { $N4Baron is sleeping. N5> | ,N6The Baron is still asleep. [N7> } =N8.Baron wakes up, "Geez! Are we there yet?".  N9> ~ MN;NABaron unharnesses his backpack and let's it drop to the ground, "Hhahaha, ...look, my empty can of Barlett Pears in Heavy Syrup from last year is next to my empty can of peaches from the first trip three years ago. The history of this place, is overwhelming. Haahahha! " Baron approaches you, "The sun has officially resided amongst the dead, provide me with a tent and I will supply us with shelter." ND{After amusing himself with several artifacts left on the ground from past adventures, Baron begins setting up the tent. NENF>  NUvThe Baron holds up a can of peaches. "This unholy can of peaches, now rusted and decayed is the very first item brought upon this very sight in 1983. It lays here now as a symbol of our intrusion. It's metal content, sharp and rusted...how much more it differs from the green grass and weeds upon which it lay. So that it shall remind us that we too do not belong here. But yet we have not rusted. We have not cowered into the land as dust, for we have come here TODAY TO CONQUEOR THIS LAND OF AMISSVILLE." The Baron's voice steadily rises, "EVERY BLADE OF GRASS, EVERY WEB SPUN TO DETER US WILL FALTER, WE HOLD NO QUARTER FOR ALL THAT STAND IN OUR WAY AS WE ENTER THE PORTAL OF ADVENTURE, TO THE EDGE OF THE LIGHT WHICH IS BUT OUR DOORWAY! OUR MACHETTE IS SHARP, OUR STRIDE IS LONG, TOMORROW, WE CARVE OUR WAY INTO THIS LAND AND BEHOLD ITS RICHES, FOR THEY WILL SOON BE MINE AND MY BROTHERS!!!" Baron is standing now, holding the can out with a straight arm into the night. He quickly drops his arms and pulls out a can of Barlett Pears. "..and now time to add to this archive of trash. " Baron starts to eat pears from a can. NW\bNY> <&NZN]!N^N_pMO actorN3`qJMOactordobjNWcB NWe<NWfNWg] qNWiHBaron accepts the gord and raises it in the air, "Hail to the Gord.". NWj>]&NWkuNWl ,NWn< ~ NWqxBaron takes the tent, "Great! You bought one. As soon as we find the fabled campsite, I will set this up for us.". NWrl>&NWsWNWuKBaron takes the tent, "Very Good. The fortress will now be constructed." NWvl>&NWw8NWz#Baron doesn't appear interested. NW{NW|MO actorN}MO actorN<3NBaron appears perplexed. NGN>BNUThe Baron's eyes widen as he sees the Kings Robes! He is very grateful that you have found the precious treasure. "The Kings Robes! I am now King. For your hard work , I will now accompany you on your quest. The Quest known as Amissville! I will follow you. Oh, here are Pat's keys. He walked home after a night a beer drinking.". N"BzN!>B&NN> &N"BNCNCN!N4NYou do not have the garment. NN m 5   crowbar ,,A black, iron crowbar used to pry things. MO actorNr21MOactordobjN3nsss5  cavalry sword What a fine piece of workmanship. A long, sleak silver sword. A saber of the Confederacy, indicated by a C.S.A. marking on the hilt. There is also an anchillery endorsement on the blade, a fine script. MO actorN=1MOactordobjN?>o^^^) Soccer Field ooYou come out of the woods unto a large open area behind the Colonial Heights Vocational school. This appears to be a large soccer field, evident by the numerous netted goals. A set of bleachers line this side of the field and far off toward the east you see what appears to be an opening to a mysterious pathway. To the south is a small beaten path to a road. O8P_MO actorN $NCNN)N>MO actorNCN)Np]]])  The Cliff The pathway you are on, ends at the top of a dynamic cliff of epic proportions. You look down to see the face of the cliff which is steep and rocky. There are blood stains sheered down the sides and many strange footprints are located around the cliff. The view here is splendid as you look out toward the Appomattox River over many treetops. The smell of the river however is acrid. QSMN It is too steep to descend without sophisticated equipment. There is a tree that is just out of reach looming over the cliff. N qX) Up Shady Tree You have climbed a tree all the way to the top as far as you can go. The view here is splendid. To the east you see a cliff in the woods. To the west you see a church. There is markings inscribed in the tree here. S8ruuu)  Dark Forest 44You emerge from the sewage tunnel, smelly but generally unscathed, and find yourself peering up to a small cliff. You scamper up to find a path leading north into a dark wooded area. Closer examination of the trees indicates that they may have been in a forest fire years ago. The path continues north. OMN (Crawling),\b You bend down and hunch your back as you start to snake through the tunnel. For a moment, you think you're stuck, but you manage to wriggle your way through. You emerge on the south side of the narrow crawl.siN NsOOO) Tunnel  You come to an opening that resembles a tunnel. The tunnel enters underground to the north and stretches beneath the ground for at least 100 yards. You can see the other end, but travel would be slow. You hear the sound of traffic from an interstate road above. ORNMN (Crawling),\b You bend down and hunch your back as you start to snake through the tunnel. For a moment, you think you're stuck, but you manage to wriggle your way through. You emerge on the north side of the narrow crawl.riN t<) Reybok's PlaceMN >zN >tBN You ring the doorbell and soon after the door opens. It's Chris Yates, Jeff's brother. " Jeff's not here. He took off for the woods again, adorned in his black cape and accompanying Katana. I broke into his room and I'm rummaging through his belongings, want to come in? " You think about at least going in to get a drink, but soon you hear a girl yelling and screaming...it's Megan! Jeff's evil sister. You decide it best to leave as soon as possible . You see a sewage ditch to the west. N You ring the doorbell again, and Megan answers. She takes one look at you and slams the door. You think she called you an obscene name, but you were uncertain. N N Jeff is walking up to his front porch, then invites you in, "Don't worry about Megan, I'll kick her ass if she bothers you." You can follow Reybok into the black house by going south. N OQNuL   ) Amissville Woods Lipe sights a few markers, obvious to you as you watch him bend down every so often. Then with a wave of his hand, you continue movements, slow and methodical. The woods here are thick, but not dangerous compared to the woods beyond the campsite. Previous adventures remind you of 'crawling' at times. With all this gear, you are glad not to have to do that, at least not until after the campsite is up. You continue to follow Lipe to the north. NBO@vqqq Interstate 95 North 22You and your accompanying rogues and ruffians are well on your way to Amissville, U.S.A. on Virginia Interstate I95 North. As you head past the Colonial Heights Welcome sign on a watertower, you can only breathe a sigh of relief as you leave the cop infested city. You look at your companions and gear and only hope that you are prepared adequately enough to survive a night in the treacherous land of Amissville. One night is all you need to survive. Though your apprehensions of the dangers that loom ahead fill your thoughts, you decide to lean back and enjoy the ride for now. It's very late in the afternoon and you should reach Warrenton, the small town that lies just outside of Amissville, before sundown. Warrrenton, you know, will be your very last stop to prepare. The road continues north here. Nww Walthall, on I95 North vvYou continue driving north, now passing by the Walthall exit, in Chesterfield County. You look briefly as you pass by to see numerous Chesterfield County police cruisers lined up on the exit ramp. They too, appear to be checking cars that attempt to get on the interstate. You are glad you passed the checkpoint when you did. The road continues north toward Richmond. Nyx) Campsite, Tent ArealMN)'l>N-'Baron has constructed a tent in this area of the campsite. The tent is surprisingly large with a single zipped door. It appears that Baron has picked a nice level spot and has secured the tent with spikes in the ground. [N0'OThis area of the campsite is nice and flat, the perfect location for a tent. N1'y Richmond, on I95 North rrYou see the towering skyscrapers of Richmond up ahead, the capitol of Virginia. The Interstate cuts through the heart of the old city. As you near, you gaze out over the bridge spanning the James River, to view a tall, old clock tower. 5:30 p.m., exactly. The city passes as quickly as it came as you head north. What's this up ahead, you see a hitchhiker here. Nzz< Ashland, on I95 North You continue the long path to Amissville. You now pass a small suburb north of Richmond called Ashland. I95 continues north as you look for the exit for route 17 north to Warrenton. N{{ ""Route 17 exit ramp, on I95 North Finally you see the exit to route17 North up ahead. You cruise off onto the off-ramp and turn right on Route17 which continues north. N|| Route 17/15 North After an hour passes on Route 17, the road combines with U.S. Route 15 north and signs indicate less than 20 miles, north to Warrenton, your waypoint. N}} Warrenton, VA. kkAlas! You have arrived at Warrenton, the border town to Amissville. A quaint hommlet set deep in the foothills of the Blue Ridge Mountains, this village is to be your final stop to prepare for the journey into the woods. A typical setting, a main boulevard with fast food chains, grocerers and banks. You also see hotels, laundrymats, and car dealerships. N Q ~t$$$) ``\t
The Barren Campsite
\bMN&>~BN&>5N&Deep inside the woods of Amissville, Virginia, lies this barren campsite, constructed years ago as a waypoint for adventures into the unknown. You and your company stand before it now, examining every detail and marveling at it's existence. It's been a full year since you were last here. The site is a clearing about 50' in diameter full of 'axed' tree stubs with a fire pit dug into the ground. Several small treetops have been pulled down and tied together to form a massive dome. Hundreds of branches cover the dome, camouflaging the existence of the campsite from the air. Trip wire still runs the length of the northern and western portions of the site. Each wire attached to a can of peaches with rocks inside, a premative alarm system. Everything appears to be intact, as you drop your backpack to the ground. It has been a long haul to this spot, and you try to catch a breather. N&~>5&N&(N&Deep inside the woods of Amissville, Virginia, lies this barren campsite, constructed years ago as a waypoint for adventures into the unknown. You and your company stand before it now, examining every detail and marveling at it's existence. It's been a full year since you were last here. The site is a clearing about 50' in diameter full of 'axed' tree stubs with a fire pit dug into the ground. Several small treetops have been pulled down and tied together to form a massive dome. Hundreds of branches cover the dome, camouflaging the existence of the campsite from the air. Trip wire still runs the length of the northern and western portions of the site. Each wire attached to a can of peaches with rocks inside, a premative alarm system. Everything appears to be intact. N&}N&qYou are in the campsite of Amissville, a fifty foot diameter clearing. Woods surround you in every direction. N&OdVcPad5E  tentMNNN?A red dome tent that fits six persons. There is a price tag. 5N)A red dome tent that fits six persons. NQMO actorNRMO actorN>H-dN(You pull out money from your pocket and pay for the item. The clerk slowly punches in the unit price then waits for the cash register to acknowledge the sale. After a few moments, the cash register issues a receipt and the cash drawer swings open. "Here's your item, Bud, and your receipt." N"}N>M&NKN6You unfortunately do not have anything to pay with. NNd$$$) The Night has fallen.MNy'> >`N}'Chris puts the finishing touches on the fire, now raging with sparks which fly high above the group. The crackling sound reminds you of an old friend. Everyone seems drawn to the blaze. N~'> >lN'Baron smiles. N'> >3N'$Lipe is neatly stacking firewood. N'\b N'UN'IThe group gathers around in tradition for the tales of past adventure. N'!>_&N'ooo[  set of keys ::This is a set of Ford GM keys inscribed, "Gran Torino". HI:   computer The computer is an Atari brand system and a M.U.L.E. game is currently running. There are an extreme amount of twisted and tangled computer wires around the system and getting stuck in them is a high concern. qMO actorN rMO actorN0You decide to give another go at M.U.L.E., after another hour passes, you lose again to the Baron, "Dag Bernit! AAAH!", you yell in frustration. N0vvvI  wires EEThe wires are numerous, too many to count and too tangled to take. ]]]"5  joystick !!a broken Atari brand joystick. d$$$.   ice creamMNThe ice cream is of the vanilla sort. The Baron has decided not to give you any. The Baron pours you a cup of water, instead. N> &N"BN> &N"BN(.  quantity of water 22Warm water, about 2 ounces worth, from the tap. PMO actorNx(You will have to leave it in the cup. NxMO actorNMO actorNThe lukewarm tap water is not very refreshing and you vow to revenge the Baron for such a benign gesture as he smirks while eating ice cream. " Ah, good ", he says. N!N!<&NW cup^MN<& It is full of a clear liquid. NIt is empty. NI  lighthouse book mmA book entitled, "Lighthouse's of the Eastern Shores.". There is a picture of Cape Hatteras on the cover. I fence k The wooden fence is reinforced with a mesh of metal. Obviously, after further investigation, there is nothing of importance in the neighbors yards. kkkI tree k ;;Oh, no low branches and the trunk is too thick to climb. .:08 k  trampoline !!The trampoline appears to be broken, mainly evident by a large sliced gouge in the middle of the tarp. The metal rings holding the tarp in place around the trampoline are rusted and have sharp dangerous edges. The tear in the trampoline makes the whole apparatus appear to be a pit. MO actorN`%1,MO actorN(~N*zYou don't find anything of interest, except a dead strip of grass where something was laying for a long period of time. vN-"~N.You find a drumstick! N/> >&N0"BN1N2N3\\\5  drumstick ))The drumstick has the initials "J.W.". "5 spring, a trampoline spring DDA tight coil or spring from a trampoline. It is slightly rusted. $I k  squirrel You try to approach the squirrels but they are too quick for you. They scurry up a tree with high branches to safety. They appear to be mocking you now from high above. XI k rabbit You try to catch a rabbit but it is too difficult. The rabbits scurry beneath your feet and run away. Most run into small holes in the fence. You dive for one last chance to catch one, but end up with a face a full of dirt. XWWW) road //A typical paved road, though worn in places. t   8-, Ford Gran Torino A 1976 Ford Gran Torino automobile painted brown with a black vinyl rooftop. A large CB antennae is portruding out of the rear trunk and the car is equipped with worn Good Year tires indicating this car has seen some action. MO actorN3SMO actorNW+You need to find the ignition key first. NWMO actorNJMO actorN"You pull over and park the car. NsMO actorN$tMO actorNH>~ONHYou start the car. NH"NH"-NH4NHYou need a key. NH!NHNHp p p p R-MOavdpiN1"N1<-YN1<E <<+N1<<<N1*N1N1#N1<N1*N1N1N1sMOvNKNNnorthNCN< ' #N< N<NNNNsouthNCO< ' #N< O<NNmNNeastNCP< ' #N < P<N N N N westNCQ< ' #N< Q<NNNN northeastNCT< ' #N< T<NN0NN northwestNCU< ' #N< U<NN N!N" southeastN#CV< ' #N%< V<N&N'VN(N) southwestN*CW< ' #N,< W<N-N.N/N0upN1CR< ' #N3< R<N4N5N6N7downN8CS< ' #N:< S<N;N<N=N>inN?CX< ' #NA< X<NBNCNDNEoutNFCY< ' #NH< Y<NINJNNKB k2e5TZNL!NMMOoNXN"NZ|EC' 0N\N]"N^'Na!Nb!NcNd)NgNh"NiNj"MO vlNcs"MMNv !< # is not started, you need a key. NwMMO dlNz !<  heads . N{PMO dlN1~ !<  can't go . N1MN<<<\bN<<&NC8N"C N"C BNN!NNMN<OMN<PMN<QMN<TMN<UMN<VMN<WMN<RMN<SMN<XMN<YMN<,.W  key slot kMOactordobjN3 aN3&It fits snugly, and the car starts. N3&N3"-N3N3It doesn't fit. N3|999` park.||:::` drive.|~~~I 8  walkthrough GGThe walkthrough is small but well traveled. Watch out for dog poop. (I 8 bottlerockets sticks These are used sticks, red in color, remnents of used bottlerockets. The sheer heat from the massive bottlerocket explosions has melted the sticks to the pavement. sssI 8  Library @@The library appeals to you, but you forgot your library card. . 8  shady tree 88The tree here has low branches and appears climbable. MO actorNq'O actorMNq>\\\I parking space ++There is a Ford Gran Torino parked here. QQQ;. q  markings The marking reads "O.C." ) East/West Path ^^You have entered a dark and forboding pathway leading deep into dense woods. Fallen leaves of Autumn colors overtake the path boundaries. Mysterious noises and the occassional cracking of leaves or twigs begins to make you nervous. The path extends as far as the eye can see to the east and west. Small rabbit trails lie to the north and south. QoPpNO???J o golfer The golfer is too far away, and would probably run away if you approached, seeing that hitting golf balls on city property is highly illegal. mMN <N < qN \\bA golfball lands near you with a thud. You look but the golfball bounced out of sight. N N < aN L\bA golfer across the field appears to be switching clubs from a golfbag. N N < QN <\bA golf ball whizzes by your head! Whoa! That was close. N N < rN L\bA golfer from across the field is picking up balls with a ball scooper. N ! N N < KN $\bYou do not see a golfer anymore N CN N! l,,,5  golfballH08 o  bleachers ++The set of bleachers are old and rusted. MO actorNe0 1yMO actorN3 >B~N5 {You don't find anything of interest, except a dead circle of grass where something was laying for a long period of time. N8 "B~N: wYou find a woven material that is multi-colored. The item resembles a Kings garment. You now have the Kings Robes! N; >B&N< N= N> I o Vocational School The Vocational School could be searched, but that would be trespassing, and you were already placed on house arrest for breaking in several years ago. I o  soccer goal uuThe netted portion of the soccer goals are in bad shape as if someone or some thing was climbing on them recently. f f f) Rabbit Trail This small trail splits dense vegetation and woods, shadows in the trees plays tricks on your mind. The trails splits in all direction at the end. You have a good inclination that continueing on these small paths could in fact, get you lost. ONPQWUVT )  deer trail FFThis trail is a deer trail evident by deer crap littering the area. NPQOWUVT ) Lost in the woods ggAll of the rabbit trails look the same, and you have become confused as to your direction of travel. NOPQTUVW) overgrown path MMThis path is barely visible due to over growth of nearby plants and grass. NQPOI dung  You decide to take a closer look at the dung. It is dried and black in color, and the smell is odorless, perhaps because it is not fresh. 8) Lair of the Pumaman You have found the secret lair of the Pumaman, the mysterious creature of the woods. You do not see the creature present, but his hole in the ground is dark and forboding. SOA Pumaman Cave After adorning a light source and venturing down into the hole in the ground, you arrive at a small cave with no exits. A pile of moss is upon the floor here. Rzzz.:  moss HHA pile of green and grey moss, perhaps used as a bed for the Pumaman.  "5W  shotgunMN QN BA 12 gauge, long, single barrel, Remington shotgun. (unloaded). LN @A 12 gauge, long, single barrel, Remington shotgun. (loaded). N kMOactordobjN   DON  +You load the red shell into the shotgun. N  )kN  4N  It doesn't fit. N  !N  N  |||"5z blue shotgun shell 66A shotgun shell 'unused' in a blue, plastic casing. zzz"5z red shotgun shell 55A shotgun shell 'unused' in a red, plastic casing. d$$$)  Up a tree You are far up a tree and sitting between two large limbs. There is a vine here. You can't get the vine because it is securely attached somewhere above on the tree. The vine is reachable though, and you shouldn't have to jump for it. www.  vine The vine is very long and sturdy and coils around several nearby trees. You cannot determine where the vines starts but you know you must have the tail end. cMO actorN d{MO actorN @You swing down through a line of trees. You land on a path.\b N p>N . tree A simple tree, perhaps Oak. MO actorNQ 'O actorMNs >I  path The path is made of hard packed earth. You notice footprints of strange animals. Several of the footprints are very large with extended claws. tttI  leaves BBThe leaves are pretty but rather useless to your goals in life. I path p PPThe path has several dog and shoe footprints of numerous direction of travel. I blood p ^^The blood stains are numerous and rather old, you cannot, however determine the blood type.  I p cliff The cliff is very high up and a fall would truly be fatal. There does not appear to be any way to climb down. Perhaps the blood stains are from folks who dared trying. @. p  treetops ^^The treetops seem to reach for the edge of the top of the cliff, but are several feet away. 2MO actorN9 3DMO actorN< >N= N> `)  Hidden Path {{AAAAAAhhhhhhhHHHhhhhee....You jump to what seems like your death. But you maintain a strong hold on the tree limb as it bends rapidly down toward the ground. You pray that it doesnt break as the limb contorts toward the bottom of the cliff. Almost like an elevator, you land safely on the ground on both feet. You have discovered a hidden path here that travels southwest. RfMN[ 9Scaling the cliff would be impossible from this point. N\ !N] W9I p  footprints zzThe footprints are very large and do not resemble any creature known to man. They head in several different directions. J p Appomattox River JJThe river is wonderful even though it smells, but is too distant away. 5   Evil Idol, an Evil Idol This strange figurine stands 8 inches tall as resembles a sadistic Buda. There is a strange inscription marked on this black talisman. SSS;.   inscription Made in Topeka, Kansas. I  tire marks 9 The tire marks are fresh, others are very old. The smell of burnt rubber indicates some speed was involved during the turn around. (  Lese Store Finally, you have found a 7-Eleven store. You are happy to see the familiar green and red sign as you approach. You call the store Lese as a short dim for seven eleven. If you place the numbers backward, elevenseven, then remove the E and the two Vens you are left with the name Lese. You momentarily reminesce of the days you use to tour various Leses. You smile as you ponder the days. Conduit road continues north and south here, although the southern portion is blocked by a police barricade for some unknown reason. A road heading west leads to what appears to be a freeway entrance. You can enter the Lese store at a door to the northwest. UN7SDQOooo)  Chamber ,,You can stand up fully in this cramped, but tall chamber. A glimpse of light is shining through two small holes up above. It appears that the light is coming from a manhole cover. A metal rung ladder is on the opposite wall and leads up to the manhole. The tunnel travels north and south here. N>O?R@.I 7 church This is a Baptist church which is a rather large, bricked biulding. The corners of the church have intricate architectural notches set into the brick wall, which adds an artistic relief to the whole structure. kMO actorN  l&MO actorN0 <MO actorN\ 'O actorMN~ >P) Top of Church You precariously scale the church up to the rooftop using the artistic, raised notches imbedded into the corner walls. Finally you reach the top to a small landing. You cannot go any further. S7./   landing WWThe landing is a small flat surface, enough to hang onto but too small to stand on. T  5  Roman candle A surperb firework, this Roman Candle appears to have been lit once, but the fuse is still intact. It appears that it might have been thrown when the wick went out. mMO actorN nmMO actorN  EYou cannot light the candle itself, perhaps try lighting the wick. N  MO actorN pmMO actorN EYou cannot light the candle itself, perhaps try lighting the wick. N .  1-inch fuse mMO actorN4 N4 VYou light the wick of the candle and it starts to spark. The firework is now lit. N4 "N4 CN4 UN4 3You do not have anything to light the fuse with. N4 !N4 N4 MN <N > <PN ;\bThe fuse starts to burn rapidly with a whizzing sound. N N CN N ~MN <_N \bN < o N > o N }The Roman Candle explodes into the air with the sound of many mini explosions as each colored ball of flames shoot upward. N 7N +You hear a distant, array of explosions. N "N *N > <N The Roman Candle explodes before you had a chance to place it, unfortunately, you had it aiming right at your head as a bright flash explodes in your face. N N +N HN 3You hear a distant array of numerous explosions. N N !<&N N rrr5 ;  lighter 99This lighter is silver, enscribed, "Harley Davidson" . jjj Edinborough Subdivision As you enter this plummage of humble establishments you are amazed at the amount of citizens from the country of India there are walking around. You always wanted to know what the red dot on their head was, and you briefly wish you could have one. As you continue on, you find an occasional red dot on the ground, perhaps fallen from their proprietors respectively.\b After circling the subdivision you come to a large, black house. Across the street from the black house a short Italian man is watering his lawn to the north. UP6N///) Barlows Porch. You approach the house from a straight sidewalk in the front yard. You slowly ascend a flight of steps up to a door. The door is surrounded by a long glass window to either side with a curtain hiding the occupance. You see a doorbell here. Q6 Conduit Road AAThe road bends here slightly and continues north to south. Suddenly you have developed a strong itch around your ankles. "Oh Shit!" you exclaim, "I've got POISON IVY!!, DAMN! ". You spend several moments cursing then decide you must go on, ........with an itch of course. There is a side street here to the west. QN4O6 ..Kenneth Gordon's House on Willowridge Street DDYou near the home of one Morris Gordon. A short, plump man known as a anti-drug enthusiast. His son, Kenneth, can sometimes be heard playing his bass from an upstairs window. You haven't seen Kenneth is quite sometime, perhaps a visit is in order. His porch lies to the north. The street continues west and east here. P5QTNU) &&How strange you ponder to yourself. KKYou turn to see a sidewalk greeting you leading west back to Conduit Rd. Q6. door  doorbell %%You see a doorbell lighted orange. MO actorNhM 'O actorMNO >P) The Hermits TowerMNV >BN[ sYou ring the doorbell and someone peeks through the curtain, then quickly pulls away. After several moments you hear locks and mechanisms being removed. A quaint old lady answers the door cautiously. As she opens the screen door, she suddenly stumbles and falls down. It appears that if you are going to find out anything here, you might have to help the lady first. 8N] ,You ring the doorbell but no one answers. N^ D  lady a quaint older lady. #MOactorioNJf fMOactorioNsi m mNsk aYou attempt to hit the lady with the crowbar, but she pulls out a Sai, and blocks your attack. Nsl n |Nsn mYou unleash your fury upon the lady, but she parry's your sword attack with several ducks, hops and spins. :Nsp .She mocks you, "What else you got for me?". Nsq *MO actorNr +MO actorOresponseretNx y"Oh, thank you so much kind sir." She returns to her feet. "I don't recognize you. Are you a friend of Barlow's?" \b>Ny  Nz  *(yes|no) *DN{ ! N} PN~ N E@yes N "Just one moment, I will inform the Great One that you have arrived." She dissappears momentarily then returns. "Come in, he has been expecting you. " You enter the domain examining the area intentively. N >N N \The nice lady slams the door and applies several locks and latches before you can reacte. N >N N ooo) A stuffy environment.&MN >BN You are standing waiting for approval to visit Barlow. After several long minutes the nice lady descends the stairway, "You may now visit Barlow, he is prepared for your visit.". You see a staircase leading up.  N The exit is east. N RP) Barlow's RoomMN >BN You come to a door that creaks open. You enter and find yourself in a cramped room that at first sight, appears cluttered. You see multiple PC units and servers, yards of computer and network wires, as well as food plates stacked at least four feet high. Barlow is here with his back turned to you as he sits working diligently on a computer. He turns his chair to greet you, "Hey. I think I found the secret to killing Sir Robert Rufus in Ultima.". DN 8Barlow speaks up, "I know why you are here. Because you need assistance in your travels. Well, just because I am a Hermit and do not venture into the light, doesn't mean that I am all knowing. However, in this case, the norm follows suit. Ask me your questions, good fellow and I will tell you no lies. ". N &N .The nice lady returns with a plate of food. N S^^^/. plate 33A plate containing a hamburger and french fries. l* * *D Barlow, Barlow Barlow  ??Barlow is here, eating a hamburger and typing on a computer.  Barlow appears to be a computer nerd. But also a fan of the Baltimore Colts, evident by the shirt is wears adorned with a horseshoe. #MOactorioN$ MOactorioNM  NM "I have never been to Amissville because I was never invited, however, I have done extensive research on the subject, but the knowledge will forever remain with me, simply as payback for not being included in Amissville Adventures." NM l  NM "The Baron is a mastermind at fortifying tent structures. If you are to survive in the harsh elements of Amissville, Va. Then you will need him along, of course you must have a tent for him to do his magic. Do not let Baron eat any Peaches or he will turn into Pumaman." NM  ONM C"You cannot wake Pat, it is not possible. Well, actually there is one way but it is way to dangerous. The ghost home of Comstocks may have the answer, but those who travel there, never return. Pat's probably asleep, because he called me at 6am asking about, What if cars had metal tires, or something to that nature." NM  3NM '"I do not associate with Joe Wells." NM  NM "I hear that Peter Eckman is a deranged individual. The violent type. I would think that having him accompany any group to Amissville would be an added defense. But I have heard that he despises the place and will seldom participate in outings." NM  ]NM Q"Finding the nomad known as Tilli could be a daunty task. My first suggestion is to travel to Joes Place, if he is not there, then perhaps Busters. If you find him you are truly fortunate. I am unsure of what Tilli has to offer in regards to Amissville, other than first hand knowledge of the land. He once lived there I believe." NM me 5NM )"Umm, ..well..Hey have a french frie!" NM * NM "I have not see Jones lately, I do not believe that he is available this weekend. I vaguely remember him telling me that he was reinacting at Gettysburg." NM   NM "Mooch was here just a little while ago, we were shooting each other with BB guns. I think he's at home right now. You could take him along although, I believe he is injured. You may need a stretcher or wheelchair to take him along on your journey." NM . /NM #"Jeff Reybok can be found by venturing as deep as you can into the continental woodlands across I95. Make sure that you know the way to his hiding place or you will surely become lost. I would check with people who know him to get an idea of where to search for the legendary Reybok." NM  /NM #"Jeff Reybok can be found by venturing as deep as you can into the continental woodlands across I95. Make sure that you know the way to his hiding place or you will surely become lost. I would check with people who know him to get an idea of where to search for the legendary Reybok." NM  PNM D"I saw one over near the Baron's castle, I can't remember where." NM / ZNM N"If you don't find it out right, I would suggest looking under everything." NM  .NM ""Cars have cigarette lighters." NM 0 NM "The pumaman creature has a liar somewhere near Yacht Basin Road. I wouldn't suggest looking for it though. I mean, finding it would surely mean death." NM 1 3NM '"I don't know, get a canoe perhaps." NM F NM {"Don't look at me, I don't have any money, but you could try working for a living, or if your lucky, you can find some." NM 2 HNM <"The Great Cliff use to be an evil place, perhaps there." NM  ZNM N"The Baron use to keep bike parts in his Monza, have you found the Monza?." NM  tNM h"Heck if I know where to find a canoe, maybe along the banks of Swift Creek or the Appommatox River." NM - NNM B"Keep trying to leave it on, perhaps someone will contact you." NM ) /NM  "I am intelligence ten fold." ,NM  "hmm, Next question perhaps?" NM uuuD Pat, Pat Pat GGPatty Judy. The skinny, slightly balding young man who always has a cigarette sticking out of his mouth, common to strange secret handshakes. He is an expert in various obscurities. His current hobby is Robotech. His hobbies tend to change without prior notification. He is known for his offensive driving capabilities. oMOvdpiN 'NPat does not respond.  NG E  N<<N-"Pat doesn't budge from his deep slumber." rNf"I will follow you," Pat says. "Let us embark on an epic journey to Amissville, land of adventure." N&N!"Pat does not respond." N"*N##MOactorioN$}MOactorioN+'n 7N+((You strike Pat silly with the weapon. N+*Nope. N++CMO actorN,DMO actorN/f2N0#You will have to give it to him. DN28You were unsuccessful in your attempt to wake up Pat. N3#MOactorioN~4MOactorioN7 )N8"Pat does not respond." &N:"Pat does not respond." N;MMN><@N?1Pat is here, almost lifeless, in deep slumber. HNA<Pat is present, his eyes scanning precariously for Women. NBooPat snores loudly.Pat does not budge. Pat snorts. Pat farts.&Pat continues in his sleep endeavor.[MNN< > 5NP\bNQ<@NRNS5 MNV> 9 NWNX>   NYN\< > N^> o eN_VPat has seemed to gotten himself stuck in the soccer net, he finally frees himself. N`< p @Na1Pat takes a running leap to the top of a tree! Nb> q E < 8 ENc6Amazingly, Pat scrambles up the tree and joins you. fNd> 8 E < q DNe5Pat descends smoothly down the tree and joins you. Nf> r E < s D> s E < r DNh5Somehow, Pat manages to squeeze through the crawl. Ni> t 7Nj(Pat follows you. Pat starts laughing. =Nk> k ENl6Pat lights a smoke then flicks the ashes in a bush. Nm> v DNn5\Warp factor 2!" responds Pat in a spastic manner. No> w ONp@"You've just hung yourselves.", states Pat in a serious tone. )Nq> y ]NrNAt this time, Pat speaks up, "Um..hey..let's go get ...let's go get women". Ns> z YNtJPat throws up double fisted middle fingers at the passing Ashland sign. KNu> { ZNvKPat assists wth the directions, "Yes, this is the way I go to Romney. ". Nw> | >Nx/Pat rolls down a window and begins to smoke. Ny<   N"Chris! Hand me a beer." Pat says with a smirk. "Um..hey, I'm hungry, I think I'm...um..I'm going into town to get something to eat." Baron almost spits up beer through his nose at the comment, "YA AIN'T GOIN' TO NO TOWN PAT, You know exactly where you're going! You're going to Hardees to try and get that girl again!"\b "I might go there," responds Pat. "I dunno."\b Lipe stands up, "Well at least be productive, there's nothing we can say that's going to deter your hormones Patty Judy, so dial into this number on your car CB, and keep us informed of any weather events or such." Lipe pulls out a CB and turns it to an open channel. "Channel 77." Pat records it to his memory, "I'll be back.", and with that, hurries out of sight of the ring of fire. oN> } KN<"Where to first? Can we go to Hardees first?", asks Pat. N\bN> <&NN!NNpMO actorNqMOactordobjNg N<N] SNDPat accepts the gord and raises it in the air, "AAAAAhahahaAA!.". -N!Pat doesn't appear interested. NMO actorNQMO actorN<1NPat appears perplexed. NN>gNYou crack open the vial of ammonia and place it directly under Pat's nose. He jumps out of his sleep suddenly, and sits at his bed dazed. He starts to viciously rub his nose then realizes you are present. "Oh. Hey.", he says as he smiles. "What time is it?", he asks. He gets up and does a large stretch. "What's going on?". You explain to Pat that you are gearing up for an adventure to Amissville. Pat looks at you, then realizes the fun it almost could've missed. "Count me in!", he yells. "But first, I gotta take a shower." You tell him that you do not have time for his hour long shower, and that he will have to go as is. Pat reluctanly agrees, but does manage to spray deodorant upon his body, "Am I pretty?", he asks. The exit is back west. N"gzNN!>g&N"BN"-NCNCN!NBN-You do not have anything to wake Pat with. NN dD Lipe,  Joe Wells Lipe RRLipe is a strange sort. Lanky with big eyeballs. He also has a lip deformity. MOvdpiNl 7Nm("EhLeLele," Lipe responds cheerfully. ?NnG E  Np<ANq2"Sorry, but I must have my matching drumstick." sNtg"I will follow you," Lipe says. "Let us embark on an epic journey to Amissville, land of adventure." NuVNwJ"No thank you, that is not something John Bonham would find favorable." Nx*Ny#MOactorioN[zTMOactorioN} N"Ah, Amissville. What can you say," Lipe says. "I'm afraid it's much too complicated to go into in any detail right now, but you have my assurances that you may be disappointed." ]NQ"I do not wish to discuss that, it lacks in comedy," Lipe says apologetically. NMMN<KN<Lipe is here, waiting patiently for a matching drumstick. /N#Lipe stands nearby making faces. N$Lipe tries to drum with one stick.HLipe tries to break his one stick to produce two, but is unsuccessful.Lipe gets a glass of milk.Lipe sneezes.,Lipe requests that you find his drumstick.[MN< > 5N\bN<@NNMN> 9 N< > dN>  ^NOLipe plops down on the bed and starts rummaging through Barons comedy files. N< p AN2Lipe takes a running leap to the top of a tree! N> q E < 8 FN7Amazingly, Lipe scrambles up the tree and joins you. N> 8 E < q EN6Lipe descends smoothly down the tree and joins you. N> r E < s D> s E < r EN6Somehow, Lipe manages to squeeze through the crawl. :N> t 6N'Lipe follows you. Lipe says "True.". N> o 1N"Lipe screams, "Let's do Dogs!". N> v 4N%Lipe screams, "Slow down dammit!". cN> w 3N$Lipe lets out a vicious, "Fuck!". N> y gNXLipe is looking out over the water at Richmond, "Silo!... Silo!... Siiiiiiiloooooo!". N> z dNULipe starts laughing uncontrolably after visualizing Pat and the Ashland incident. )N> { `NQLipe is practicing with his drumsticks on the back of the passenger side seat. N> | ;N,Lipe lets out a few "Le, Le, Le,...Le's". fN> } BN3Lipe yells, "Someone tell Pat to stop smoking!". N\bN> <&NN!NNpMO actorNq qMOactordobjN  N <N ] QN BLipe accepts the gord and raises it in the air, "AAALElelele.". NN BLipe shows no interest and looks rather bored at your offering. N MO actorN MO actorN <2N Lipe appears perplexed. N N ><N Lipe takes the drumstick, "Yes! Thank you sir. I will now join this party of reckless abandon." Lipe takes the two drumsticks and places them in his backpocket. N "zN N >&N "BN CN CN !N 6N !You do not have the drumstick. N N  D Etcho,  Pete Eckman Etcho Etchoman, or Etcho for short, is a young man with biker shorts. He wears a soccer shirt with an emblem of a soccerball. He has dark hair that has been dyed blonde, and he has made his hair stick up on it's ends by the use of some type of mousse. What sets Etcho apart from others is his single bushy eyebrow that spans from one eye to the other in one straight fashion. Etcho is Peter Eckman, son of the Bike Peddlar owner. MOvdpiN$ 5N%&"Hello," Etcho responds cheerfully. JN&G E  N(<FN)7"Sorry, but I must finish repairing this dumb bike." tN,h"I will follow you," Etcho says. "Let us embark on an epic journey to Amissville, land of adventure." N-[N/O"I'm sorry, but that would not be something Echo and The Bunnymen would do." N0*N1#MOactorioN2bMOactorioN5 N8"Ah, Amissville. What a idiotic place to go," Etcho says. "I'm afraid it's much too complicated to go into in any detail right now, but you have my assurances that you will be disappointed." _N;S"I do not wish to discuss that, it is highly uncool," Etcho says apologetically. N<MMN?<CN@4Etcho is here, waiting patiently for a deraileur. NNBBThe Etchoman is here, and he looks at you with intent to Fight. NC&Etcho continues to work on the bike.1Etcho paces back and forth without a deraileur.7Etcho throws a wrench across the room in frustration.Etcho punches the wall.2Etcho requests that you go look for a deraileur.[MNO< > 5NQ\bNR<@NSNTbMNW> 9 NZ< >  N\>  @N]1Etcho grabs a joystick and begins to play LoC. N^< p BN_3Etcho takes a running leap to the top of a tree! YN`> q E < 8 GNa8Amazingly, Etcho scrambles up the tree and joins you. Nb> 8 E < q FNc7Etcho descends smoothly down the tree and joins you. Nd> r E < s D> s E < r FNf7Somehow, Etcho manages to squeeze through the crawl. Ng> t ^NiOEtcho follows you. Etcho says "Apparently we have lost the Reybok Lottery". Nj> k 3Nk$Etcho stands and stares unamused. XNl> v 0Nm!"Faster! Faster!" yells Etcho. Nn> w 0No!"Faster! Faster!" yells Etcho. Np> y 1Nq""Let me drive.", request Etcho. Nr> z WNsHEtcho inquires, "Doesn't the thespian Robbi Snick, live in Ashland?".  Nt> { 1Nu""Faster! Faster!", yells Etcho. Nv> | bNwSEtcho notifies everyone that if he was driving, they all would be there already. eNx> } ;Ny,"'Bout time.", mocks Etcho sarcastically. N|> <&N}N!NNpMO actorN qMOactordobjN  N <N ] XN IEtcho accepts the gord and raises it in the air, "Power to the Gord.". ON CEtcho shows no interest and looks rather bored at your offering. N MO actorN MO actorN<3NEtcho appears perplexed. N<N>NHEtcho does a high kick in excitement for you have found the deraileur! "Now I can finish this dumb bike and get out of here." Etcho take the component, attaches it to the bike and finishes up the repair. "Alright, count me in, I'm coming along." Etcho looks at you, "Want a bike?", he asks as he pushes the bike toward you. N"zN!>&NN> &N"BNCNCN!N6N!You do not have the deraileur. NN D Tilli, Tilli Tilli7MN">" N"Tilli, the nomad of our time. Having been kicked out of the house by the evil Italian Man, Tilli has had to make a living on the road. He has long, curly brown hair, that doesn't fit his gigantic nose. He wears a blue shirt with 'Alaska' written across the front. Tilli is the only known individual who has actually lived in the treachorous land of Amissville during his travels, though only for a short period of time. The horrors of the experience still etched into his face. !N"Tilli, the nomad of our time. Having been kicked out of the house by the evil Italian Man, Tilli has had to make a living on the road. He has long, curly brown hair, that doesn't fit his gigantic nose. He wears a blue shirt with 'Alaska' written across the front. Tilli is the only known individual who has actually lived in the treachorous land of Amissville during his travels, though only for a short period of time. The horrors of the experience still etched into his face. Tilli is bleeding profusely from the nose now. N"MOvdpiN" 5N"&"Hello," Tilli responds cheerfully. >N"G E  N"<FN"7"Sorry, but I must have my 'New Orleans Saints hat." tN"h"I will follow you," Tilli says. "Let us embark on an epic journey to Amissville, land of adventure." N"ON"C"I'm sorry, but that would not be something Bruce Lee would do." N"*N"#MOactorioN;"sMOactorioNd"m TNd"HYou hit Tilli with the crowbar and he yells out, "Asshole! Asshole!". Nd"n 6Nd"*You strike Tilli silly with the weapon. Nd" 7Nd"("Asshole! You are such an Asshole!". MNd"ATilli is now bleeding profusely from a wound inflicted by you. Nd""Nd"eMO actorN"f MO actorN"You swiftly get into KungFu stance, by standing on your pointy toe, then you deliver a ruthless round-house kick that hits Tilli squarely on the nose. Tilli begins to bleed very heavily in the nose region. N""N"gMO actorN "hMO actorN6 "`Tilli grabs his nose after such a vicious sucker punch. 'Asshole' is all he keeps repeating. N6 ""N6 "#MOactorioN "MOactorioN # UN #F"Amissville is the most adventurous land of all. There are mountains and lakes, and dangerous rivers to cross. Wild dogs scatter the land that will eat you alive. The woods are the thickest I have ever seen, and the thorns can kill you if you get caught in them. One time I had to crawl a mile in thorns to escape them." .N #""Let me think," Tilli responds. N #MMN #<UN #FTilli is walking here, hoping you found his New Orleans Saints hat. JN#>Tilli of the town, is here, arms on his hips like Superman. N#$Tilli waits for the hat to arrive.@Tilli extends his arms out as if he was truly holding the hat.1Tilli reminds you of the importance of the hat.&Tilli sings a song about a vagabond.9Tilli demands that you find the Saints hat immediately![MN#< > 5N#\bN#<@N #N!#1MN$#> 9 N'#< > N)#> o KN*#<Tilli produces a frisbee and throws it toward a goal net. qN+#< p BN,#3Tilli takes a running leap to the top of a tree! N-#> q E < 8 GN.#8Amazingly, Tilli scrambles up the tree and joins you. N/#> 8 E < q FN0#7Tilli descends smoothly down the tree and joins you. RN1#> r E < s D> s E < r FN3#7Somehow, Tilli manages to squeeze through the crawl. N4#> t $N5#Tilli follows you. N6#> k DN7#5Tilli puts on a padded coat and gets on the tramp. EN8#> v N9#Tilli farts. N:#> w HN;#9"Watch out", Tilli mentions, "You might get a ticket". N<#> y 1N=#""Glad to see yall", says Tilli. rN>#> z MN?#>"I will never forget the Ashland Incident", responds Tilli. N@#> { 6NA#'\Someone wake up Baron", asks Tilli. NB#> | ONC#@"We should be getting close to Warrenton now" notifies Tilli. dND#> } :NE#+"Yep. Still looks the same" says Tilli. NH#> <&NI#NL#!NM#NN#pMO actorNO#qMOactordobjN>R#  N>S#<N>T#] XN>U#ITilli accepts the gord and raises it in the air, "The Gord of Choas.". /N>W##Tilli doesn't appear interested. N>X#MO actorN&Y#=MO actorNJ\#<3NJ^#Tilli appears perplexed. NJ_#NJ`#> NJd#Tilli is estastic that you have found his New Orleans Saints hat. "Thanks Man, now I can successfully hide my thinning hair. I will now accompany you to Amissville, though going back to that land of death is not something I woke up thinking of doing." NJe#" zNJf#!> &NJg#NJh#"BNJi#CNJj#CNJk#!NJl#7NJo#"You do not have the Saints hat. NJp#NJq# yt t tD X Mooch, Mooch Mooch This short plump person, wears a red AXP Fraternity shirt and matching hat, where long, blonde hair portrudes. Mooch appears injured. #MOactorioNfMOactorioNm lN`You hit Mooch right in the ankle with the crowbar, and Mooch passes unconsciousness in shock. Nn SNDYou stab Mooch ankle wound, and Mooch immediately enters a coma. dNXYou hit Mooch repeatedly, but stop after the whimpers and moans become nerve racking. N*MO actorNm+SMO actorN/+You assist Mooch with his leg by retrieving a pillow from the bed to prop it up higher. Mooch thanks you as he begins to explain his predicament, "I think I should tell you this. I hear you are planning another trip to Amissville, Beware! Don't enter the water! This ankle wound is from last year when I went. I was crossing a tree over a small stream, when I slipped and fell. But I landed on my face, not my ankles. It was when I was exiting the foul water that something grabbed my leg. I screamed and cried, but the 'creature' wouldn't let go. It was a fowl creature, but I don't remember it's face. I just remember teeth! You should not return to that place, I beg you. But if I cannot persuade you, then at least stay away from any mirky water, or it'll get you. " Mooch continues to moan, those words taking alot of precious breathe. He begins to cough. It appears that Mooch is in no condition to join you, and if he was, he still would most likely not go. Mooch's room is fairly large, but sparsely decorated. The exit is back down. N0#MOactorioN1^MOactorioN4 N7"Can't you understand my stress for your well-being!? That's what I'm talking about! Don't go to Amissville! I would suggest playing a game of tennis, I would play with you if it wasn't for my bum leg." MN9A"Not sure, I've been cooped up in my room for some time now.". N:DD Reybok, Reybok Reybok Jefferey Allen Reybok, otherwise known as Satan, is a medium framed young man with sharp black hair. His small moustache which he probably had since he was five years old, creates sharp edges to his face. Therefore he always seems to be grimacing in evil He is wearing a yellow shirt with 'Moores Nautilas' written on the front. Draped across this yellow shirt is a black cape. Jeff's Kantana is strapped to his back, a sharp weapon of destruction. MOvdpiN& 6N''"Hello," Reybok responds cheerfully. .N(G E  N*<9N+*"Sorry, but I must have the Evil Idol." uN.i"I will follow you," Reybok says. "Let us embark on an epic journey to Amissville, land of adventure." N/KN1?"I'm sorry, but that would not be something Conan would do." N2*N3#MOactorioN4MOactorioN7n ^N8OYou attempt to strike Reybok with the sword, but he parries with the Katana. N:Nope. N;#MOactorioN<MOactorioN? NC"Ah, Amissville. The great land of Doom. I can't wait to get there to smoke some doobie," Reybok says. "I'm afraid it's much too complicated to go into in any detail right now, but you have my assurances that you won't be disappointed." sNFg"Bow to the hand of Mephistopheles you, coward peasant, damn you all," Reybok says with an outburst. NGMMNJ<HNK9Reybok is here, waiting impatiently for the Evil Idol. |NNpJefferey Allen Reybok, wrapped in a black cape with a Katana strapped to his back, is here, smoking a doobie. NO  +Reybok waits for the Evil Idol to arrive.GReybok extends his arms out as if he was truly holding the Evil Idol.8Reybok reminds you of the importance of the Evil Idol.#Reybok sings a song about a Hell.9Reybok demands that you find the Evil Idol immediately![MN[< > 5N]\bN^<@N_N`VMNc> 9 NdNe>  Nf>   NgNi< > Nk>  NNl?Reybok grabs a joystick and loads in game of Wizards of War. 8Nm> p CNn4Reybok takes a running leap to the top of a tree! No> q E < 8 HNp9Amazingly, Reybok scrambles up the tree and joins you. zNq> 8 E < q GNr8Reybok descends smoothly down the tree and joins you. Ns> r E < s D> s E < r ?Nu0Reybok squeezes through the crawl, with ease. Nv> 8 VNwGReybok looks around for cops. He pulls out a bong for immediate use. 4Nx> k UNyFReybok starts to laugh with tremendous volume. "Too much comedy!". Nz> v 7N{(\WE'RE ALL GOIN' DIE!" screams Satan. N|> w nN}_Reybok has produced a large bong device, the shape of a grim reaper and is toking marijuana. N~> y *NReybok starts to giggle. N> z DN5Reybok looks at Pat, "Oh man Pat, that was crazy". hN> { 9N*Reybok asks if anyone has any munchies. N> | 7N(Reybok immitates Lipe, "Le..Le..Le.". N>  ]NNYou happen to notice that Reybok has disappeared, but recall him saying that he was going scouting. You glance in each direction in hopes of glancing a peek at Reyboks Katana strung to his back, running into the woods, but he must have left moments earlier. Strange that he always traveled alone. His foolhardiness to be admired. _N> } IN="Cool, this place looks like a Drow Kingdom" replies Jeff. N> <&NN!NNpMO actorN$qMOactordobjNH NH<NH] WNHHReybok accepts the gord and raises it in the air, "Doom to the Gord". 0NH$Reybok doesn't appear interested. NHMO actorN0MO actorNT<4NTReybok appears perplexed. NTCNT>NTfReybok suddenly changes his mood. "Awesome!", he says. What he does next is quite odd. He removes several blood tablets from his mouth, as well as red contacts from his eyes. He then seems quite normal as he takes the idol. "Well, what are we waiting for, lets go to Amissville, I'll get Chris to come along too," he says as he lights up a doobie.". NT"zNTNT!>&NT"BNTCNTCNT!NT6NT!You do not have the Evil Idol. NTNT 5   deraileur EEA shiny bike component possibly used to switch gears on a 10speed. L L LR  canoe a red canoe. *MO actorNM)NMMO actorN}&< "mN}^Please keep your hands and arms inside the canoe at all times while the canoe is in motion. N})N},MO actorN/-MO actorNS&< ">NS/You're already afloat, if you didn't notice. 'NS< ! FNS7There doesn't appear to be a suitable waterway here. NS>  8NS)You'll have to get in the canoe first. NS.The canoe drifts gently out into the water. NSCNSNS< <&NSNS0MO actorN1 MO actorN&< ".NYou're already fully landed. N< ! 3N$There's no suitable landing here. dN'You steer the canoe up to the shore. NCN< <&NN%MN\bFloating... NճN< NN< ! uN5The canoe comes to the end of the creek and lands. N< <&NCN3N< <&N< NNNlll)  Hmmm. Good. 55Barlow speaks up, "I know why you are here. Because you need assistance in your travels. Well, just because I am a Hermit and do not venture to the light, doesn't mean that I am all knowing. However, in this case, the norm follows suit. Ask me your questions, good fellow and I will tell you know lies. SQQQ<   hamburger a simple hamburger. eee<  few french fries ##a simple sachel of fried tators.  ))Joe Wells's House on Willowridge Street QQAs you follow this street, it starts to ascend a small hill and at the top lies a small red door home. This is the home of Bunny Wells, the famous hunter. There is a loud thunderous booming noise coming from within. The road exits to the north, and a small beaten path can be seen behind the house. The front door is to the east. VNTPcwww  Tilli House A modest home, brick bi-level with red shutters, this house is the home of Tilli. Actually, it is rather a resting spot for the vagabond Tilli, for the man watering the lawn, to the north, is the true owner. NgMOresponseretNU 1"Do you want to approach the Italian Man?" \b>NV  NW  *(yes|no) *DNX ! NZ PN[ N\ E@yes SNd -"You walk across the lawn to approach the Italian Man. His face become inflamed as he furiously lets out a growl, "DO NOT WALK ON GRASS!", Italian Man tries to contain himself, however he looses the battle as he notices your dumbfound look, he only becomes more irritated at your belegerance. He runs up to you and wraps the hose around your neck! He then slowly chokes you down to the ground, as you grasp desperately for air. Italian Man, looks around the area to see if anyone is watching as he gives one last neck breaking torque to finish you off. Ne Nf 1Nk  You decide it best to knock on Tillis door rather than speak with Italian Man, a wise move. However the Proporietor stops you in your tracks, "Tilli is not home! Leave at once! ". You waste no time doing an about-face as you head back toward the black house in Nl >Nm Nn O.  evil looking man The man is starring at you with an evil eye. He continues to water his lawn with a slight stance, all the while smoking a cigarette. HHHL"  red dot  A red dot. 4D  Mafia Man --A short Italian man who appears dangerous. #MOactorioNew aMOactorioNz m kN| _You attempt to hit the man with the crowbar, but he pulls out a Sai, and blocks your attack. N} n zN kYou unleash your fury upon the man, but he parry's your sword attack with several ducks, hops and spins. 9N -He mocks you, "What else you got for me?". N I  Red dotted Indians Though pleasant in nature, these individual shun your advance. They eventually retreat to various abodes. Others head in opposite directions from you. \.  black painted establishment What a strange sight. An all black painted house nestled in a cheerful community. The evil looking house seems a bit out of place. Who could live inside and what evils are they doing? You see a doorbell .. door  doorbell %%You see a doorbell lighted orange. MO actorNh 'O actorMN t>)  Jeff's Room llJeff's room is painted all black and there are numerous Buda Idols laying around. Also, you see shelves of Advanced Dungeons & Dragons merchandise. Candles and skulls make up the decor in this bedroom. The skulls are accented with a nice purple drapery adorning the window. The nice subtletiess and nicknacks give a quaint feeling of Evilness in this room. N) Drainage Ditch vvThis concrete ditch acts as a drainage system for residential sewage in the area. It travels north and south here. NsOPtWWWD Chris, Chris Chris Chris Yates is the Half brother of Jeff Reybok. He is much younger, now in his teens. His short brown hair, long in the back does not resemble Jeffs, and noticing that they are kin is difficult. MOvdpiN  5N &"Hello," Chris responds cheerfully. 2N G E  N <=N ."I won't be of much use without a lighter." tN h"I will follow you," Chris says. "Let us embark on an epic journey to Amissville, land of adventure." N LN @"I'm sorry, but that would not be something Tanner would do." N *N #MOactorioN MOactorioN n 9N *You strike Chris silly with the weapon. N Nope. N #MOactorioNn MOactorioN  ~N o"Amissville. I don't know anything about it," Chris says. "Ask my brother, he probably knows more than me." KN ?"I don't know about that, but I do know how to solve Mario3. N MMN <XN IChris is here, but he needs a lighter to exhalt his expertise in fire. 5N )Chris is here, playing with a lighter. N +Chris keeps looking for his lost lighter. Chris wishes he had a lighter.*Chris asks if you have seen his lighter.Chris keeps looking for help.Chris yells for help![MN < > 5N \bN <@N N  MN > 9 N < > < N > o /N  Chris sees Willy and pets it.  N < p BN 3Chris takes a running leap to the top of a tree!  N > q E < 8 GN 8Amazingly, Chris scrambles up the tree and joins you.  N > 8 E < q FN 7Chris descends smoothly down the tree and joins you.  N > r E < s D> s E < r FN 7Somehow, Chris manages to squeeze through the crawl. = N > t EN 6Chris follows you. He makes sure to lock the house.  N > k JN ;Chris gets on the tramp and gets knocked off by someone.  N > v 2N #Chris is laughing uncontrolably. @ N! > w CN" 4Chris doesn't seem to understand what's going on.  N# > ~ IN% N( Chris produces his lighter, "Oh man, we need wood for the fire, we should have got some of that firewood at Food Lion. Does anyone have an axe?" N+ zChris pulls out some firewood and begins to place them in the fire pit. Chris spends the next moments biulding a fire. N, N- > y YN. JChris is lighting the roof of the Gran Torino on fire with his lighter. N/ > z ?N0 0"What's up with Ashland and Pat?" asks Chris. N1 > { oN2 `Chris is squeezed against the window seat in the rear, his face plastered against the window. IN3 > | =N4 .Chris is gazing out the window daydreaming. N5 >  cNK 8\b Chris looks down at his beer after a swig, "I remember the first time coming here, how cold it was. I remember looking over at everyone else as they stood there miserable. Back then I believe it was Joe who made the fire, but it was a constant battle keeping it going. I remember helping Joe by gathering wood from trees that we chopped down. Some of the wood burned good, but some, not at all, instead created a foul stench that would choke you. I don't remember the horrors of the night, only that I had to keep the fire going at all costs." Chris's face scans each of you as he talks, "That night I remember seeing Mooch, Tilli, and Baron fighting for warm spots in the tent. The tent would fall down numerous times during the night as fighting escalated. I spent the early hours collecting wood and storing it nearby,...oh, but how fast it would burn. My back was in pain as I crouched over the fire, not knowing that my face was turning steadily black from ash, and my hairs curled from the heat. I became delirious in the late morning hours and would not remember much, visions of monsters and fiends surrounded our campsite as I watched the devils dance in the flicker of the flames. I stoked the fire all night so that we may live. When the sun rose, I remember someone calling out my name as I sat Indian-style within the fire, my boots slowly burning, exposing my blackened toes. I remember hearing my name, and remembered then who I was. I could see myself now as I sat motionless but turned my face, ever slowly toward that voice..Chris... Chris...Chris!..". NL >NM NN > } ]NO NChris has leaned over the seat to get a good look at the town of Warrenton. NQ \bNS > <&NT NW !NX NY pMO actorNZ qMOactordobjN"]  N"_ <N"` MN"a ] pN"c EChris accepts the gord and raises it in the air, "I am the Gord.". N"d >]&N"e N"f  N"h < ~ N"k }Chris gingerly accepts the firewood, examining it's details, "Ah, very nice wood, indeed. I will get the fire going now." N"l >&N"m N"q Chris happily accepts the firewood, and places them in a large sack strapped to his torso. "I love starting fires, I'll biuld one at the campsite.". N"r >&N"s N"t 5N"w  Chris shows lack of interest. N"x N"y MO actorNz `MO actorN} <3N Chris appears perplexed. N N >N 'Chris takes the lighter, "Thanks!.". N N "zN !>&N "BN CN CN !N 4N You do not have the lighter. N N  qqq5    Firewood --Five logs neatly tied together for resale. ) **The moon has disappeared behind clouds. The fire glows brilliantly in this area of the campsite. Your vision is limited though, now that the woods have become pitch black. Nx|<<<) Tunnel You come to a large circular opening that you interpret as an underground sewage tunnel. The opening is dark and a slight acrid smell fills the air. At least the tunnel is dry and free of any mirky water. The tunnel goes into darkness south from here. O=NCCC) Interstate 95 You climb up a series of rocks and earth and appear before a large interstate highway. Cars zip by at speeds well over 70 mph. You see a sign here. You can try dodging traffic by crossing the interstate north from here. SsN#MN You approach the side of the road and start to work on your timing. You spend several moments analyzing and processing data in your head. The speed of the cars, the estimated distance to the median, etc. Finally, you think you've found your spot. You dash out into oncoming traffic and begin your perilous journey to the other side of the road. You successfully dodge a Toyota Celica on the first lane. As you cross the second lane... A fast approaching dump truck, it...it... oh no I can't look. N N ppp;.  66Department of Highway Safety and Transportation sign I 95 North. ///)  Path Split You wind through the dark woods on a small path, and emerge in a slight clearing. You feel alone and the sounds of the interstate have started to fade. You see a path splitting off toward the west and a rabbit trail to the north. QNOr???)  Dark Path You continue onward along a dark path that seems to gradually slope uphill. It turns slightly to the northeast then ends at an open field. You can still make out a path of travel in the field, but the weeds are knee high. The path continues northeast. TPH)  Rusted CarMN>BNYou slither down a small enbankment following a rabbit trail and you see something shiny, metallic off to the distance. Following further you discover it to be an old abandoned vehicle, now rusted and highly decayed. NThe decayed vehicle has worthless seats and stirring wheel attached to a very stripped metal frame. The glove compartment is the only item that seems intact. NON9Q9P9) Continental Can ccYou cross the field and come to a large carved out area of woodlands. A hugh path is cut deep into the forest here and you see several large yellow pipes sticking out of the ground. The pipes are sealed shut and most contain a warning sticker with some writing. The wide open space travels north up and down rolling hills as far as the eye can see. WN@) Continental Can You travel down the continental can area for what seems like eternity. Being so far away from the city imbeds a deep sense of loneliness, but you press on. You are certain that Reybok is somewhere out here, but you know you have to find the railroad tracks to prove that. The fact that you haven't heard a train yet is discouraging. Finally, as you cross another hill you look down to a promising site, a stream, further to the north. NO___.;   sticker **Danger DO NOT DIG Underground Gas Line. LLL)  Wide Creek The long path ends at a wide creek, and continues on the other side. However there does not appear any clear way to get to the other side from here. All that you see is a sign made of wood. You see weak pathways leading along the creek bank, east and west. OPQHHH): Abandoned Camp You move along a small trail parallel to the creek and see the remnents of a campsite up ahead. You reach the campsite and survey several items lying around. The most predominent eye catcher is the 'still' smoking fire in the middle surrounded by stones. PQ) Dock You see a rickety wooden dock here. Woods continue to the west but without a path. A path leads back east. You see a metal sign here as well. PQEEE.;   Wood Sign Swift Creek ,I   Swift Creek The creek is rather dirty, colored green with a slight mundane smell. The creek doesn't appear very swift, but looks deep. It flows through the forest further to the east. sss) Poison Ivy Patch7MN You stop in your tracks when you see a dreadful site. Three leafed plants protruding from the ground reaching out in all directions. The entire area here is saturated with the menacing foilage of poison ivy. The only safe way of travel is back the way you came. N"NQI   campfire The smoking fire appears several hours old. You sift throught the hot 'coals', but do not find any noteworthy items or clues. \\\5  paddle A simple wooden paddle. uuu"5 rock 33A solid granite stone, the size of a watermelon. W  bag of marshmellows ::A plastic bag with "Marshmellows" written on the front. yyy<  butt load of marshmellows ..White puffed delights, a butt load of them. LE   fishing hat HHA wide brimmed fishing hat with biult in lure net. There is one lure. 5  lure The orange and yellow device is a fishing lure. It resembles a crawdad, with four portruding hooks that are very sharp. There is a hole to attach a fishing line. SSS& //The water is swift here as you float onward. %)  Woodlands You have decided to wander west into the woods. You are using the creek as a guide since the woods here lack a path. The creek runs east to west. PQl***.;  metal sign  Be sure to untie any ropes on the dock when you LAUNCH your boating device. Also, when you LAND your boating device, it's a good idea to watch out for snakes. Beware of Sticks, Shit, Snakes and Muck. This sign sponsored by Hines Grocer. H)  Woodlands You finally take a moment to wonder at the marvels of nature, you then decide to marvel at the wonders of nature as well. All this as your transverse a pathless woodland. The creek turns northwest. PU)  Woodlands You keep an eye out for snakes as you walk. Looking up you finally see away to cross the creek, a fallen tree! The tree lies further to the northwest. VU\)  Woodlands You see a very large, fallen Oak tree here, spanning the entire length of the creek's width. Crossing should be relatively easy and there does not appear to be any intruding Monk around. The tree crosses to the east. VP) ""Crossing Swift Creek, on a tree. You start to cross with much determination. The tree feels very secure and is dry on top, though the bottom of the tree is submerged in the creeks currents. So far, so good as you travel east on this tree. P\MN><"  Ncrossing...\b N>NQh&&&) 4-Wheeler Path You cross the tree effortlessly and end up in the middle of a 4-wheeler path. 4-Wheeler paths are pretty distinguishable by the two large ruts that the tires create. The path travels north and south along the creek. QN O ) ""Crossing Swift Creek, on a tree.LMN><"   NOh, no! Your head is spinning! Something has suddenly hit you. You did not perhaps indulge in debauchery today? A swig of whiskey perhaps? At any rate, your body goes limp and your legs become wet noodles are you fall into the depths of Swift Creek.\b N>NL   ) Creek bottomMNYou were never a good swimmer, apparent by the way your arms flap in the water as you slowly descend to the creek's bottom. It is only a matter of seconds before you begin to struggle to reach the surface. However, during your struggle, your shoelace becomes tangled in a sunken tree limb that seems to reach out to get you. Your eyes widen as your mouth opens. Water gushes in and fills your lungs, then all goes black.\b N$>N ) 4-Wheeler Path NNAs you travel further along, now on this dusty path, you can only wonder if Reybok would travel this far. You know you must be close to the tracks, you have to be! You have decided to call this journey, "The Hunt for Jefferey Allen Reybok." As you muse yourself, the path twists through a thick wooded area and then turns east. P O ooo) Turn around spot 33The path ends in a u-turn, and heads back north. N ) Railroad Tracks @@Finally, you see up ahead, a raised pathway running perpindecular to the path your on. As you near, you see the tell tale signs of a railroad track, wooden beams and iron spikes encrusted into a gravel bar. The four wheeler path crosses the tracks toward the north. Suddenly you hear the sound of a train whistle!. NO  H) Where is Reybok? Having crossed the tracks, you see before you a pathway leading north into dark woods. You are now at the entrance of the woods as you conintue your hunt for Jefferey Allen Reybok. NO    )  Searching ]]You start on the path north, and after several yards if ends! You are certain Jeff went this way, but it looks like your going to have to 'wander' these immense forests in search of Reybok. You begin to ponder whether or not this is worth the effort. You see forest in all directions with no signs of a clearing except south where you entered. NO PQTUVW )  Searching hhYou continue further into dark woods. You see forest in all directions with no signs of a clearing. NOPQTUVW( ) Very lost in the woods kkNow you've done it. Without a path, you've become lost. You hear the sound of a train in the distance. NOPQTUVW )  Searching hhYou continue further into dark woods. You see forest in all directions with no signs of a clearing. NOPQTUVW )  Searching hhYou continue further into dark woods. You see forest in all directions with no signs of a clearing. NOPQTUVW )  Searching hhYou continue further into dark woods. You see forest in all directions with no signs of a clearing. NOPQTUVW )  Searching hhYou continue further into dark woods. You see forest in all directions with no signs of a clearing. NOPQTUVW )  Searching hhYou continue further into dark woods. You see forest in all directions with no signs of a clearing. NOPQTUVW )  Searching hhYou continue further into dark woods. You see forest in all directions with no signs of a clearing. NOPQTUVW )  Searching hhYou continue further into dark woods. You see forest in all directions with no signs of a clearing. NOPQTUVW )  Searching hhYou continue further into dark woods. You see forest in all directions with no signs of a clearing. NOPQTUVW )  Searching hhYou continue further into dark woods. You see forest in all directions with no signs of a clearing. NOPQTUVW )  Searching hhYou continue further into dark woods. You see forest in all directions with no signs of a clearing. NOPQTUVW )  Searching hhYou continue further into dark woods. You see forest in all directions with no signs of a clearing. NOPQTUVW )  Searching hhYou continue further into dark woods. You see forest in all directions with no signs of a clearing. NOPQTUVW )  Searching hhYou continue further into dark woods. You see forest in all directions with no signs of a clearing. NOPQTUVWD D D)  Summoning At last, up ahead you see a bright light! It's a fire, raging up into the treetops. You emerge into a clearing to see Jeff Reybok standing in a penacle circle. His hands are clasped and he is looking down with his eyes closed. A burning tire is behind him, creating pillows of black smoke, haunted with a terrible stench. As you near, Jeff let's out a cry, "Baalzebul!, Umlagosh!, Critensashsquatch!" You are not certain, but it appears that Jeff is being somewhat demonic. At any rate you go up to Jeff and ask him to join you on your quest to Amissville. Jeff looks up at you with red, blood eyes and blood dripping from the corners of his mouth. He then yells again, "Bring me the Evil Idol!" he slurs. NOPQTVUWSp...)  Secret PathMNReybok gladly shows you a shortcut back to Edinborough. You descend into a ditch and follow a low path for several kilometers. You emerge from the great forest, directly behind Santilli Mans house, at... Nt>N ) ZZYou glance around the darkness of the wilderness now enveloping you from each direction. It's so quite. !`F"2. passing train  Numerous CSX railcars traveling at speeds well over 55 mph. They are traveling so fast, that you can't even read the grafitti on them. #PI   railroad tracks Typical railroad tracks that run east to west. The tracks are layed upon pearly white, granite stones. The tracks appear to be fairly new. You do not see anything on or around the tracks out of the ordinary. $ )  You Awake!MNUhYou suddenly awake! How long were you out? You don't know as you cough up creek water. Suddenly your vision starts to clear and you find yourself lying on your back on the ground, an ugly man peering over you with big lips. Now you see more men, most with peering over you. You finally start to make out sounds, "I think he's coming too Larry, " exclaims the man holding your head. The other man responds exhuberiantly, "Oh, John, you are remarkable, I tell you, simply remarkable!" Another man joins in the joyous celebration of life, " I could just give you a kiss. ".\b You stand to your feet, as 'Larry' helps you, "Easy there Handsome." It appears that you have drifted down the creek to Whitebank Park. A trail leads back to a road to the east. A large banner is hanging over a pavilion here, and you see some words written upon it in big red letters. NVNWP%uuu& QQYou float onward along the creek in the canoe which is reasonably comfortable. &&& }}You wind through thick trees and mirky woods. You are glad to be aboard this vessel, and not in the dungy area out there. ''t111&  Floating...((mmm& IIThe creek takes a significant turn and you descend into slight rapids. ))& The creek slows now and you drift past a public area. It looks like a park, you see a dock here to land the canoe, or you can continue drifting. *+* White Bank Park \\As you travel down the road turning into the park, the people here begin to act very peculiar. They 'eye' you as you approach, but when you come near they jump into their vehicles and lock the doors. Others run away into restrooms or wooded areas. You try to take little notice as you approach the end of the road where a boating dock lies. P4)+fff& BBYou pass further along on the creek as it widens at this point. ,,4& The creek you are on now starts to collide with another much larger body of water, a river. At this point the currents pick up slightly and you see an island up with a beach suitable for landing. -.-999) Barren Island You beach upon a barren strip of land with a few trees looming overhead. There are numerous logs and thickets trapped against the island, evidence of years of downstream ecology. Other than occassional litter, a large shiny box catches your attention. ..hhh& DDHmmm, very peculiar, the river current has picked up quite a bit. //& XXYou sit up fairly quickly when you notice white water rapids ahead. You start to panic, eyeing for a suitable landing spot on shore. You think back to when you were twelve years old and how you never learned to swim at the YMCA. Instead of learning to swim, you chose Aerobics.\b At last you spot a large dock ahead, just before the rapids. 010) Fort Clifton Park bbYou see a dock. It fairly large, definately the result of government funds. A path leads west. Q7MN>N>&N/1`&MN8It's too late, you have entered white water rapids filled with sharp rocks and steep dropoffs. Your body gets flung around like a rag doll as you tumble. Your screams are muffled by the fast currents. The water begins to fill your lungs as you get dunked repeatedly. Your hands try desperately to grab ahold of something, but nothing helps. You happen to glance over to the shore to see several family members having a Bar-B-Q. They seem to be enjoying the show. N9N:2I -  thickets The thickets are composed of numerous twigs and branches distained in no apparrent order. You find nothing of interest within the tangled mess. 3I - litter The litter consists of indistinquishable paper items and rubbage. You find nothing of interest within the corrroded waste. 4@  W. - box YYA tin box sitting oddly enough, in the middle of an island. It is closed completely. MO actorN\MO actorN_aYou open the aged box as it almost crumbles in your hand from rust. You see a backpack inside. N`45&NaMO actorN\b|MO actorNeGIt is far too corroded to carry, it crumbles at the slightest touch. Nf!Ng5}}}EL  backpack --A sturdy leather backpack, brown in color. 6kkkL 5  ninja suit //A red ninja suit, complete with toe booties. 7W  thermos 5 ggAn old fashioned school thermos. There is a picture of a cape crusader on the front. It appears to be Aquaman. There is some writing on the bottom of the thermos that reads, "Leader of the Hall of Justice". You ponder for a moment, you thought that Superman was the leader, perhaps you were wrong all those years. But why would Aquaman be the leader? 8NNN5;  tag Pat's Sporting Goods 9@) Briar Infested VegetationMNBriars have started to impede your current direction, you try to press on, but several bloody stabs later, and you decide it best to turn back. N>N:zzzR.   Rusted Car ""Possibly a 1950's Ford Model T. OP9Q9N9;L   E. : glove compartmentMO actorN<$MO actorN`(cYou look inside the glove compartment to find a lighter and a bottle full of a brown substance. N`)+MO actorN*3MO actorN.cYou look inside the glove compartment to find a lighter and a bottle full of a brown substance. N/ ccYou look inside the glove compartment to find a lighter and a bottle full of a brown substance. <\5 ;| bottleMND><! gNFOThe bottle has a black label, "Jack Daniels". It is full of a brown liquid. NGRNJ=The bottle has a black label, "Jack Daniels". It is empty. NKNL=AAAA Tunnel You enter the large sewer tunnel. It is fairly large so crawling is not necessary. It extends south into darkness, well out of the range of your light source. The sounds you make are echoed upon the tunnel surfaces. The tunnel travels north and south here. NO>>A Tunnel You continue traveling in a dark tunnel that smells of dung. Finally you see a glimpse of light up ahead. The tunnel travels north and south here. N=O?A Tunnel qqYou continue traveling in a dark and cramped tunnel. The tunnel bends slightly then continues north and south. NOC@) On the metal rung ladder You are holding onto a rung ladder with one hand approaching a manhole. The manhole has a cover and two beams of light are shining through small holes. SRMNB|IN$The manhole cover does not budge. N!N_N7You push the cover up and out and climb up into the, N7>NNA.  ladder A metal rung ladder. MO actorNLSMO actorNpYou asend the ladder. Np@>NpB,O| @ manhole cover a heavy iron manhole cover. MO actorNbaMO actorN(You open the cover with a hefty push. N"B|NC A Tunnel The tunnel becomes a bit smaller here as you tredge on. Once again, you see a shimmer of light up ahead. The tunnel travels north and south. N?ODDooo)  Chamber ,,You can stand up fully in this cramped, but tall chamber. A glimpse of light is shining through two small holes up above. It appears that the light is coming from a manhole cover. A metal rung ladder is on the opposite wall and leads up to the manhole. The tunnel travels north and south here. NCOERFEh'''A Tunnel Your bravery is notable as you continue in the danky, cramped tunnel. The tunnel seems to go forever without a chamber as you continue south. Suddenly the tunnel takes a direct turn to the west. The tunnel continues west or north. NDQKF) On the metal rung ladder You are holding onto a rung ladder with one hand approaching a manhole. The manhole has a cover and two beams of light are shining through small holes. SDRMNJ|IN$The manhole cover does not budge. N!N_N7You push the cover up and out and climb up into the, N>NNG. D ladder A metal rung ladder. MO actorNLTMO actorNpYou ascend the ladder. NpF>NpH{{{5 D  VHS Tape AAA VHS tape in decent condition. There is a label on the tape. I>>>.; H label  Pumaman. J,O| F manhole cover a heavy iron manhole cover. MO actorNbaMO actorN(You open the cover with a hefty push. N"J|NKA Tunnel LLAfter another long stint of traveling, you finally see another glimpse of light up ahead. The tunnel traveling has made you somewhat sick, perhaps clostraphobic, but you continue on. Your clothes now, smell of dung. The light is further west or a dark tunnel east. You lightsource reveals something spray painted on the wall. PEQLLooo)  Chamber ,,You can stand up fully in this cramped, but tall chamber. A glimpse of light is shining through two small holes up above. It appears that the light is coming from a manhole cover. A metal rung ladder is on the opposite wall and leads up to the manhole. The tunnel continues east and west here. PKQORPM.; K  markings ppJ.P. was Here. Warning! Many a good thieves were lost here, do not continue on, turn back now! J.P. rules. N.; K  markings ppJ.P. was Here. Warning! Many a good thieves were lost here, do not continue on, turn back now! J.P. rules. OA Tunnel As you expected the tunnel suddenly ends at a much smaller pipe that continues west. But alas, the pipe is only big enough for a rat. You have to turn back. PLP) On the metal rung ladder You are holding onto a rung ladder with one hand approaching a manhole. The manhole has a cover and two beams of light are shining through small holes. SDRMNdR|INf$The manhole cover does not budge. Ng!Nh_Nk7You push the cover up and out and climb up into the, NlS>NmNnQ. L ladder A metal rung ladder. MO actorNLMSMO actorNpPYou asend the ladder. NpQP>NpRR,O| P manhole cover a heavy iron manhole cover. MO actorNbxaMO actorN{(You open the cover with a hefty push. N|"R|N}S) Southpark MallnMNEYou emerge from the manhole cover and find yourself in a nail salon inside Southpark Mall. The manhole cover which was covered with carpet has now been lifted and pushed aside as numerous old ladies look on. Instantly, one of the ladies screams! You are too stunned and dismayed to act quickly, and the dark tunnels have blurred your vision. Within milliseconds you are swarmed by numerous Rent-a-Cops, that grab you. Unfortunetly, Mall Rent-a-Cops are not adequately trained in high stress situations, and one of them beats you into a coma resulting in an untimely death. NNT **Patty Judy's House on Willowridge Street ttAs you continue on your travels, what lies before you cannot be described in simple terms. The wind has started to pick up around you, swirling as you press on. A homes rooftop jettisons out toward the gloomy sky, its archway ripping sharp angles into perpindicular points that create the house of one Pudy Judy. A fence in the frontyard fortifies whatever is within. There are numerous cars parked around the property. From this distance you see someone on the front porch. There is a sense of despair as you approach closer. There is a road continueing east and south from this point, and the porch lies to the north. PON\U Mooch's Porch LLYou walk up the walk and come to a level porch. You see a doorbell here. OVP. orange-lit doorbell, an orange-list doorbell U ++A doorbell fitted with an orange casing. MO actorN\MO actorOresponseretNAfter a few brief moments the door opens and you see Mooch's Dad, "Well hello, look whose come to visit. My, My. Boy, you are looking healthy, staying out of the booze I suppose, " It appears that Mooch's dad is attempting to sniff you as he talks. "Say, are you on drugs?" \b>N N *(yes|no) *DN! NPNNE@yes N{Mooch's Dad slams the door shut, and quickly. But just as suddenly, he reopens it, "I can't deny a youngster of help,..Son, I want you to come in here and sit down while I phone the police. Now the nice police will be able to take you to help, that you desperately need. They have rehab homes here you know." Mooch's dad begins to put his arm around you to escort you in. NW>NN"Well, come in I sure Mooch is eager to see you, he is nursing a spranged ankle. Go ahead upstairs, he's just reading a book." You head up the stairs and enter Mooch's room. NX>NNW|<<<) You must think fast. Mooch's dad is here attempting to push you into his house. Your only escape is back to the road to the south or admit you're a druggy and allow Mooch's dad to escort you to a large sofa to the north, where there you will await for the cops. ONYXEEE) ==The stairs creak beneath your feet as you climb the stairs. You enter Mooch's room to see Mooch sitting upon a wheelchair with a leg propped up high. He groans in pain when he sees you, "Help me.", he says as he attempts to move the wheelchair closer to you, "Help me please. ". SZY)  Comfy CouchhMN:Mooch's dad seats you down on a large comfortable, green couch. You decide to relax for a bit. Mooch's dad procedes to make a phone call which becomes very brief. He returns to your side, "You are making the right choice. Drugs are not good for you. They make you do bad things, like burn library books in pentacle circles, drop cats from three story windows, and play tag games in resort hotels." You become enthralled at Mooch's dad's teachings, as you listen intentively. But the sound of a doorbell stops the bliss in its tracks. Entering the house, now are seven uniformed Colonial Heights Police Officers. They leap across the dining room table in a shocking surprise! One officer is screaming for backup on his chest communicator. Another has brandished a baton. Shouts of struggle fill the room, and you find yourself face down on the carpet, with a knee to the back of your head keeping you down as they handcuff you! They quickly bring you back upright, "You did the right thing by calling us Mr. Mooch.", an officer says as he wisks you toward the door to NT>NZ) Moochs Foyer OOGood, no sign of Morris now, as you leave Moochs house. The exit lies south. ORX[d!!!5 X  Bass guitar 33A Fender Bass, decorated red with black stripes. qMO actorN}Er}MO actorNIUYou whip out an extended version of "He ain't Heavy he's my Brother", on the bass. NJ\```) Pat's House, on the porchMN`>6NjYou approach the porch by entering the front gate, walking along a driveway. You turn on the sidewalk to step on the porch and see a large man here. He appeared asleep, but that is not the case now, as he awakens with a snort, "Well ain't you some pretty red bean! C'mon give me a kiss red bean. AAAEEhhHAAaPAT's Inside Asleeeeep. Yah ain't goin' to get em up, no how, I have tried and tried again, and that boy, up there. That Boy will not get up, aaaahHHPat." The man's voice resembles someone with a biscuit down their throat. He continues, "You can see if you can get em up if ya want, but I don't think you will, HAHHAahaha!!! YeaAh. " As you ponder your choices, he looks at you again, "Hey. You seen the Ark yet?". A door lies in front of you here to the north. NtYou approach the porch by entering the front gate, walking along a driveway. You turn on the sidewalk to step on the porch and see a large man here. He appeared asleep, but that is not the case now, as he awakens with a snort, "AAAEEhhHAAaPAT's Inside Asleeeeep. Yah ain't goin' to get em up, no how, I have tried and tried again, and that boy, up there. That Boy will not get up, aaaahHHPat." The man's voice resembles someone with a biscuit down their throat. He continues, "You can see if you can get em up if ya want, but I don't think you will, HAHHAahaha!!! YeaAh. " As you ponder your choices, he looks at you again, "Hey. You seen the Ark yet?". A door lies in front of you here to the north. NuN]OT] @ @ @ ) Pat's House, FoyerMN~>6N{You reluctantly open the door and enter the house, weary of your decision based on the initial porch greeting. You walk in, shut the door, and begin to check your shoes for dirt. Seeing no dirt, you look up to see a gigantic, black, velvet Elvis painting looming over you like a wall of woven death. Elvis's big fat belly in the classic white bell bottom pants seems to lunge at you, as you slightly twitch (a survival instinct by the human body to protect from possible danger). It is only seconds later that another greeting occurs, "WELL, TRICK OR TREAT, WHAT ARE YOU A LITTLE RED NINJA TURTLE? C'MON IN! PAT'S UPSTAIRS ASLEEP!". You hear the yell, but don't see who is talking to you. Suddenly, a tall older lady with large blonde hair approaches, "GO ON. UPSTAIRS. I CAN'T GET HIM UP, MAYBE YOU CAN CAUSE I AINT TRYIN NO MORE DAMMIT." She gives one more attempt as you stand speechless, this time the yell even more potent, "PPPPAAAAAAAATTTTTTTT!!!!!! GET UP DAMMIT!!! YOU GOT COMPANY!!! PATTTTT!". You can scurry up the stairs, leave immediately to the south or attempt to bypass the lady into a kitchen area to the east. HN<You reluctantly open the door and enter the house, weary of your decision based on the initial porch greeting. You walk in, shut the door, and begin to check your shoes for dirt. Seeing no dirt, you look up to see a gigantic, black, velvet Elvis painting looming over you like a wall of woven death. Elvis's big fat belly in the classic white bell bottom pants seems to lunge at you, as you slightly twitch (a survival instinct by the human body to protect from possible danger). It is only seconds later that another greeting occurs, "C'MON IN! PAT'S UPSTAIRS ASLEEP!". You hear the yell, but don't see who is talking to you. Suddenly, a tall older lady with large blonde hair approaches, "GO ON. UPSTAIRS. I CAN'T GET HIM UP, MAYBE YOU CAN CAUSE I AINT TRYIN NO MORE DAMMIT." She gives one more attempt as you stand speechless, this time the yell even more potent, "PPPPAAAAAAAATTTTTTTT!!!!!! GET UP DAMMIT!!! YOU GOT COMPANY!!! PATTTTT!". You can scurry up the stairs, leave immediately to the south or attempt to bypass the lady into a kitchen area to the east. NR^P_O\^vvv) Pat's House, Stairway --You scamper up the stairway, though steep and difficult to climb, it leads you away from the confusion of downstairs. But suddenly, another figure approaches, descending toward you. A bald man with a large evil grin. He greets you as if he knows you, "Hey PumaMan. You here to see Pat? Hahahaahha, ", he laughs not waiting for a response. You have a hard time passing on the stairs, especially as the man grins in your face, you have to maneuver under his armpit as he stares at you. You can continue to ascend the stairway or decide to turn back. R`S]_hhh) Pat's House, in the Kitchen You dart past into a kitchen area, but run straight into a phone line. A very tall, long-haired rock dude is on the phone and has the line stretched all the way across the doorway. He sees you somewhat trapped and tries to untangle you. "Hay'Man. " he snips. After freeing you , you are much obliged and give a thanks, as he responds, "Yay'Man". The kitchen area is quaint, you see a round table with four chairs, a typical fridge, oven and sink. You see a living room area to the southwest, but the area has a faint green mist. Q]Wh`{{{) Pat's House, Upstairs hallway **Finally you stand before a large door, cast in iron hinges. The dark hallway casts evil shadows upon the wall, the sounds of screaming down below fills the air. You put your ear to the door but don't hear anything. Suddenly the silence is deafening. The door lies to the east and is closed. S^Paaf f fO door| `b`MO actorNIsMO actorNm>The door cannot be unlocked from the outside without a key. Nm!NmMO actorNYMO actorN No response. N "c|N !cN b8A  Pat's Room You dome the lantern in a wide arc upon the room, to see an eerie sight. A room in complete dissarray. You see a video game console pushed up next to a large television. A large ashtray filled with hundreds of used butts sits atop the console. A VCR has been pulled out of its carriage and wires portrude to large speakers and other sound devices. Several VHS tapes lie around with various Starblazer titles. Clothes are littered on the floor and you trip over a blue pair of Nikes. A phone has also been pulled from the wall and is sitting in the middle of the room. A high school yearbook is nearby as well as a phonebook. The room continues farther to the east here into darkness. PdQ`c  OY  frontdoor| MO actorNPBsMO actorNtE>The door cannot be unlocked from the outside without a key. NtF!NtGMO actorNHMO actorNK5Someone unlocks the door and screams, "C'mon in!". NL"c|NM!cNNd8A  Pats Room As you near, you find a bed with a figure stretched out under covers. It's Patty Judy and he is indeed asleep. He appears to be in no condition to join your efforts, and waking him could be difficult. But as you think, you know it's important to wake him, because he is the only one who knows the way to Amissville, other than the vagabond Tilli who is nowhere to be found. It's late in the afternoon and you wonder why Pat hasn't awoke yet. Qbe0E. b VCRMO actorN.kMOactordobjNRH 2NRYou put the tape in the vcr and the TV screen blinks as if powering up. Shortly you begin to see camcorder footage of a group of people millowing around what appears to be the Baron's Castle. You can't make out who the people are, but they appear to be filming the beginning of a trip. Eventually you see the people enter the woods toward the cliff by Baron's Castle. After awhile as you continue to watch the movie, the people discover a creature and give chase all the way down to the Appomattox river. The creature is very strange and the footage is hard to see with the 'filmer' running after it. It looks like a werewolf of some type. Eventually they loose the beast in the woods and it escapes. The last bit of the movie as you continue to watch, shows the group just millowing around down by the river. As you watch, something catches your eye behind the group. A 'body' is floating down the river, face down! No one sees the body! You rewind several times to get a good look, and it is in fact, a body. The movie ends with static. NR4NR(That doesn't seem to fit in the slot. NRfhhhE  vial| **A brown vial full of a smoky substance. gd!!!5 f smoky substance The substance does not look appetizing. After using several sensory techniques, you discover this to be a potent arsenal of ammonia. The smell burned at least 4 large nose hairs that you had forgotten to trim last week. h) ##The Den, in the Hall of the Judys You descend a slight stairway into a den area. A very cozy couch is against the far wall facing a large screen tv. A recliner is here. Other than typical lamps and tables, the only less obvious decoration is a large deer head hanging above the couch. It is a buck, with 12 point antlers. The stuffed animal appears to have a green mist coming from it's nose. You feel strange. T_i<  D  Ronny Judy, Dude Dude MMA very tall, long-haired rock dude. Striking resemblance to Howard Stern. #MOactorioNMOactorioN N"I dunno Ma." \NPThe dude doesn't answer, he's mumbling to someone on the phone at the moment. NMMN<+NThe dude doesn't respond. 7N+The dude continues to talk on the phone. Nj}}}I _ table LLA round table set made of wood. Its curves and design very country-like. k0. _ chair SSMatching chairs set into the kitchen table resemble southern style craftmenship. lYYYI _ oven ))Nothing fancy, this old oven is empty. m8E. _ refrigerator  kitchenMN>BN3A large refrigerator when open, reveals nothing. JN>A large refrigerator when open, reveals various food items. N nX X X.8W _ sinkMN2A clean sink, free from fungus or dirty dishes. No  3NThe !< contains a bottle. N kvMOactordobjN#o 4N$%That won't fit in the compartment. N%)kN&MO actorNF'1rMO actorNj*6You look under the sink and find a bottle of Vodka. Nj+_p&Nj,MO actorN-,OMO actorN0>o n N2q<UN3FWater pours over the already full bottle and empties into the sink. iN6Water pours into the bottle. N7!q<N8"oN9o>q&N:N;CN>.Water spills into the sink and drains away. N?N@oD5| bottleMNt>q<`NvHThe bottle has a white label, "Vodka". It is full of a clear liquid. NwKNz6The bottle has a white label, "Vodka". It is empty. N{N|pD5| bottleMNK>q<! `NMHThe bottle has a white label, "Vodka". It is full of a clear liquid. NNKNQ6The bottle has a white label, "Vodka". It is empty. NRNSq85 water o, a small quantity of water crystal clear water. MO actorNr]MO actorNAhh. Refreshing. N!>q&N"q<Nr< p vodka, a minimul supply of vodkaWMO actorNU_/You can't take the vodka without the bottle. NU`MO actorNaMO actorNesYou drink the Vodka, but to your surprise it tastes like water, it ...is water you determine. Hmmm, interesting. Nf!>r&Ng!>p&Nh>o&Nis. h  deer head ||The strange mist is coming from a burning joint, you feel Stoned. You try to get the mist, but you are laughing too hard, you sit down to enjoy the stoneness, then you stand up after about an hour and stretch your arms out. Then you do a few jumping jacks and decide to sniff the mist again. After about two hours later, you decide it's time to go. You feel Ancient Harmony. tsss5; h, a few roleplaying notes roleplaying notesMNHuge doors open to the enormous hangar that houses the two primary impulse engines of the U.S.S Paragon. The engines are entrenched within a extensive array of walkways and engineering stations. Red Shirted engineers pace back and forth, there is always a sense of emergency here. The pulsing sounds can be ear-splitting for persons not accustomed to the noise of various instruments and monitoring devices. The occassional Beep and loud Ping disrupts normal communication in the main area. Smoke is not uncommon as well, stemming from outborn gases from the engines. A spark flies off a convertor and creates a small fire, but an engineer quickly extinguishes the blaze with his foot,.... the engineer's here, experts in the field. Chief Engineer Rynder stepped out of the lift onto one of the catwalks, struck a dramatic poise, and proudly looked out over engineering. The affect was ruined when nobody bothered to look at him. He passed by the engineer putting out the fire, and stopped, aghast. What kind of amateurs were they graduating from the Academy now? Even though he was slightly intoxicated, he could still recognize bad engineering when he saw it. He tapped the engineer on his shoulder, "In the future, use the left foot to put out fires, not the right. The right foot is for kicking things when they don't work. Remember: left for fires, right for kicking." As Rynder walked about, managing the department, he suddenly realized that he hadn't had a drink for fifteen minutes. He then walked into his office, sat down at his desk, opened the drawer, removed a flask and drank from it until his hands stopped shaking. As soon as he was feeling slightly better, Rynder sent for his second in command. As soon as he or she arrived, he asked, "Now, their are two important things on the agenda. One: give me an updated status report on our dilithium crystal shortage, and two: tell me who I can blame for the shortage so I'll be able to have a scapegoat when the captain or first officer asks me why we've run out." While waiting for the answer, he took another swig from his flask. The engineer quickly calls out for the engineer in charge, "Hey Bobby!" In the distance..."Yeahhh?" "Boss wants to see ya." A moment passes then, then your 1st Engineer, Robert, approaches.. "Yeah, boss? Oh, the dilethium crystals, yeah, well,...we real low boss. We can make another 30 Quadrameters at a minimul of warp factor 3. It's not my fault sir, I put in a requisition for em a month ago, didn't you get it, I left it on your desk?" "Sir, Might I suggest that we shut power and coast to our mission?" "That would buy us some time to find out how we can arrange getting more crystals." As the conversation thickens, the engineers begin to crowd around, at least thirty waiting for your response. Rynder glanced at his desk, there was a pile of paper and datadisks about three feet deep. "I'm sure that requisition order is in there somewhere. Really, in the future, just remember this little policy. If somebody has the time to write something down rather than tell you himself, it's obviously not important," he took another swig from his flask, "Now, *hic* about your idea to coast, I think it's absolutely *hic* brilliant and I was about to suggest it myself. You go implement it and I'll tell the captain." "Yes Sir, Right away sir!" says Robert. He turns, "Okay men, don't just stand there, let's kill those engines. You heard the captain." There is a rejoicing among the engineers, for they knew, no engines meant lots of time to meander. Two security guards enter and take posts next to the door. They hold their hands behind their backs and smile at passers-by. On occassion the guard will wave. After finishing off the remainder of whiskey in his flask, Rynder tapped his communicator to give the announcement. "*hic* Shipwide announcement. Attention, this is Chief Engineer Rynder. In a few *hic* minutes, the engines will be going offline and we will be coasting to our destination. This mean that they *hic* will not be turned on, which means they won't be working. This is due to a lack of dilithium *hic* crystals and a lot of other technical reasons that you won't understand except for the members *hic* of the science department. But the only thing *hic* you have to know is that it's not my fault." Nu0.  recliner h JJAh, a comfortable recliner, nothing better for the seasoned adventurer. vyyyI lamp h IIA lamp, more decorative than useful. You find no interest in the lamp. wkkkI tables h 99Small side tables to compliment the sofa and recliner. x^^^I  television h ((This large 60" x 36" Television is currently 'on', a Movie is currently playing, you are not sure what movie, but the dialogue is fascinating:... "..Chewie here tells me your looking for a ship for passage to the Alderane system....If it's a fast ship?.....Fast ship? You never heard of the Millenium Falcon?....It's the ship that did the Kessle run in 5 parsecs, its fast enough for you old man, what's the cargo....Myself, the boy and two droids..and no questions ask....., You deem the movie worthless and decide it's not worth watching. yaaaI  stairway h --Two steps seperating a den from a kitchen. zSSS0.: couch h A cozy looking green couch. {I porch zzThe porch is clean with a green welcome mat. You see several large potted plants around. A simple lawn chair is here. |VVVI potted plants %%Green foilage in brown, clay pots. }D0. \  lawn chair 11A simple yellow lawn chair that can be folded. MO actorNl'nMO actorN*FYou can't have the chair, Biscuit Throat is seated upon the throne. N+) Lipe's Place ttYou enter a small white house adorned with a red door. Inside you see Lipe who has arrived in the foyer to greet you. "Hey Man. What's up?" Lipe has you come into the living room where he has his drum setup. "In case you heard that loud noise outside, it's me, I'm having a hard time playing 'Kashmir' with one drumstick. Did I leave a drumstick over at Baron's?". QEEEO  frontdoor| |<<< Comstocks Ghost Home You had better turn back. A strange doom feeling engulfs your body as you approach a very dark and disturbing home. The brick home is falling apart from age, and is surrounded by deep vegetation that seems to choke the life out of the area. You find it hard to breathe here and your heart is pounding in your chest. You do not see any visible entrance to the place and further examining of the home would be needed to do such. The thick overgrowth of vegetation is truly unwielding. NO4T{{{ Fort Clifton Park ..The gravel road ends at a parking lot to a Civil War Park. A sign reads -Fort Clifton-. There are numerous paths wandering in and out of several large civil war era defense mounds. A swamp sucken path lies to the south and a park trail heads into the woods to the east. You see a restroom here. OP0Q4*. public restroom 4 ^^From the outside, this small brick biulding has a Unisex sign indicating a public bathroom. MO actorNMO actorN You walk into a dark room and while looking for a light switch, you are tackled by several naked men, who run past you into the woods out of sight. You find nothing of interest in the restroom, even the urinal has been removed. N \I * people As they ran, you got a brief glimpse that they were all male and middle aged. Some of the ones that ran into the restroom were of the brawny type. You ponder the dangers of entering the restroom. You do not see any people here. . * dock A short, planked infested structure. The color of grey brown inidicates, this pier to be very old. You walk out over the dock inspecting the area for anything unusual, but find nothing of interest. MO actorN'vMO actorN!.=You debate on taking a running leap into the water for fun, but decide it best simply to investigate the water. So you stand at the edge and drop in feet first. You plunged about twelve feet! Then slowly emerge back to the top of the water. You find nothing of interest as you pull yourself out of the water. N!/"N!0I 4 picnic tables Red painted wood tables spread out all over the park. Close examination of the nearest one indicates some graffiti on them. ppp;.   graffiti ::After a few moments of studying the graffiti, you acquire the following information: Michelle Camp loves Benny Anderson, J.P. Rules, For a good time call 526-5555, T.Y + R.S., Jack 1976, Led Zeppelin, Zoso, Jeff was here, Fuck you, Free Fun 526-8899, Green Berets #1, Rebels was here, CA, ACDC, and I love Jane. d###)  Park TrailMNiYou scamper away down a trail with a enteriage of homosexuals behind you. The road is just in reach, and you hope you can make it there quickly. You know that once you make it to the road, you have a better chance of survival. But suddenly, from your right flank emerge a handful of shirtless men. You turn and run lateral with the road through the woodline! But another group approaches, and you have becomed surrounded. Just then from behind you, you see 'John', your life saver, prancing toward you, "Don't go in such a hurry, we have lots of delicious food and beverages." As the circle of homosexuals encloses your escape he continues, "Look, you don't have to stay if you don't want to but before you leave, we all insist that you be our Keynote speaker for our afternoon buffet, you have no choice in the matter, silly you." he exclaims. You denied such obsurdities, but several of the more buff flamers grabs your arms and escorts you back to the Nj>Nk) Gay Pride Luncheon GGYou eye possible escapes as you sit motionless in a front area table within a pavilion full of long tables. You make out about two hundred or so, luncheon guests. You begin to think to yourself, why me?, but then try to think of what to say when you speak. Again you think, Why me? But if speaking a few words about gay pride is all you have to do to escape, then so be it Before long, 'John' stands up next to a podium, lighted with several bright lamps. He produces a tiny white bell with a pink handle and begins to strike it with a silver spoon. "Attention, Attention please, thank you. Just a few moments ago, we were given a gift of life. A man washed ashore here at our very own luncheon, a man that was not breathing. But thanks to you all who attended, we, the Gay People of Colonial Heights, were able to bring him back to life! And now, we present to you, our Master of Ceremonies, we will simply call him, The Drifter. Everyone clap your hands please and bring a warm welcome..." It is at this time that a brawny homosexual man pushes you toward the podium to the west. Q)  Gay Podium QQAs you step up onto the podium, you are taken back by the number of Gay people. Now you estimate nearly three to four hundred persons. The bright lights make your eyes squint, and you feel the heat from the lights. Your eyes come to, to see several Television cameras from various News identities present. Microphones and boom equipment surround numerous Dolly Grip workers, who stand next to reporters holding microphones, tape recorders, and notepads. The audience seems to be leaning toward your opening remarks. The clapping begins to subside and the time has come to 'USE PODIUM'.  .  podium a tall standing podium. 8MO actorNO9gMO actorOscatNameNWhat would you like to say? NNC0N"!" is played over the entire sound system of the park. Reporters stand in shock, a deafening silence fills the air as 300 or more gay people stand speechless. Instantly, several Television crews scramble to their trucks beginning the 'rat race' for cover story of their respective journals and paperbacks. A ruckus begins to break out near you, but before you can say even more dramatic remarks, a police officer has dragged you off the stage to NT>NPPP.; $ banner GPP 87, Gay Pride Picnic. @@@O  doord|)  Riverbank ggYou wind down a pebble and rock infested trail, stumbling at times, to a small clearing right on a river bank. The sand here is yellow with strange vegetation growing up towards the sun. The river is brown and murky, but appears blue further out. From this vantage point, you make out a coastline across the way, perhaps a mile across, both on the right and left side. The river collides with another here and continues north. Looking where they meet, a small island of trees, maybe twenty at the most portrudes from the water. But what catches your attention is something shiny and metallic on the island. WI   brick home qqUpon further investigation, you discern a doorway in the front of the home, hidden by thick vines and thorns. The doorway is north past a mailbox. Also as you approach closer, you notice that the home sits overlooking where two rivers meet at a fork. This home sits right on the corner of the connecting waterways, a path leads down to the river bank northeast.   W.:;   mailbox iiA rusted mailbox nailed to a wooden post. The door is shut and you see a name on the side of the box. |MO actorN5JMO actorN"MR. COMSTOCK\b 100 CONDUIT ROAD N%MOactordobjN!eMOactordobjNL NL success. NL failure. NL  5; 44City of Colonial Heights Justice Department Survey/MN!" psurvey.jpgN!]MO actorN!^XMO actorN!0You fill out the survey with your fingernail. N!UMO actorN!VXMO actorN<!0You fill out the survey with your fingernail. N<!KKK;: name !!MR. COMSTOCK\b 100 CONDUIT RD @;   old letter JJAn old letter with a return address, Amissville, VA. postmarked Aug 87. MO actorN5OMO actorNAugust 3, 1987\b Mr. Comstock,\b It is important that you visit our office to close the deal. Please call me as soon as possible. We have tried contacting you via phone and have been unsuccessful. Time is of the essence Mr. Comstock.\b Sincerely,\b Albert Faquier\b A.F. NN<)  Dining room You precariously walk into what appears to be a dining room, evident by the odd looking chandelier looming over a round table. A kitchen lies to the west, and a foyer to the southwest. QWdX)  Kitchen This musty kitchen has not seen the light of day. More grotesque is the biuld up or mildew and fungus. You see a typical counter, sink and large ice box. The diningroom lies to the east and the foyer is back south. OdPZZZA cellar  You descend a short ladder and light your lightsource to reveal a small cellar. The cellar has no inner walls, so it is in all actuality an open space. You can move farther into the cellar beyond the shadow of your light to the south. The floor is dirt and you smell an acrid stench. ORd  . d railing post       ffA railing post broke off at the top. The post appears adequately stable in the second story floor. MOactordobjN8c E > d yN:=You toss the great grappling hook and it latches securely. N;"cN<d>c&N=N@) NANB) Comstocks Loft \\You enter a quaint loft area that is sparse of furniture. However, there is a predominant window across the room. Standing in front of the open window is a fairly large telescope propped upon a three point stand. The telescope is pointing out the window. There are no visible exits except the way you came. A trunk lies against a far wall. QeE. trunk | qqA large wooden trunk with iron hinges. A thick layer of dust covers the wooden planks that make up the chest. MO actorN^MO actorNbYou open the trunk and find numerous old parchments and letters. They are not in any logical order, rather sprawled over the entire chest bottom. NcoooI   parchments 99Examining the parchments reveal personal letters to a Mr. Comstocks from numerous identities. Mostly friendly hellos and thoughtful gestures, the dates on the material do strike you as remarkable, late 1700's. Only one letter fancys your inquisitive mind, a letter written in deep red ink with fancy cursif. (5   red letter ddAn old letter with a return address, Amissville, VA. The date on the letter is November 14, 1810. MO actorNy5MO actorNNovember 14, 1810\b Lord Comstock,\b The Amoss family cannot thank you enough for your involvement in our town's fellowhip ring. Your presence at our last meeting was more than a gracious visit. Our town is now known as Amissville thanks to one single vote during the meeting, your vote Mr. Comstock. If you had not been there, and of course, if two of the Boyse brothers had not met such an untimely demise, our family name would have been lost to the Boyse family. The Boyse family are ruthless, sinister people who cannot be trusted. As a gift for your involvement in handling our affairs with the Boyse family, we have purchased a reasonable savings bond in your name to be offered to your family elgible for withdraw in the year Nineteen Hundred and Eighty Seven. The bond will be located in the county tax office until that time. We hope that this bond will grow to enormous value over time, to repay our humble debt to you.\b Sincerely,\b Bhomas Amoss\b Postmaster, Amissville NNXI window This broad window is framed in large oak borders. The glass is amazingly clean but cannot be opened. The sun beams down into the room. The window overlooks two rivers down below. \.   telescope DDA large telescope attached to a stand that is bolted to the floor. You look through the telescope which is pointing directly to an island where two rivers meet. The magnification of the scope allows you to see a shiny metallic box resting on the island. You move the telescope to various other areas, but do not see anything interesting. eee.8 d rug &&A very dirty rug with blood stains. MO actorNZ1]MO actorN~5You move the rug to one side to reveal a trapdoor. N~MO actorN]MO actorN5You move the rug to one side to reveal a trapdoor. N0O. d  trapdoor ))a simple wooden door with iron hinges. MO actorNh_MO actorN7You open the trapdoor to reveal a ladder going down. NA Southern Hospice IIYou see several cots lined up against a wall. A pile of old yellow linens lies on the floor beneath a large wooden table. The table has numerous medical instruments scattered precariously. You deduct this cellar to have once been a medicine room or hospital perhaps during the Civil War. There are no other visible exits. NOOO8.  cots yyThe old cots are made of wood with green burlap. There are numerous stains, perhaps blood as well as tears and rips. MO actorN1zMO actorNRYou discover a large brown box under one of the cots. It is closed with a lid. N. linens  After careful examination, you notice that the yellow linens are actually old, decaying white sheets. Flipping through them produces nothing of interest. @I  medical instruments The numerous medical instruments resemble knives, saws and prongs. As you further examine these items, they simply crumble by your touch. They, apparently, are highly rusted and decayed. ./  medical table rrThis old wooden table is made of solid oak and very sturdy. A thick layer of dust litters the tables surface. xxxE   medical bag %%An old black, leather doctors bag. |5  roll of bandages HHA large roll of white bandages, surprisingly still clean and useable. UUUE.  box ""An old brown box, made of wood. HHH;. n  fine script Fitzhugh Lee gggI   round table 00A crude dining table with numerous scratches. ggg.   chandelier1MNpUsed as a odd chandelier, this item is actually a ship's, three prong anchor which resembles, and could certainly be, a grappling hook. It appears that you cannot remove the whole chandelier from the ceiling, but the grappling hook can easily be removed. Nq>b&NrSSSE. sink  !!The sink is covered in mildew. <  fish PPA freshly caught fish, it's eyes still filled with fluid. It is a dead fish. I   counter ``There is a layer of dust and mildew on the counter space. There is nothing upon the counter. <E. | icebox A very old container to keep items chilled. There is a large hole where ice is stored. The ice chest is currently empty. A large door with an iron handle adorns the front of the icebox. <   nags head eeA nags head that has been butchered from it's body. Dried blood and cartilages corrode the head. XXX Hidden Trail  The trail is somewhat wide, but the earth is unstable with swamp water. Two large ruts continue in the direction of a object ahead. As you approach you discover a halfway submerged vehicle here, perhaps stuck. The vehicle appears to be abandoned. The trail heads south to a deadend. NHHH*.   restroom 77A unisex restroom facility, a small brick structure. MO actorNpMO actorNYou enter the restroom and see a single toilet in the corner without a door. There is no other occupant in the restroom at this time. NT.W  toiletfort 66A dirty white ceramic toilet. The seat is missing. 8MO actorNy9rMO actorN7You decide it's time to pay the piper, which you do. NN.  MonzatMNEA white Monza stuck in the mud. The doors are locked but a trunk is ajar. Peering into the windows shows a beat up red interior. The passenger seat is jammed against the console, you can see several suspicious drug paraphenalia around inside. The bottom sides of the car are scraped as if from sharp turns on pavement. N&N@@@E. trunk| @@The trunk is half open and seems to miss a closing mechanism. MO actorNt"MO actorN&}You open the trunk to reveal various junk. You see a crowbar, a bike deraileur, spraypaint can, and an unopened twinkie. N'KKK<   twinkie An old twinkie. ???`  spraypaint.@Gl,,,5   spraypaint paint VVThis can of spraypaint is black in color by Sherman Paint Company. It is half full. MO actorNVcMO actorNY>O paintNameN\'What words or picture do you wish to !< ? N]N^C0N_N`>  kNa<You pull the cap off the spraypaint and proceed to paint "!" on Baron's computer. Nc> o NeTYou look around for a second to see if any cops are around, the proceed to paint "!)" over the soccer goals and bleachers. DNg"!+" has now saturated your immediate area. NhNi2NlYou do not have any paint. NmNn)  Inside Lese OOYou enter the Lese store and see the usual counterspace full of candy, condiments, and grocery items. Also present is the trademark slurpee machine and hotdog and nacho fixing station. Finally you glance at the Big Gulp machine as you ponder your choices. The Lese clerk is a young man, in Lese attire. The exit lies southeast. V Freeway Entrance eeYou travel along on a curved on-ramp and straighten up to a tollbooth accessing Interstate 95 North. The tollbooth has a line of cars waiting, more than normal, and you begin to see why. The Colonial Heights Police Department has set up a check point here. You can turn around on the entrance ramp back east or head north to wait in line at the toll. PNvvv Conduit Roadblock A stretch of Colonial Heights Police Cruisers blocks further travel along Conduit Road here. The officers are not letting cars or pedestrians by it appears, and a State Trooper is directing traffic back toward Elerslies Ave. NONMN&The State Trooper is irritated at your beligerence, "Nothing to see here," he says as he motions with his arms for you to turn around. "You'll have to take the Elerslie Avenue for excess to the Boulevard.". The Officer waves you away, and points at a passing motorists to also turn around. N!N  D  State trooper, a Virginia State trooper State trooper This middle aged officer of the law does not appear to be friendly. More like a soldier, his dweomer spells trouble to anyone who gets in his way. His tall physique are complimented with muscular tones, no doubt from intense training. |MOvdpiNh JNh;"Nothing to see here, move along," the trooper responds. NhG E  Nh<'Nh"No sir, move along." >Nh2"Move along I said," the trooper says. "Back!." NhYNhM"This is a crime scene, I suggest you mind your own business, move along." Nh*Nh#MOactorioNMOactorioN QNB"I don't have time to answer your questions, sir, move along!." @N4"I don't know what you are referring, move along. N<  handful of candy KKVarious sugars and such, Snicker bars, KitKats and Mounds to name a few. <  handful of condiments EEVarious food compliments, Ketchup, Mustard and Mayo to name a few. aaaI  grocery items ((Numerous small items of little worth. 8.W  slurpee machine?MNAgainst the far wall, this slurpee machine seems to contain three flavors, Watermelon, Coca-Cola, and Lemon-Lime. There is a turnable knob here for pouring the icy tart into a cup. You see a handwritten sign here. N  7N+The compartment contains a Big Gulp cup. NkvMOactordobjN 4N%That won't fit in the compartment. N)kNfffW Big Gulp cupvMN <N It's empty. )NIt's Full of Mountain Dew. N&N kMOactordobjN *NIt won't fit in the cup. 'NThe slurpee fits snugly. N"N>&N0.W Big Gulp machine5MNThe machine dispenses carbonated drinks, Pepsi, Mountain Dew, DrPepper and Orange drink. The machine consists of a compartment large enough for a cup, and a yellow button for dispensing drink into the cup. N>  7N+The compartment contains a Big Gulp cup. N kvMOactordobjNv 4Nv%That won't fit in the compartment. Nv)kNv. Mountain Dew 11A piss-yellow color of carbonated sugar water. NMO actorNd$&You'll have to leave it in the cup. Nd%MO actorN&MO actorN)>JN*;You do not see any Mountain Dew sparkling beverage here. aN-UYou drink the dew and feel trendy. The sugar makes you want to jump off a cliff. N.!N/!>&N0,5 Coca-Cola slurpee ""A cold refreshment of icy coke. MO actorN`pcMO actorNsAh! Most refreshing!.. Nt!>&Nu!NvK  buttonVMO actorN/9>  N/;>VN/<GMountain Dew pours over the already full cup and falls to the floor. \N/?#Mountain Dew pours into the cup. N/@"N/A>&N/BN/CXN/GCMountain Dew spills into the empty compartment, and drains away. N/HN/ITTT.;  handwritten sign Out of cups. Sorry. .  slurpee knob OOA black handle that turns from left to right to access slurpee refreshments. MO actorN[=MO actorN^N_>  rNacSlurpee pours rapidly and dissappears down a drain, leaving some on the counter is a messy mess. ;Nc/Slurpee pours rapidly into the Big Gulp Cup. Nd>&Ne"NfNgh%%%.  ""Hot dog and Nacho fixing station You have stepped up next to a Hot dog and nacho fixing station. This station consists of many items. A bushel of hotdog buns. Small containers of onions, relish, chili, ketchup, mustard, and sourkraut. Also you see paper and plastic containers. Paper for the hotdogs and plastic for nachos. The right side of the station is devoted to the nacho world. Mounds and mounds of nachos cascade over a variety of dip items, cheese, chili, jalapeno sauces and red pepper. I  hotdog and nacho containers vvThe small surface containers for the food are worthless for holding anything other than a dog or bushel of chips. vvvI  Hot dog and nachos fixins 11The wonderful fixins are mighty tasty looking. mmm<  bunch of hotdogs ++A hotdog fixed just the way you like it. <  small portion of nachos <<A small portion of nachos fixed just the way you like it. d"""  Tollbooth You arrive at the tollbooth and spend a few moments waiting until a police officer approaches you. He pulls out a loud speaker and directs everyone, "Please turn off your engines and step outside of your vehicles, and wait until further instructions. " Then he lowers his speaker and points at you in an authoritative manner, "You. Yes you, follow me. " The officer has moved off toward the east on the right side of the road. OP7MN>N>&N|;;; Toll You follow the police seargant over to a table set up on the side of the tollbooth. "Stand here until we complete our search please, your full cooperation is needed. "\b Then the officers begin searching various cars while civilians are standing around waiting. Eventually you are escorted to a gate to the other side of the check point. Through the gate you see everyone's car being pushed through the toll waiting on the otherside for their respective owners. You are standing here in front of the gate which lies to the north. QNMN>-" pNEYou pass throught the gate, as you ponder, why the high security?. N>NZN!You pass the gate, when suddenly you hear one of the officers shout and point at you, "That's him! Get him!" Suddenly, the look on all of the police officers grows grim as they brandish batons, others pulling their sidearm out pointing in the air with both fists. All of the officers make a mad dash for you, some jumping over cars, others dodging screaming pedestrians as they try desperately to keep their sidearms raised at all times during the pursuit. The last thing you notice as you stand is total bliss is a young officer pounding on his chest communicator, "10492 in progress, send all available units! You soon are pummeled to the ground, and the intense yelling and verbose accusations prevent you from hearing your own screaming. Finally you grunt out a common, "What did I do?". N"NT>NNJJJ Route 15, in Warrenton, VA.  testing. p000  CheckpointMNi"You pass through the gate into a crowded area of civilians regaining their possessions. Cars are being started and driven off by their respective owners. You can tell that the checkpoint posed a major inconvenience to several suburbanites who jettison a middle finger before driving off. You and your group board the Gran Torino, but this time, Pat takes the wheel. You see a split where you can head north on I95 North, or southwest on I95 South. Nj"!>&Nk"NvW Inside Winn DixieMNz>6-N~You are inside the employer of one, Jefferey Allen Reybok. Perhaps he is working now. You decide to go straight for the meat department. You lean over the fine selection of beef products trying to see if anyone is in the backroom, particularly Reybok. You see a white button here. NNBAs you enter the establishment, customers in line begin to scatter when they see you dressed in a red ninja suit. A lady grabs her chest as if she is having a heart attack. Another older gentlemen has fallen to the floor unconscious. Pandamonium is abound as you grace the isles walking toward the meat department in search of Jeffery Allen Reybok. Perhaps he is working now. You decide to go straight for the meat department. You lean over the fine selection of beef products trying to see if anyone is in the backroom, particularly Reybok. You see a white button here. NQSd###  7-11 StoreMN>B^NOYou re-enter the 7-11 store and the Red Lady looks at you as if, Not Again!. N You enter a 7-11 store. As your browse the many wonderful products, you are taken back by the Red Haired lady doing her nails. You decide to read a magazine about Fishing. As you do so, the lady points to a sign. An exit lies to the east. N >I&N P]MN>IE >I} NThe Red Lady snaps at you quickly. "Get back here young man!, or I'm calling the cops! You have to pay for that magazine or else!" She is holding a telephone to her ear as if ready to dial 911. You perhaps had better pay for the magazine. NJ>NNSNeee Pat's Sporting Goods You travel far north on route 301 and reach a familiar destination, Pat's Sporting Goods. You have been here before, for all of your camping and outdoor needs. You climb the wooden stairs to the entrance and come to a door to the west. Route 301 continues north or south. QOSNGGGI;  sign You read, You buy. bbb5;  Reybok Map,MNr" Rmap.jpgNsZZZK White Button 33A white button that appears to be a call button. MO actorNnMO actorNYou push the button and a faint bell can be heard. Shortly, a short fat boy appears soaked in blood wearing a torn white smock. You ask for Reybok, "Reybok? He ain't here, he's off today. He came by earlier and gave me this, told me to meet him after work, but I got too much to do. Here take this, I reckon it'll help you find him. " You take a small piece of parchment from the fat boy. N>&NJJJI  characters ; They are sketchy. eeeI homes ; 44The homes in this area are very old and decreped. l,,,J ; person ""Busters Pool Hall and Drug AlleyMNHN9Woodfin walks up to you and gives you an ethnic handshake, "What's up Man?", he says. "Hey you want some drugs, Man?", he goes on to say. "If you do just follow me into Buster's , I'll hook you up. ". You can keep heading south to Petersburg, turn back north on the Boulevard or follow Woodfin to the west. ONCWoodfin, the Southside leader, is here lying dead on the ground. NN<OMNYou start to head down toward the bridge into Petersburg, but you don't get very far, police crime scene tape prevents further travel and numerous police officers are investigating the immediate area. N>NQMN>TNYou follow Woodfin into Buster's. You go against your best wishes and decide to have a few drinks with Woodfin. After a few hours, you feel very strange. Woodfin is laughing at you, "HaahahaHaaa, I put some crack in your drink. HahahaHahaha. All goes black. You awake at N0>NN3N You go into Buster's. As soon as you enter the door slams behind you and you are suddenly handcuffed from behind, "I saw the whole thing, your under arrest, anything you say can and will be used against you in a court of law...", You are immediately carted off to NT>NNI  traffic  RRThe traffic is from people doing U-turns at a Police crime scene to the south.  ) Inside the Bike Peddlar Several bikes are lined up for sale here. There is a man behind a a counter looking at you. The man has a mysterious curly mustache. He jumbily says, "Hello there, Son. Welcome to the Bike Peddlar, how can I be of service (he points his finger at you) to you?". You are taken back by his dweomer but try to maintain social responsiveness. You see a backroom to the east and an exit to the west. PQWWW.;   shop signshop The Bike Peddlar. |:::O  door|:::O  door}}})  Backroom IIYou walk through a doorway into the backroom to find the bike repair area. Etcho is here working on a 10-speed bike! He is glad to see you, "Hey what's up?", Pete asks. "You have to save me from this wretched hellhole. All I need is a deraileur to finish this job. Have you happened to find a deraileur on your travels?". Q4D   Mr. Eckman Mr. Eckman, father of the Etcho, Peter Eckman, is a stout man with a funny mustache. His grey mustache twirls up on the ends into curls. He appears friendly but in a strange manner. }}}R   Bike CCA recently repaired 10speed bike, blue in color. It is a Swinn. l ) ) ) D  Woodfin,  Tim Woodfin  Woodfin MN>NWoodfin is a red-haired, red-necked individual. He does appear strong but perhaps steroid enhanced. He suffers from bucked teeth. NWoodfin is dead. N-MOvdpiN2 -N2"Yo man," Woodfin responds. N2G E  N2<5N2&"Sorry, but I got drugs to do man." 7N2+"Naw man," Woodfin says. "I got duties." N2 N2"Kick back Jack." N2*N2#MOactorioNeMOactorioNm ONCYou hit Woodfin with the crowbar and he falls down unconscious". Nn MNAYou slice Woodfin in the gut with the sword and he falls dead. N N"You want a piece of me!?". Woodfin punches back but you get the better of him, after several head shots, he falls down unconscious. =N1Woodfin is lying face down in a pool of blood. N"NeMO actorNh fMO actorN You swiftly get into KungFu stance, by standing on your pointy toe, then you deliver a ruthless round-house kick that hits Woodfin squarely on the jaw. Woodfin falls unconscious to the ground. N"NgMO actorNhMO actorNeWoodfin grabs his nose after such a vicious sucker punch. The he suddenly falls down unconscious. N"N#MOactorioNXMOactorioN 0N$"Whatchoo talkin' about Willis?". N3 ^NR" Don't look at me, Man, we just had a good time, I ain't got your stuff man.". N( N"I got my boys lookin' out, man, but no shot out man. You might try the North Side, but we ain't exactly on good terms, you know what I'm sayin'? Shit.". N , +N!"You know, we chillin'.". =N#1"Man, I don't know nothin' man," Woodfin says. N$MMN'<AN(2Woodfin is standing here, looking out for cops. =N*1Woodfin is here, hanging out to say the least. N+) 99"Sir, I'm going to have to ask you to leave the scene." 22A police officer is directing you to head back. NOTXXXI  crime scene tape Crime Scene Do Not Cross. rrrI   officer ??The officer is a short fat man, and doesn't appear friendly. |:::O  door???  Road block kkYou continue north on route 301, now called Jefferson Davis Highway and come to a large road block. The road block consists of twenty or so Chesterfield County police officers who have blocked further travel north. You ask an officer if you can pass and he sternly instructs you to turn around and head back south. He doesn't answer any of your question. NMNZjIf you attempt to bypass the road block again, you surely will meet the fate of a criminal trespasser. N[>N\O( **A Police Officer shouts "Turn back now!" 88Several police officers are now watching you closely. NVMNe-A police officer pulls his gun and shoots. NfNgO) Inside Pat's Sporting GoodsMN>6dNUYou have entered a grand establishment. A cluttered room filled with tons of outdoor merchandise. You see racks and racks of camouflaged garments, as well as boxes filled with boots and belts. One side of the room holds hunting and camping supplies. There is a man standing next to the cash register and he eyes you suspiciously. Another man, much older is in the back stocking shelves, and he also looks at you when you enter. They both appear to be second-guessing your intentions. You almost feel like you've entered a private home versus a credible establishment open for business. NYou have entered a grand establishment. A cluttered room filled with tons of outdoor merchandise. You see racks and racks of camouflaged garments, as well as boxes filled with boots and belts. One side of the room holds hunting and camping supplies. Suddenly! A man behind the counter across from the entrance raises a large, longbarrel shotgun and points it directly at you, "Leave Mister! Now! We don't serve your kind here. Now geet on out 'for I up and shoot your ninja lovin' hide!". NPMN>E >}NThe clerk looks at you, "Hey bud. That tent'll cost ya. " It doesn't appear that the man will let you leave without paying for the tent. N!NNE }NThe clerk looks at you, "Hey bud. That canteen'll cost ya. " It doesn't appear that the man will let you leave without paying for the canteen. N!NNN|:::O  doorx  5E   canteenMN~NoA U.S. Army issue canteen with protective pouch. The pouch can be attached to a belt. There is a price tag. eNYA U.S. Army issue canteen with protective pouch. The pouch can be attached to a belt. NkMOactordobjNUq *NUIt won't fit in the cup. %NUThe water fits snugly. NU"NU>q&NUQMO actorNRMO actorN#>H-dN#(You pull out money from your pocket and pay for the item. The clerk slowly punches in the unit price then waits for the cash register to acknowledge the sale. After a few moments, the cash register issues a receipt and the cash drawer swings open. "Here's your item, Bud, and your receipt." N#"}N#>O&N#KN#6You unfortunately do not have anything to pay with. N#N#LLL;5  tent price tag  $50.00. NNN;5  canteen price tag  $5.00. oooD  clerk 88A mature man, either early thirties or late twenties. . T cell Your cell is empty, save an iron bench, where you must have been sleeping. Three walls are barren, the fourth wall made up of floor-to-ceiling iron bars and a gate door.,I  iron bars T The iron bars are about an inch in diameter and solid. They are spaced every five inches with a single horizontal bar in the middle, halfway down spanning the width of the room. D. gate T The gate unsurprisingly is closed and locked. You look out between the bars but only see an adjacent wall about seven feet away. There are no other cells in view, only a hallway that disappears east and west. tttI floor T CCThere is nothing unusual about the floor. It is made of cement. I  ceiling T WWThere is nothing unusual about the ceiling. It is about eight feet above your head. 0 T bench ttThe bench is bolted to the floor somehow, although you do not see any bolts. You see some markings on the bench. T.;   markingsMNc The marking is someone's intials, J.P., Suddenly you hear the sound of footsteps approaching. As you turn, you see three police officers opening the gate. Before you can debate any options if any, one of them speaks up, "Time for your one phone call before being arraigned, let's go!" With that the officers escort you down the hall toward another room, much larger, full of desks. Numerous officers can be seen walking to and from, busy with paperwork and filing. No visible exits can be seen as you approach the wall phone. You take a glimpse back behind you to see the officers standing, waiting, with their arms folded. You turn back toward the wall deciding whom to phone. Nd >Ne HHH) Who to call? You see a phone here. d"""5;  red business cardMNw 
NEED A LAWYER? \bCall Bob Rose 1-800-742-5877\b ANYTIME
.\b Nx >Ny $) Who do you wish to call?MOresponseretN< (Enter a first name) \b>N< &N< >&N< >&N<  N<  *(bob|esta|chico|no) *DN< ! N< PN< N< E@bob 3N< You decide to try Bob Rose, you dial the number and after a few rings you hear an answering machine, "No one is available to take your call, please leave a message and we will return your call", You leave a desperate message for help then hang up to call someone else, as you do,.... N< N< E@chico N< You call someone you feel would better justify your cause, you call Chico. "Hola, Donde esta casa de Pepe?"...the person repeats, "Hola, Donde esta casa de Pepe?", before you can answer,.... N< N< E@esta 1N< You decide to have flowers delivered to the Baron, it's all his fault anyway! You speak to a kind lady on the other end of the phone, but you leave a detailed message to be written on the card, "I'm in Jail, send for J.P.". You hang up feeling confident on your decision, as..... N< N< E@pat "N<  comedy. N< N< one of the officers approaches with haste, "YOU ONLY GET ONE CALL! and that was it! LET'S GO!." The officers then take you by the arms and escort you further along down to a N< >N< N< OOO5;  blue business card MN 
SEND FLOWERS TO SOMEONE YOU LOVE \bCall Esta Williams 1-800-275-8777\b Mon. - Sat. 8a.m to 6 p.m.
.\b N >N 5;  yellow business card>MN 
CHICO LAW FIRM \bSpecializing in Low Income representation, "Don't Let the Law push you around, call Chico today!" 1-800-463-3339\b I Free You, Man.
.\b N >N |<<<)  courtroom.MN >BN wThe courtroom is rather stuffy, maybe it's just you though. You should sit down, maybe it would be more comfortable. 6N *You are pushed into a large courtroom that is currently occupied by only one other individual in orange prison garb. You are escorted next to this individual as one of the officers barks further orders, "Sit!". It appears you are 'in line' to speak to a magistrate or judge, you are unsure. N !>&N !>&N !>&N iiiI  prisoner  55The man sits motionless starring straight forward. .0 bench  DDA wooden bench that is best described as uncomfortable appearing. MO ActorNz The judge appears after you had spent several moments surveying the drab courtroom. "All rise for the honorable Judge Wallamyer. " shouts a nearby deputy. Nz &Nz  You stand back up as a older lady, the judge walks in and seats herself upon a high podium. "What do we have here today?", she asks the deputy.\b The deputy pushes forth documentation of some sort as you look on, "Something special today, a cocaine dealer and a !>> ". Nz >Nz    D Judge, Judge Judge The judge is an erderly women who does not look friendly at all. Her tall brown mop hair crowns a mass of wrinkles with glasses. #MOactorioNF"MOactorioNI"+ }NK"n"You have got to be kidding! Why should I let you have parole? Wait, don't answer that, the answer is NO!" HNM"<"I ask the questions here young man.", answers the Judge. NN"MMNQ"<lNS"]The Judge peers over her records momentarily before pushing her glasses up her nose again. 3NU"'The Judge is giving you a foul look. NV"rrr)MMN!"Quiet in the courtroom!."N!> >&N!MN!>?yfN!;The Judge spends a few brief minutes examing the parchment that was layed in front of her then looks you squarely in the eyes, "Step forward. ". You proceed to stand in front of the podium, deputies to each side. "Sir, you have been charged with felony murder of a Mr. Robert Priestly, 49 of Colonial Heights, Va. We have evidence linking you to his killing. " The judge then looks to her right at a young magistrate who entered unbeknowngst to you. "Does this gentlemen have a lawyer?"\b "No, your honor. "\b "Very well, Mr. Staples, please escort this person to the clerks office and have a city attorney and court date arranged, I want this handled with utmost haste. No bail. Next!", yells the Judge as she pounds down her gavel in a lazy fashion.\b A deputy points you to walk to the east toward the clerk's office. N!>N!XN!LThe Judge spends a few brief moments examing the parchment, then looks you squarely in the eyes, "Sir, you have no proper identification and you have been suspected of acting conspiciously on city property. Also we have several trespassing complaints to a person matching your description. And further, there are reports of theft, aggravated assault and sexual misconduct. Well, all that ends right now. I'm going to make this short and simple.". The Judge momentarily glances to a nearby magistrate and inquires about legal representation for the accused, then continues talking. N!>N !>&N!!x777) cellMN*!You are in a cell with only one door that is shut. You are going to be locked up in here for a long time. Shortly, an officer arrives, "You've just made bail by a man named, J.P. You can get your stuff on your way out." N+!>N,!p///)BMN3!"Quiet please"!N4!> >&N5!MOresponseretNd>!g"If you plead quilty to trespassing charges to which you are suspected, you can expect a good deal of community service hours, however, if you plead innocent, then the state will appoint you a lawyer and we will go to trial, however, expect the maximum penalty and punishment should you be found guilty. Sir, how do you plead, guilty or not guilty?" \b>Nd?! Nd@! *(guilty|not) *DNdA!! NdC!PNdD!NdE!E@guilty NdI!"Very well, on the charge of criminal trespassing of city property, you are hereby charged with 12 hours of community service." The judge slams down the gavel then instructs you go to the clerks office down the hall. NdJ!>NdK!NdO!|"I hope you know what your about to get in to, Very well, deputy, escort this man to jail until we can appoint a lawyer." NdP!>NdQ!NdR!)MNX!>BYNY!JYou reluctantly standup and proceed as instructed to the clerk's office.!N[!County Clerk OfficeN\!MN_!>BNa!|You are seated while a deputy begins the necessary paperwork. The deputy appears to be filling in blanks on a document. -Nc!!The deputy writes frivorously. Nd!_MO actorNg! $Ni!CNj!Nk!)Nl!>MO actorNo!CNp!)Nq!PGMNt!Nu!!Nw!Nx!0D  deputy The deputy is dressed in full police BDU's. His sidearm gloch secured to his belt. This officer is tall and muscular biult. His stern features are intimidating. MN!<N!< NN!9He has just started to fill out appropriate paperwork. N!N!< dN!O\b"Please sir, be patient and I will have this paperwork completed shortly". N!N!< PN!;\b"One more outburst like that, and I'm locking you up". N!N!< N!h\bThe officer's face is getting red, anger perhaps, but he works desperately to finish the paperwork. N!! N!N!< N!\bThe deputy hands you your clearance papers, "Here, take this over to the clerk, once she clears you , you are free to leave. Yes, your stuff is at the clerks window.". N!CN!&N!N!5; 55City of Colonial Heights Community Service Schedule,MN!" cser.jpgN!nnn5; police report/MN!" preport.jpgN!   D  city clerk, clerk clerk This middle aged lady was probably pretty in her day, but now the day to day doldrum of life has squeezed every last ounce of energy from her wrinkled form. She is stapling several papers quite successfully though. ]MOvdpiN+! :N+!+"Paperwork, please," the clerk responds. N+!G E  N+!<!N+!"No thank you." LN+!@"No thank you," the clerk says. "I have much too much to do." N+!BN+!6"I'm sorry, but I do not associate with strangers." N+!*N+!#MOactorioN!gMOactorioN!m QN!EYou hit clerk with the crowbar and she yells out, "Dammit! Stop!". N!n :N!.You strike the clerk silly with the weapon. N! &N!"Dammit Man! Stop!". QN!EThe clerk is now bleeding profusely from a wound inflicted by you. N!"N!eMO actorN$!fMO actorNH!You swiftly get into KungFu stance, by standing on your pointy toe, then you deliver a ruthless round-house kick that hits the clerk squarely on the jaw. The clerk begins to bleed very heavily in the chin region. NH!"NH!gMO actorN`!hMO actorN"eThe clerk grabs her nose after such a vicious sucker punch. 'Asshole' is all she keeps repeating. N""N"#MOactorioN("MOactorioNQ" UNQ"F"Never heard of it," the clerk says. "Sign here please, thank you." ,NQ " "Sorry I can't be of assistance. Here, this is a customer survey on your treatment at our facility. Please mark down whether you received adequate services during your tenure, thank you." The clerk hands you a postcard. "Just place in any mailbox when you have completed the form.". NQ ">&NQ"MMN"<TN"EA city clerk is behind a counter across the room, reviewing forms. QN"EA city clerk is behind a counter across the room, reviewing forms. N"pMO actorN"qMOactordobjN " N "<N "]  "LThe clerk accepts the gord and raises it in the air, "Hail to the Gord.". 3N "'The clerk doesn't appear interested. N "MO actorN "oMO actorN #">N -"["Thank you," replies the clerk as she takes your report and begins to sign and notierize several pages. Afterwards she stamps various markings on the report and staples several appendages to the back. She then hands you another form, "This is your community service confirmation report, it shows the date and time of your duty. If you fail to show for your assigned duty, a warrant will be placed for your arrest." She thens finishes up with various filing duties, and notices you are still standing at the counter, "You're all set, you can claim your items through the exit to the right (east)." N .""zN /"!>&N 0">&N 1""BN 2"CN 3"CN 4"!N 5"QN 8"<You do not have the necessary paperwork to be discharged. N 9"N :"   I95 South I95 south splits in Petersburg, you can head southwest to Atlanta, GA., on I85 South, or continue on I95 southeast to Miami, FL. V W  X) Food Lion Grocery Store This grocery store is the only 'somewhat' modern facility in the hommlet of Warrenton. A large parking area gives way to the entrance of this locale, with the highest selling item of firewood stacked neatly in the front. In the past, this very store was the fruit of life for your travels in Amissville, a supply replenish station. When low on funds, the water fountain in the back served as a full time canteen station. The entrance lies north. N QP} qqqL New Orleans Saints hat ))A dark colored New Orleans Saints hat.   zzz) MiamiQMN#(You decide to go to Miami and retire. N#N# ~~~)  AtlantaSMN#*You decide to go to Atlanta and retire. N#N# H) Inside Food Lion  The bright lights of this warm environment are a welcoming sight, as well as small but vibrant sign of life, as customers fill their carts with food items, some waiting in checkout lanes. The customers though appear to be very odd, like back country people. The word 'Hick' does not give justice. You try not to stare as you continue further to the north. Whoops! Looks like the manager of the store as blocked your travel with a chain across the cashier lanes. You'll have to head east toward the produce section. NMN#You pay no mind to the feeble attempt to block your path, you lift one leg, then another, and successfully bypass the 'gate'. N#>N#PO }}})  Route 211 @@A rural route stretching far off towards the west, rolls over hills and crests finally out of sight. Having conducted what little business was due in Warrenton, this road, known as Route 211 leads to the heart of Amissville. You make final checks on your equipment as you peer over the road toward the setting sun. Q%P L) Lanes 1-10 of Food Lion There are ten aisles filled with everything typical of a grocery store. You see the meat department to the north and the location of a water fountain. NO) Produce Section of Food Lion A chilled area filled with fruits and vegetables, iron rations of all sorts. You can head to the grocery isles to the north from here. NYYYI chain 00A small chain spanning the length of an isle. gggI cash register 66An outdated register for dispensing monetary units. pppI grocery aisle ??The floors spanning the grocery aisles are clean and spiffy. I  customers   The customers do not appear friendly and do a good job of minding their own business. Some gab to themselves, others mingle in pairs often whispering. K K K2 shopping cart    NNA mobile, stainless steel container. There is an advertisement on the end. MO actorN#|MO actorN#AYou grab a cart and begin the push it toward your destination. N#>&N#}}}I; advertisement DDTAMPAX Buy one get one free. Please recycle for friendly planet. ZZZI  manager //You do not see the manager in your vacinity. ` ` `D Food Lion cashier,  cashier  cashier   vvThe cashier is an older lady with a white fro. She has a blue uniform on with Food Lion pins adorning her nametag. #MOactorioN$MOactorioN $X"I ain't nobodies tellin', you just head on back now, ya here.", answers the Cashier. N $MMN$<oN$`The cashier peers over her receipts momentarily before pushing her glasses up her nose again. CN$7The cashier is fighting with a roll of receipt tape. N$IIII;  nametag  Magnus Olsen|||I receipt tape LLRolls and rolls litter the floor, evidence left by a incompetent cashier. 5 Iron rations  EEMmmmm, various stock of fruits and vegetables, very tasty looking. @) Meat Department of Food Lion The long counter of various meats is flanked on the right by a public access area. In this area you see a restroom, phone, and water fountain. This area is to the east. OPxxx5 Grocery items  99A surplus of general food items, mostly dried rations. hhh) Public Access Area Once again, you stand before the great giver of life, the Food Lion water fountain. The very vast spring of water has replenished your dieing thurst on much occassion during your trips to Amissville. A female restroom entrance is to the northwest, and a men's to the northeast. QT!U" 5 Standard rations  Better keep chilled, these delicantses, could spoil under the warm sun. A wide assortment of your standard rations, meats, chicken, pork and such. !) Men's Restroom You enter a restroom carefully, and no one is currently occupying the area. You see a simple sink, wall stall, and a toilet enclosed in an alchove. W") Women's Restroom You enter a restroom carefully, and no one is currently occupying the area. You see a simple sink, and two toilets each enclosed in it's own alchove. V#.  fountain  [[A tall standing water dispenser fixed to the floor. A knob activates the flow of water. ${{{.  phone booth  DDNext to the water fountain is a phone stall attached to the wall. %QQQ) Traveling, On Route 211 --The road literally slices through pastures and corn fields as it heads west. You pass cows lying lazily in the green. You debate how cool it would be to be a cow. Better yet, not neccessarily become a cow, but be accepted by the cows. It would be nice to be able to hop the fence, and join them in their relaxation. Perhaps you would prop yourself against a cow and lower the brim of a straw hat. Yes, that would be pleasant, you think to yourself. An amazingly steep hill pits your stomach and wakes you from your daydream. The road continues west. Q'POMN$>" $0The cows stare at you as you approach closer. N$(>N$WN$5A small wooden fence prevents travel to the south. N$!N$N$&@@@I  sun It is setting. ') Traveling, On Route 211 PPAfter several hills, some very large and steep, you become amazed at the landscape. "Is it just me, or are these hills damn crazy?", you ask. The hills are enormous, sometimes you can't see the bottom of the hill as you rise over the crest, the guard rails providing only a slight sense of security. The road travels east and west. Q+P%(p000) asdf asdf. )r r r. fence % ))An old wooden fence, about waist high. :MO actorN]$;[MO actorN$"You hop the fence successfully. N$"N$MO actorN$]MO actorN$$You climb the fence successfully. N$"N$4MO actorNi$5[MO actorN$"You hop the fence successfully. N$"N$6MO actorN$7]MO actorN$$You climb the fence successfully. N$"N$*I cows % ssThe cows are black and white spotted, typical dairy cows. They are enfenced toward the south by a wooden fence. +h&&&) Traveling, On Route 211 Finally, you see a glimpse of life, a modest farm house cropped against a hillside. It's property, boxed between white pickett fences. The wraith of time has evidently left it's mark. Century old barns lie in shambles next to old barns perhaps biult as replacements many years ago. Rusted plows, cars, and farm equipment seem to portrude from the earth like maroon-colored icebergs. A few horses, thin and brittle stare as you pass. Route 211 travels east and west. Q,P',) ''Intersection, Route 211 and Route 888 __A Familiar slaps you in between the eyes as you transpond another hill. 'This is it', you think to yourself. Sure enough, beyond the crest, you see your path, Route 888. "Slow down!" You yell aloud. "Yes. This is it." Route 888, the backdoor to Amissville. The intersection crosses 211 eruptly to the north. Route 211 continues west and east. Q-P+N.-x888) asdf asdf. P,.XXX) Traveling, On Route 888  You turn onto Route 888, a much smaller road with less rolling hills, but now infested with amazingly sharp turns. Large metal fences crowd the shoulders as you veer around the turns. You happen to notice a few cows standing at a fence without a door! 'Why don't they just leave?', you ponder. After further examination you see grated metal rungs spanning the opening on the ground. 'Ah, I see, a passing cow would get his hoof stuck if he exited, very interesting,' you decide. The route continues north and south. N/O,/???) Traveling, On Route 888 The woods seem to become thicker now, as you certainly are traveling deeper into the countryside. The dark paved road continues north without any painted lines, oddly enough you haven't passed a single passing motorist. Life seems to be only next to your side. It certainly isn't out there, but the setting sun does provide some magnificent spectacles, although you never were the artistic type. The land here though, truly a work of art. The woods are darkening however as you travel north. N0O.0) ''Intersection, Route 888 and Route 613  Good thing, you've travelled to Amissville more than ten times, or you would certainly miss the next required turn. A very small hidden road lies to the west, hidden in thick vegetation. Route 888 continues on, but this is the road, Route 613, that will take you toward the campsite. Q1N2O/1t444) Traveling, On Route 613 As you turn the corner, you immediately see the glory of Amissville, the sight you've been waiting for, the entrance to the backdoor of Amissville, 'The Green Bridge of Death'. You can make out the features of this ancient bridge through the tree branches as you near, it's mighty steel frames slamming the vegetation with weight too much to bear. The woods seem to curl away from this amazing structure, at least enough to allow entry to the foot of the bridge with lies to the west. Q3P02TTT) Under Construction Under Construction. O03H Green BridgeMNJ%\t
Act II
\b
Amissville, Virginia October 1989
\b ¥ou turn a sharp corner on the road and find yourself facing a small bridge spanning the Rappahannock River below. The bridge is a mirky green color, obviously made of wrought iron, but rusted in many places. It's high steal beams above support a single lane of travel. Wooden planks make up the 'road' and there is little room on either side of the bridge for anything more than the width of a car to pass. The road travels north and south across the bridge.\b You see a historical marker here. NK%Q44p---) Traveling, On Route 613 The 'Green Bridge of Death' empties onto a paved road heading west, a sign indicating Route 613, A shallow road snaking through the backwoods of time. The road is flanked with tall pines to either side, and through the pines you see various fields of corn and wheat. Farm houses dot the prairies far off the road, with the occassional fenced dirt road dissappearing towards a house. Barbed-wire fences, perhaps a hundred years old, rust in the evening's dawn. The road continues west. Q85iii.; historical marker 3*MNV%"cm.jpgNW%6` shitMO actorN%_%"Shit", you proclaim aloud. N%`%>_&N%a%>&N%b%>&N%c%>c&N%d%>f&N%e%>&N%f%>&N%g%>&N%h%>&N%i%>&N%j%>&N%k%>m&N%l%>&N%m%>&N%n%>&N%o%>5&N%p%>]&N%q%>&N%r%7` crapeMO actorN%z%3>N%{%3>lN%|%3>N%}%3>N%~%3>N%%3>N%%3>N%%3>N%%ClN%%CN%%CN%%CN%%CN%%CN%%CN%%8L   ) Traveling, On Route 613 As you travel, you begin to recognize the road up ahead. At this point you make out a few modern roads and you are looking for one called Nelson Lane. The road travels east and west here. P4Q99`)  Nelson Lane Nelson lane. A long road made of rock extends far toward the south toward a large woodline. From route 613 looking down the road, Nelson Lane looks like an oblonged 'U'. The entrance at the top of the road slopes down to a valley and continues up the other side toward a hill infested with thick pines. Perhaps a mile long, this road gives way to several residential homes, the first you've seen on your travels through the countryside. Route 613 continues east and west. P8O::CCC) Traveling on Nelson Lane The campsite of Amissville is located deep in the woods off Nelson Lane. The campsite was contructed years ago as a base for adventurers from afar. As you turn onto Nelson and begin descending toward the end of the road, you think back to the legends of Amissville, the past adventures and the adventure that lies before you tonight and tomorrow. Nelson Lane has triggered your memory and all you need to do is 'think' to remember all there is to know. The road continues south toward the woods. N9O;;d!!!) **Intersection, Annes Road and Nelson Lane A small road jetisons to the west called Annes Road. It offers no clear indication of it's purpose, but appears to end at another road parallel to Nelson. Nelson Lane continues south. N:O<Q=<() Dead end, of Nelson Lane. You crest a small hill and arrive at a deadend, a turnaround circle. The official parking space of visiting Adventurers. Though you are not yet standing admist the relics of the campsite, you do feel as though you have finally arrived. You emerge and stand tall to take in the air. Indeed the aroma of danger is near, the smell you've been yawning for. This being your tenth trip, you feel like this small area of land is your own. But soon enough, you humble yourself, and realize you are but a stranger in a strange land. You check your gear again and look up to the grimacing growl of the woods, a beaten path enters the woods here to the southwest. W>N;=|:::) asdf asdf asdf asdf. >@) Woods EntranceMN%" woods.jpgN%You begin to enter the woods and marvel at the density of the forest. A visible path helps you begin your journey, but soon ends a bit further into the woods. The tall pines hide the setting sun, and it has become quite dim. Your eyes slowly become accustomed to the darkness, you do not need a lightsource, ..yet. From past adventures here, you know as much as to keep heading west. N%T<Q??) ""Entering the woods of AmissvilleMN%>\N%1You follow small openings between trees as the path disappears from below your feet. Lipe walks up beside you, then starts to examine several trees as you pass. You look back to see Lipe examining small marks in an Oak tree. "We're on the right track," says Lipe. "The markings I made from last year show we have about two miles to travel from this spot." Lipe takes the point soon after, "I better lead, about a mile, mile and half or so, we're going to have to take a sharp turn toward the north." You agree and begin following behind Lipe through the N%@>N% N%You follow small openings between trees as the path disappears from below your feet. You take the point, although not certain on the correct path of travel. You're hoping to see something familiar that triggers your memory to the lost camp. N%N%QAT<@P) Amissville Woods. As your group travels quietly in the woods, you glance back at the rest of your party. Just like old times, they travel at twenty foot gaps in case of pits or tripwires. The faces of your group are stern, serious as they travel. You turn back to Lipe, who leads the party through dark twisty tree passages and the occasional thicket of thorns, his back facing you. It's this view that becomes repetative for the next hours trek. Lipe has turned north. NuP<A|<<<) Unfamiliar Area MN&You travel for about and mile a realize that you do not recognize the area. Pat starts to hit himself on the head, then shortly arubts, "Um. I forgot to mention that, um , last year? Last year we had this same problem, Lipe is the only one who knows how to get to the campsite. I believe he had made some markers on the trees or something like that. Man! this sucks! Now we have to go all the way back to Colonial Heights to get Lipe!".\b You decide not to listen to Pat and search the woods for a gruesome hour, but the woods become so dark, it becomes necessary to turn back. You bitch to Pat on your way back to the car. You throw yourself into the passenger seat as Pat starts the Gran Torino and turns around at the N&<>N&B\  ) End of the markers Lipe stops and waits for you to walk up. The rest soon follow closely behind you. "That's the end of the markers folks," says Lipe as he reaches in a pocket for a small canteen, "Your guess is as good as mine." Baron gnaws at some Slim Jims, "Well, we haven't made it to the overgrown path yet, so we should find that next." You look around the woods, every direction looks the same, "Right. Well let's look for that path, we don't have much light to go on, once we find that path, it's just a few kilometers from there," you say. Even though your eyes have become accustomed to the very dim light from the setting sun, the woods grow significantly darker as your party travels on. OuNCPDQETFUGC| | |) Amissville Woods asdf. NJTHUjOBWEVDQGPFDddd) Amissville Woods asdf. NFTLUCQBPKEddd) Amissville Woods asdf. NGTCUmQlPBFD  ) Amissville Woods The woods are full of fallen pine needles from Pine trees high above. They soften your footing as you travel. Woods lie in all directions. NHTIUJODWBVKQCPLG| | |) Amissville Woods asdf. NjTJUkOEWlVBQmPCH| | |) Amissville Woods asdf. NNTMUTOFWCVLQJPII\) Amissville Woods The woods begin to clear a bit, the trees start to thin out some in this location. You walk into a cobweb, but shake it off. To the north you think you see some lighter shades of wood. NMUNOLWFQHJ| | |) Amissville Woods asdf. NTTNUWOCWGVFQjPHKTTT) Amissville Woods asdf. NLUFQDLddd) Amissville Woods asdf. NIUHOKWDQFM) Amissville Woods __Thorns begin to become more numerous here. Still, you see some patch of light to the north. NOUPOIWHQNN| | |) Amissville Woods asdf. NPTOUUOHWJVIQTPMO) Overgrown Path LLFinally, the overgrown Path. The path travels west from this direction. You seemed to have lucked out and found the beginning of the so-called path. The path appears to have been a dirt road at one time, but now, highly saturated with overgrown weeds and plants. Even small trees have begun growing in some areas of the path. NQUROMWNQPP ) Overgrown Path ddYou are traveling along an overgrown path that travels east to west through dark and dense woods. NRTQUSONWTVMQUPOQddd) Amissville Woods asdf. NqUZOOWPQRR| | |) Amissville Woods asdf. NZTqUYOPWUVOQSPQS  ) Amissville Woods The limbs of trees poke and prode at you as you slightly hunch to get through. A line a thorns deters you to the right, a large cobweb turns you to the left. Though traveling a solid one direction, you actually twist and turn through various natural obstacles on your way. NYTZU[OUWXVPQVPRT| | |) Amissville Woods asdf. NUTPUXOJWjVHQWPNU ) Overgrown Path ddYou are traveling along an overgrown path that travels east to west through dark and dense woods. NSTRUVOTWWVNQXPPV| | |) Amissville Woods asdf. N[TYUbOXWoVUQpPSW| | |) Amissville Woods asdf. NXTUUoOjWkVJQnPTX ) Overgrown Path ddYou are traveling along an overgrown path that travels east to west through dark and dense woods. NVTSUpOWWnVTQoPUYt3 3 3) Amissville Woods You descend a slight slope, filled with large granite rock edifices. Not a challenge by any means, but a recognizable area from past excursions. The campsite is not far from this point. N\T]U^OSWVVRQ[PZZ| | |) Amissville Woods asdf. N]TrU\ORWSVQQYPq[| | |) Amissville Woods asdf. N^T\UcOVWpVSQbPY\| | |) Amissville Woods asdf. N`TsU_OYW[VZQ^P]]| | |) Amissville Woods asdf. NsTtU`OZWYVqQ\Pr^P   ) Amissville Woods The woods become thick again, but now you can see out to hilly tops filled with woods. You are on a hill though barely noticable from where you walk. N_T`UaO[WbVYQcP\_ddd) Amissville Woods asdf. O^WcV\QaP``ddd) Amissville Woods asdf. O\W^V]Q_Psa ) Amissville Woods The slope you are on descends into a minor valley and your adrenaline rushes, as you spot a clearing to the west. The campsite! OcWdV^Q~P_b| | |) Amissville Woods asdf. NcT^UdOpWvVVQuP[c| | |) Amissville Woods asdf. NaT_U~ObWuV[QdP^dddd) Amissville Woods asdf. N~TaOuVbPced""".  campsite ~MN&> >N 'TYou spend several moments carefully observing each area of the campsite. Weeds have started to grow again in various spots, but for the most part, the campsite is matted down from past occupancy. The campsite is surrounded by dense woods, but each year it seems to expand in size. Tree stumps dot the ground, and only one tree remains in the nucleus of the site, a tall, almost limbless Pine close to the firepit. At eye level the tree is marked with small and large gouges. Hatchet and knife marks indicate the tree was used as a natural weapons rack.\b Just then Jeff Reybok hacks the tree with his Katana, leaving it impedded, as he hangs his shoulder pouch to it. "Okay, people, as usual, I'm going to scout out the area, but first I must have a beer." Jeff pulls out a six pack of Colt 45's, Malt Liquor and starts passing them around. N '> f&N 'FN'1You spend several moments carefully observing each area of the campsite. Weeds have started to grow again in various spots, but for the most part, the campsite is matted down from past occupancy. The campsite is surrounded by dense woods, but each year it seems to expand in size. Tree stumps dot the ground, and only one tree remains in the nucleus of the site, a tall, almost limbless Pine close to the firepit. At eye level the tree is marked with small and large gouges. Hatchet and knife marks indicate the tree was used as a natural weapons rack. N'N'feee5| Can of Colt 45 Malt Liquor A full can of Colt 45. g* x fully constructed tent 33The tent is adequately comfortable and spacious. MO actorNx8'ZMO actorN;'You are now inside the tent. N<'g>N='MO actorN>'_MO actorN A'$You are back outside of the tent. N B'x>N C'hh(((5 f Colt 45 Beer A brown liquid. MO actorNSS'MO actorNwZ')You pop open a can of cold Colt 45 and begin to drink it rapidly. At this very moment, you can't think of anything better in life than right now. "Damn, that's good.", you speak softly. "Time for some Amissville Stories and Folklore I say...Hey everyone! Social." Everyone gathers around. Nw['>Nw\'"h<Nw]'!>h&Nw^'!>f&Nw_'> i&Nw`'iggg5| Can of Colt 45 Malt Liquor An empty can of Colt 45. j| | |) Amissville Woods asdf. NWTTUnOGWmVCQkPJk| | |) Amissville Woods asdf. NnTWUxOmWzVGQyPjlddd) Amissville Woods asdf. NmTGUzQ{PEm| | |) Amissville Woods asdf. NkTjUyOlW{VEQzPGn| | |) Amissville Woods asdf. NoTXUwOkWyVjQxPWo ) Overgrown Path ddYou are traveling along an overgrown path that travels east to west through dark and dense woods. NpTVUvOnWxVWQwPXp| | |) Amissville Woods asdf. NbT[UuOoWwVXQvPVqddd) Amissville Woods asdf. NrU]OQWRQZrddd) Amissville Woods asdf. NtUsOqWZQ]sddd) Amissville Woods asdf. O]W\VrQ`PttTTT) Amissville Woods asdf. OrW]Qsuddd) Amissville Woods asdf. NdTcOvVpPbvddd) Amissville Woods asdf. NuTbOwVoPpw) Overgrown Path ZZAn overgrown path starts at this spot, it travels east. Thick woods surround the path. NvTpOxVnPnxddd) Amissville Woods asdf. NwToOyVkPnyddd) Amissville Woods asdf. NxTnOzVmPkzddd) Amissville Woods asdf. NyTkO{VlPm{TTT) Amissville Woods asdf. 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